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29th April 2017
Prepare to battle against the Glitch!

Views 86, Upvotes 11  
Daily Blog
8th February 2017

Developments


Have you noticed any flicker on my Android games, lately!?

Views 10, Upvotes 1  
Daily Blog
#289 - 5th February 2017
Views 6, Upvotes 2  
Poetry Corner
28th January 2017

InDev Codename: "Card Fighters"


Oh, sod it..
I'm not getting any further with this, so I'm going to scrap it.
I will, however, be keeping a few assets for future reuse.
Views 17, Upvotes 1  
Daily Blog
25th January 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/304359866&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>
Journal Collection
Not my best. Just a twiddly little thing to keep my mind occupied, last night.

Views 23, Upvotes 1  
Daily Blog
8th January 2017

Developments


Yesterday, I scrapped a game!

Views 7, Upvotes 1  
Daily Blog
#254 - 1st January 2017
Views 8, Upvotes 2  
Poetry Corner
22nd December 2016
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/299053222&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>
Also available (URL "https://AGameAWeek.com/Music?Fanatically=Wandering">in my Music Archive).

Views 42, Upvotes 9  
Musical
#231 - 9th December 2016
Views 5, Upvotes 1  
Poetry Corner
29th November 2016

Developments


Yesterday was a complete disaster..

Views 7, Upvotes 1  
Daily Blog
28th August 2016
The game I intended to make, this week, was a bit like the classic 8-bit title Gunfright.
Wander around the landscape, seek out X character, shoot him, have a gunfight.

Views 16, Upvotes 1  
Daily Blog
Shutdown Blog
29th March 2016

Developments


My head burst!!!

Views 13, Upvotes 2  
Daily Blog
7th March 2016

Developments


Hmmm....
:

Views 14, Upvotes 1  
Daily Blog
6th January 2016

Developments


As I kick off the new year, I'm also still trying to wind down last year's stuff!

Views 14, Upvotes 2  
Daily Blog
17th November 2015

Developments


I spent most of yesterday working on a fairly decent game. I stripped the graphics from an old game I'd made, and reconstructed them all within Beta Collexion. Coding the game was also fairly easy to do, and within a couple of hours I had the game recreated within the new engine.
Sure, it's a repeat, but it's been a long long long time (2010) since I last played with this game, so that's ok!!
I'm now down to just 5 game left to do in the Beta Collexion.. A, U, X, ...
Views 5, Upvotes 2  
Daily Blog
14th October 2015

Developments


I've never had to properly debug an Android device, before, so yesterday's attempts were new ground for me.
Usually when one of my games break, I can easily repeat the break, and figure out exactly why it's happening, but feedback from PlayJam over my games crashing on their latest device, have had me somewhat baffled.
There doesn't seem to be a specific point where they're crashing, or rather, there's no reason for them to be crashing where they are, as other Androi...
Views 16, Upvotes 2  
Daily Blog
16th September 2015

Developments


All the main pieces of the menu system are now in place. Or at the very least, you can now start the bloomin' game again!!
( width="560" height="315" src="https://www.youtube.com/embed/aIRvCm9JEl0" frameborder="0" allowfullscreen>>
Pick a World, pick a Zone, start the game, get through or die, complete levels to unlock more worlds, rinse, repeat!
The basics are in. The generator's generating, the levels are selec...
Views 9, Upvotes 4  
Daily Blog
9th September 2015

Developments


( width="560" height="315" src="https://www.youtube.com/embed/z95Cn1S9d78" frameborder="0" allowfullscreen>>
Yesterday was spent tweaking various difficulty settings. There are 11 (0-10) available difficulties being coded into the level generator, and this video shows what happens at Level 3.
Level 0 is easiest, with fewer easier to manage baddies, whilst level 10 is full of spikes and nasty Duck-Turrets.
Today I'...
Views 31, Upvotes 2  
Daily Blog
30th July 2015

The Upgrade


Yesterday's blog was about an upgrade, and that's pretty much what today's is, too!
Windows 10.
Initial thoughts
Views 13, Upvotes 1  
Daily Blog
13th May 2015

Developments


Yesterday I took some time to create a Choon to go along with the dark lava theme, and although it wasn't exactly what I aimed for, it does fit the gameplay reasonably well.
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/205161863&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">Views 9, Upvotes 1  
Daily Blog
8th May 2015

Developments


Not much!
Or, at least, nothing I can show off just yet. I'm struggling to design decent looking new themes, whilst trying to stay clear of repeating what was in SD2. Which is a lot.. Meaning I've made my job much much harder!!!
Meanwhile, I'm still fiddling about with layers. They "sometimes" work, but occasionally get in the way of the raw gameplay, which is BAD!!
Going to have to put a lot of planning into exactly what sort of foreground elements may or m...
Views 3, Upvotes 1  
Daily Blog
19th April 2015
Another big gap, as I try to figure out what's happening next. I figured you guys oughta be kept up to date with current goings on, in the world of AGameAWeek, so here's a rough bit of blogging so that you can vaguely assume you know what's going on!
Current projects are..
1. Kee Bo Ard Go Deep
Another sequel in the Kee Bo Ard collection. I've so far built a fairly capable engine, but am struggling to decide exactly what I'd like to do with it. I've got the game up to a "You can complet...
Views 18, Upvotes 2  
Daily Blog
25th August 2014
Thwack the Crocs over their heads with your balls! Swamp Golf!!
<img src="https://AGameAWeek.com/complete/Platdude_in_Swamp_Golf_20140826A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_Swamp_Golf_20140826B_thumb.png">

Views 46, Upvotes 9  
Release
24th August 2014
A few months ago, I bought myself a new camera. Well, actually it's a Phone, but since I never phone anyone, and all my communication is via the internet, and I never actually go anywhere, the "phone" part of the phone is pretty much going unused.
I bought the Lumia 1020 as a camera, because it has a wonderfully large 41 megapixel sensor, and a staggeringly good Optical Stabilisation lens. Since my whole "brain tumour!" thing, I've had incredibly shaky hands, and being able to take crisp clear photos...
Views 18, Upvotes 1  
Daily Blog
16th September 2013
People keep asking about how I manage to code AGameAWeek, and one thing they all eventually pick up on is that I'm currently doing it all with Monkey.
(URL "https://monkeycoder.co.nz">Monkey) is a fantastic language which allows for all manner of different targets, and does a great job doing what it does.
It isn't perfect, and it's not for everyone, but it suits me down to the ground.
As with any development tool, it all comes down to preference, and whether or not you agree with the me...
Views 34, Upvotes 2  
Daily Blog
23rd July 2013
The BoopyBots return, to dance in this week's teensy little game.
Yes, it's a quickly cobbled together game, and it isn't all that big, or clever.
What can I say, I've been doing a lot of background stuff!! Crazy times ahead.

Views 39, Upvotes 8  
Release
23rd July 2013
Views 966, Upvotes 30  
Simon , Repeat
220 results 0 1 2 3 4 5 (6) 7 8
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