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23rd May 2014
Correct as-of May 23rd 2014!
The complete list of characters in JNKBombers, complete with main game title, and roughly where they came from.
You can (URL "https://socoder.net/uploads/1/JNKBombers_Character_Cards.zip">Download the full high-res versions of the cards here.)
You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=331">Play JNKBombers here)!

Views 35, Upvotes 4  
Daily Blog
7th April 2014
Do you have an iOS device?
Are you sick to death of seeing nothing but clones of Flappy Birds and Threes*!?
Want a little more variety on your iPhing?!
(URL "https://AGameAWeek.com/wp-content/uploads/2014/04/Jayenkai-Bargain-Bucket_1600.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/04/Jayenkai-Bargain-Bucket_1600-1024x1024.png" alt="Jayenkai Bargain Bucket_1600" width="590" height="590" class="alignnone size-large wp-image-3675" />
Views 16, Upvotes 4  
Daily Blog
4th March 2014
It was somewhat inevitable that we'd have to revisit the world of SpikeDislike, and since the last game was released around about a year ago, I might as well treat us all to a brand new release!
<img src="https://AGameAWeek.com/complete/Spiky_Tower_20140304A_thumb.png"> <img src="https://AGameAWeek.com/complete/Spiky_Tower_20140304B_thumb.png">

Views 71, Upvotes 13  
Release
30th January 2014
When I first bought my iPad, I never imagined the amount of "work" that I'd end up doing on the thing.
The fact is, it's SO much easier to have your iPad on hand, than it is a giant laptop.
That's not to say I don't use my laptop. It's pretty much an essential part of AGameAWeek. You can't exactly do your coding on iOS, so the laptop is there for the majority of the things I do, but over the course of the last year-or-so, I've found myself doing smaller bit-tasks on my iPad.
I figured I ...
Views 6, Upvotes 2  
Daily Blog
15th December 2013
(URL "https://socoder.net/uploads/1/Accumulative_Stats_15_Dec_2013.png"><img src="https://socoder.net/uploads/1/Accumulative_Stats_15_Dec_2013_thumb.png">

Views 13, Upvotes 4  
Daily Blog
10th December 2013
Sheep Goes Right, or at least a minor version of it, is now (URL "https://www.ouya.tv/game/Sheep-Goes-Right/">available on OUYA.)
It isn't finished. There's a lot more of it that I've made, and a lot more I've yet to add, but something annoying has happened in the past few days.
(URL "https://socoder.net/uploads/1/image-10-12-13-09-34-51.jpg"><img src="https://socoder.net/uploads/1/image-10-12-13-09-34-51_thumb.jpg">
Views 25, Upvotes 4  
Daily Blog
25th November 2013
Nah, not quite.
But for a fair bulk of this year, I did manage to keep up the rate.
2013's not been too bad, considering..
Towards the end of January, I finished off my new Monkey Framework, and set about coding with that.
Views 11, Upvotes 3  
Daily Blog
21st November 2013
It feels like AGES since I last posted a Sheep Goes Right test.
In fact, it's been just over a month.
October 14th was the last version, and today I'm posting a second test release.
This time, I'm releasing an APK for OUYA.
Views 9, Upvotes 3  
Daily Blog
27th October 2013
(URL "https://itunes.apple.com/gb/app/blasttrax/id689619329?mt=8">BlastTrax is currently (27th October 2013) free on the iOS AppStore)
I really do find myself in a bit of a baffled state over this one.
As the AGameAWeek guy, I'm certainly used to shrugging off failed releases, and in many ways this one should be exactly the same.
This is simply one of many releases that I've made this year, and over the course of the year, pretty much all the games have had a day or two of interest, and...
Views 23, Upvotes 4  
Daily Blog
14th October 2013
I've built a nice editor, and have started making some levels, so it's time to figure out exactly how I'm going to layout the level structure, exactly how the scoring will be figured out, how level progression will be stored, and all sorts of other little complicated bits and pieces.
There's a lot of work to do.
In the meantime, I thought it might be nice for folk to have a little play of the game, as it currently stands, so I've built an early "First 10" level demo thing.
You can (URL "ht...
Views 7, Upvotes 2  
Daily Blog
13th October 2013
I can't exactly say I've been enjoying the time off..
To be honest, 95% of September was spent working on the big BlastTrax update, and so far most of October has been similarly working on Sheep Goes Right.
It's actually a heck of a lot of stuff to cram into such a short amount of time, and it's been so much effort that I've been neglecting AGameAWeek.
But.. You know.. They're both nice big games, and they're both sort of worth the effort. Or at least, I think so, anyway!
Meanwhile ...
Views 19, Upvotes 3  
Daily Blog
8th October 2013
Sorry folks, I appear to have gotten bogged down with Sheep Goes Right.
Although I figured it'd be a nice simple little project that I could work on "behind the scenes", it's once again proved that I never can plan ahead!!
Sheep Goes Right has now become a much bigger project, and as I'm currently working on a way to make level building easier, I'm having to deal with all the testing that goes with it.
I'd forgotten how much time proper level building actually takes up!!
(URL "https:...
Views 10, Upvotes 2  
Daily Blog
29th September 2013
September's over, and I've had a lot of fun bulking up BlastTrax, and playing GTAV!
The plan was, come October, I'd get straight back to business.
I'd upload BlastTrax's big update, and then start doing AGameAWeek again.
The reality is slightly different, for two main reasons.
Views 30, Upvotes 3  
Daily Blog
26th September 2013
September is nearly over, and I've played a good six or seven hours of GTAV.
Hmm..
Anyhoo, I've been working away at BlastTrax and have done quite a fair amount of work on the thing.
I should be uploading the new edition to Apple in the next couple of days, (I have to faff about updating my MacMini first, though) so watch out for that appearing on your iPhing in the next week or so.
After that it's time to get back into the AGameAWeek swing of things, and I'm tempted to do another sl...
Views 6, Upvotes 2  
Daily Blog
4th July 2013
The great big 1.5 update of SpikeDislike2 is now available from the Android or iOS App Stores.
This version brings the HUGE end mode, Choose Your Own Dislike, which features all those lovely options that the original game had, along with a couple of new ones.
SpikeDislike2 v1.5 is available for (URL "https://itunes.apple.com/app/id604867277">iOS) and (URL "https://play.google.com/store/apps/details?id=com.AGameAWeek.SpikeDislike2_A1">Android). If you've already got it on your device, visi...
Views 21, Upvotes 6  
Daily Blog
6th April 2013
For the next few days, until April 16th 2013, Sheep Goes Left will be half-price, over at the <a href="https://bit.ly/SheepGoesLeft">iOS AppStore</a>.
To celebrate this random decision, here's...

