Breakdown
Blog
16th October 2017
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.
Views 139, Upvotes 5
Daily Blog
Daily Blog
Blog
11th October 2017
DevelopmentsI spent AGES working on a new Level Generator for Sheep, yesterday. Views 33, Upvotes 5
Daily Blog
Sheep Gone..
Blog
10th October 2017
A few tweaks have to be done to the frontend of Sheep Goes Right.
RSKGames has noticed the Credits screen is an absolute mess, and that there's no Back button on the Level Select. There's also a weird jiggle to the level select when you first load the game. Views 38, Upvotes 6
Daily Blog
9th October 2017
Each week, players send in their thoughts for that week's game.
Or, at least, RSKGames does! If you want to submit your own thoughts, stick 'em in the comments, or email them in. This week's game is Sheep Goes Right RSKGamesOverview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends w...Views 214, Upvotes 34
Player Thoughts
9th October 2017
It's about flamin' time!!
Views 270, Upvotes 16
Release
Tweaking the Sheep
Blog
9th October 2017
Last night's midnight sheep-testing did NOT go smoothly.
Bloody iPhoneX's fault, again... Views 56, Upvotes 1
Daily Blog
8th October 2017
Sheep Goes Right is now in the hands of Apple.
The iOS edition is "OK", and doesn't appear to do anything out of the ordinary, but we'll have to wait and see whether Apple approve it or not. Meanwhile, tomorrow I need to figure out how to display the Windows Online Leaderboard on the screen. The menu in its current state doesn't really leave the usual gap for that, plus I kinda broke the usual online functionality. Views 32, Upvotes 2
Daily Blog
Sheep Gets Close!
Blog
8th October 2017
DevelopmentsI've got a basic scoring method in the game.3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars." A tally is on the right hand side of the menu, and that's pretty much all the scoring there is. Views 57, Upvotes 3
Daily Blog
7th October 2017
Getting closer to release.
The current version of the game is now on my iPad, and I'll be stress testing all the levels to ensure they're the same set of levels that the Windows and HTML versions have. Looks gorgeous Views 36, Upvotes 4
Daily Blog
Daily Blog
Blog
7th October 2017
DevelopmentsMore work on Sheepy, yesterday, and a fair amount of play testing. I've got worlds 1-5 working nicely, which will be the PC/HTML editions. The Pay-for Premium iOS edition will go all the way up to 20, but that means more and more and more and more testing! Views 41, Upvotes 12
Daily Blog
Musical Sheep
Blog
6th October 2017
I was sat for most of yesterday creating additional choons for Sheep Goes Right.
4 new'ish tracks, 3 of which are recreations of the choons from the original. Views 66, Upvotes 8
Daily Blog
Daily Blog
Blog
5th October 2017
DevelopmentsThe menu's now working, and the absolute basics of the world functions are in place. The game now runs about as well as it did the last time I made it!! Today will be about designing more themes and adding new obstacles, as well as hopefully adding a choon or two. Views 72, Upvotes 5
Daily Blog
Daily Blog
Blog
4th October 2017
<iframe width="100%" height="300" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345241176&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true"></iframe>
After waking up to a moderately awakened state, I opened Control Center on the iPad and tapped the Record button! Views 75, Upvotes 6
Daily Blog
Sheeping Along
Blog
3rd October 2017
DevelopmentsMost of the elements of the previous Sheep Goes Right are now in place in the new version. Today I need to add back in the Spike Cage (That line of spikes that drop down to block your path momentarily) and then that's all the original obstacles back into place. Views 234, Upvotes 11
Daily Blog
Sheepishly Bleating
Blog
2nd October 2017
DevelopmentsSheep Goes Right is coming along nicely, but a quick test on the iPhone, revealed a terrible terrible issue.. The issue, isn't entirely obvious, but it's definitely there. Views 78, Upvotes 2
Daily Blog
Change of Plan
Blog
1st October 2017
DevelopmentsThis week's game is scrapped. The idea seemed sound. Take random obscure animal, try to make a game from it. Views 76, Upvotes 6
Daily Blog
Making a List
Blog
21st July 2017
DevelopmentsI started a new spreadsheet the other day. Oooh, Excite!!! Views 71, Upvotes 7
Daily Blog
That Gaming List
Blog
30th January 2017
People seem to be doing this list, all over Twitter.<br>
(URL "https://socoder.net/uploads/1/EF1F059F-6176-4DA1-BB04-4042E5A30860.jpg"><img src="https://socoder.net/uploads/1/EF1F059F-6176-4DA1-BB04-4042E5A30860_thumb.jpg"> Figured I oughta give it a go. Views 33, Upvotes 4
Daily Blog
Gamma Collexion - W
Blog
22nd December 2016
GameWandering Sheep(URL "https://AGameAWeek.com/0387"><img src="https://AGameAWeek.com/Gamma/Gamma_W_thumb.png"> Views 11, Upvotes 2
Daily Blog
Undecided
Blog
30th November 2016
DevelopmentsI tried a lot of languages, yesterday! Views 12, Upvotes 1
Daily Blog
Friday MusicAL
Blog
4th November 2016
( width="560" height="315" src="https://www.youtube.com/embed/JG6c8n7nv0o" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/memories-of-steel-balls">on SoundCloud) Views 32, Upvotes 9
Musical
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