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Breakdown Blog
16th October 2017
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.

Views 139, Upvotes 5  
Daily Blog
13th October 2017
Also available on SoundCloud.

Views 84, Upvotes 7  
Daily Blog
11th October 2017

Developments


I spent AGES working on a new Level Generator for Sheep, yesterday.

Views 33, Upvotes 5  
Daily Blog
10th October 2017
A few tweaks have to be done to the frontend of Sheep Goes Right.
RSKGames has noticed the Credits screen is an absolute mess, and that there's no Back button on the Level Select.
There's also a weird jiggle to the level select when you first load the game.

Views 38, Upvotes 6  
Daily Blog
9th October 2017
Each week, players send in their thoughts for that week's game.
Or, at least, RSKGames does!
If you want to submit your own thoughts, stick 'em in the comments, or email them in.
This week's game is Sheep Goes Right

RSKGames

Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends w...
Views 214, Upvotes 34  
Player Thoughts
9th October 2017
Views 1043, Upvotes 71  
Spikedislike , Jump , Platform
9th October 2017
It's about flamin' time!!

Views 270, Upvotes 16  
Release
9th October 2017
Last night's midnight sheep-testing did NOT go smoothly.
Bloody iPhoneX's fault, again...

Views 56, Upvotes 1  
Daily Blog
8th October 2017
Sheep Goes Right is now in the hands of Apple.
The iOS edition is "OK", and doesn't appear to do anything out of the ordinary, but we'll have to wait and see whether Apple approve it or not.
Meanwhile, tomorrow I need to figure out how to display the Windows Online Leaderboard on the screen.
The menu in its current state doesn't really leave the usual gap for that, plus I kinda broke the usual online functionality.
Views 32, Upvotes 2  
Daily Blog
8th October 2017

Developments

I've got a basic scoring method in the game.
3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars."
A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.

Views 57, Upvotes 3  
Daily Blog
7th October 2017
Getting closer to release.
The current version of the game is now on my iPad, and I'll be stress testing all the levels to ensure they're the same set of levels that the Windows and HTML versions have.

Looks gorgeous
Views 36, Upvotes 4  
Daily Blog
7th October 2017
8 Tracks
Views 308, Upvotes 46  
7th October 2017

Developments


More work on Sheepy, yesterday, and a fair amount of play testing.
I've got worlds 1-5 working nicely, which will be the PC/HTML editions.
The Pay-for Premium iOS edition will go all the way up to 20, but that means more and more and more and more testing!

Views 41, Upvotes 12  
Daily Blog
6th October 2017
I was sat for most of yesterday creating additional choons for Sheep Goes Right.
4 new'ish tracks, 3 of which are recreations of the choons from the original.

Views 66, Upvotes 8  
Daily Blog
5th October 2017

Developments


The menu's now working, and the absolute basics of the world functions are in place. The game now runs about as well as it did the last time I made it!!
Today will be about designing more themes and adding new obstacles, as well as hopefully adding a choon or two.

Views 72, Upvotes 5  
Daily Blog
#531 - 5th October 2017
Views 39, Upvotes 4  
4th October 2017
<iframe width="100%" height="300" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345241176&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;visual=true"></iframe>

After waking up to a moderately awakened state, I opened Control Center on the iPad and tapped the Record button!

Views 75, Upvotes 6  
Daily Blog
3rd October 2017

Developments


Most of the elements of the previous Sheep Goes Right are now in place in the new version.
Today I need to add back in the Spike Cage (That line of spikes that drop down to block your path momentarily) and then that's all the original obstacles back into place.

Views 234, Upvotes 11  
Daily Blog
#529 - 3rd October 2017
Views 47, Upvotes 5  
2nd October 2017

Developments


Sheep Goes Right is coming along nicely, but a quick test on the iPhone, revealed a terrible terrible issue..

The issue, isn't entirely obvious, but it's definitely there.

Views 78, Upvotes 2  
Daily Blog
#528 - 2nd October 2017
Views 43, Upvotes 4  
1st October 2017

Developments


This week's game is scrapped.
The idea seemed sound. Take random obscure animal, try to make a game from it.

Views 76, Upvotes 6  
Daily Blog
21st July 2017

Developments


I started a new spreadsheet the other day. Oooh, Excite!!!

Views 71, Upvotes 7  
Daily Blog
30th January 2017
People seem to be doing this list, all over Twitter.<br>
(URL "https://socoder.net/uploads/1/EF1F059F-6176-4DA1-BB04-4042E5A30860.jpg"><img src="https://socoder.net/uploads/1/EF1F059F-6176-4DA1-BB04-4042E5A30860_thumb.jpg">
Figured I oughta give it a go.
Views 33, Upvotes 4  
Daily Blog
22nd December 2016

Game

Wandering Sheep
(URL "https://AGameAWeek.com/0387"><img src="https://AGameAWeek.com/Gamma/Gamma_W_thumb.png">

Views 11, Upvotes 2  
Daily Blog
Undecided Blog
30th November 2016

Developments


I tried a lot of languages, yesterday!

Views 12, Upvotes 1  
Daily Blog
4th November 2016
( width="560" height="315" src="https://www.youtube.com/embed/JG6c8n7nv0o" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/memories-of-steel-balls">on SoundCloud)

Views 32, Upvotes 9  
Musical
172 results 0 1 (2) 3 4 5 6
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