A Brief'ish History of Sheep Goes Left


After SpikeDislike was released, one of the AppStore reviewers complained that there's no way to save your progress, and that the infinitely continuing level was an issue because there are no checkpoints, and no ending.
...
Views 16, Upvotes 3  
Daily Blog
4th February 2013
Part of SpikeDislike 2 will be it's various game modes.
I've a few simple ideas in mind, and may be asking for additional ideas in the future, if I start running out!
Meanwhile, here's the first to be fully integrated, and playable, and kinda fun.
Sheep Goes Right!
Views 78, Upvotes 5  
Daily Blog
8th February 2012
...this iOS stuff isn't quick, is it!?
Week one, decide on game, start game..
Week two, keep tweaking annoyingly broken things in framework and get game done.
Submit game!
Views 22, Upvotes 2  
Daily Blog
5th February 2012
Over the weekend, Sheep Goes Left has been free.
(URL "https://AGameAWeek.com/wp-content/uploads/2012/02/logo-hd-copy.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/logo-hd-copy.png" alt="" title="logo-hd copy" width="320" height="163" class="alignnone size-full wp-image-2296" />
Don't worry if you missed it, because it's actually still free until the 8th of February, I just won't be banging on about it on Twitter like I have be...
Views 45, Upvotes 2  
Daily Blog
1st January 2012
20 Tracks
Views 124, Upvotes 21  
5th December 2011
<a href="https://www.youtube.com/user/Slumlord27">Slumlord27/Moshboy's Youtube Channel</a>
For a long time, Moshboy's been building a nice big list of indie games on his Youtube Channel.
There's LOADS to see, and I highly recommend that you spend a month or two playing through them all!
Great stuff.
Views 17, Upvotes 4  
Daily Blog
29th November 2011
Sorry, I missed a day or two, there.. Must be getting into the code.
I say "into the code"..
What I mean is, I'm getting really cheesed off by all this converting stuff and it's driving me completely insane!
Lesson Learned : I need to layout my code better!
Views 14, Upvotes 3  
Daily Blog
17th November 2011
I should take solace in a couple of facts.
1. My iOS Apps have been selling oddly, this week.
Usually I sell about 1 copy of SpikeDislike, every day, but this week I seem to be getting oddities like Puzzobomb and StringyThings suddenly springing back to life.
.. sure it's still a max of 3 a day, total, but...
Views 16, Upvotes 3  
Daily Blog
19th September 2011
Much as I expected, the initial burst of NeonPlat Adventure building, has now dropped to a stupidly slow rate.
I'm currently flicking through all the possibilities for standard baddies, and super-evil-mega-boss baddies.
Will the boss baddies be entirely seperate entities?
Or will they, like previous NeonPlat games, be the same baddies, but megasized!?
Views 24, Upvotes 5  
Daily Blog
9th September 2011
It's September.
My boss is about to go on his hols, and I'm more or less at a nice "Not too much" level of codey work.

Views 16, Upvotes 5  
Daily Blog
7th September 2011
Sheep Goes Left now has two versions of it's soundtrack!
Yeay!
<a href="https://bitly.com/SGL_OST">Disc One</a> : The iOS Soundtrack : 20 tracks, plus the opening jingle!
<a href="https://bitly.com/SGL_OST_MOD">Disc Two</a> : The DS Homebrew Soundtrack : 20 tracks, all rearranged into little mods, then oddly upscaled back to MP3s to be playable at www.archive.org!.
I'll be posting the mod files in a few days, once the latest game release is finished..<...
Views 10, Upvotes 2  
Daily Blog
5th September 2011
Sorry folks, kinda ran out of oomph again, there!
Now, Where were we?

Views 12, Upvotes 2  
Daily Blog
172 results 0 1 2 3 (4) 5 6
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