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Slow Down...... Blog
19th September 2011
Much as I expected, the initial burst of NeonPlat Adventure building, has now dropped to a stupidly slow rate.
I'm currently flicking through all the possibilities for standard baddies, and super-evil-mega-boss baddies.
Will the boss baddies be entirely seperate entities?
Or will they, like previous NeonPlat games, be the same baddies, but megasized!?

And what enemy types will work!?
I've already cut out the unpopular "squishy" baddy.
People didn't like him, because he wasn't catchable in spheres. Silly moaning people
So, he's gone. All* enemy (*cough*) will be catchable.
I've added 2 new enemies so far.
1 is a little wandering guy, made to test the "turn around at the end of a floor!" function. .. that works!
2 is a spike.

The spike was originally going to be a bog-standard floor tile, but in NeonWorld, with lots of NeonBlur, the spike inexplicably looked like a mushroom!!!!

Given the platformy style of the game, I kept wanting to eat the mushrooms, so .. obviously, that had to go!
Instead, the spike is now looking more like the Sheep Goes Left one, and is a nice big rotating splodge with spikes, spinning around and around in a stationary position.
... But you can't catch it in a sphere!


Backgrounds for worlds 1 and 2 are half done, in that I've kinda figured out how the tiles will be laid out, but haven't yet done all the different tiles, nor have I decided on all the possible variations. Lots to be done!

As for the editor.
hmm..

I'm still playing the game without edited levels.
It's fun!
It's kinda messy, though, when giant walls block your path, and you have to wait out the scrolling enough that the wall kills you.
That's the current pseudo-random issue, and kinda the reason I want to build the editor.

It's odd, though, how much I'm already learning the paths of the random levels.
...

With that in mind, I'm starting to consider the possibility of a half/half editor. Something that starts with a random level, then lets you tweak it until it's just right.
That could work, right?!
*shrugs*
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