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Y7 - D259 - iOS Test Blog
16th September 2015

Developments


All the main pieces of the menu system are now in place. Or at the very least, you can now start the bloomin' game again!!



Pick a World, pick a Zone, start the game, get through or die, complete levels to unlock more worlds, rinse, repeat!
The basics are in. The generator's generating, the levels are selectable, and that's all good to go.
Next I need to start working on level themes, all those different baddies, some hats, and figuring out what to do at the end of each third level. A boss battle? Hmm..
Oh, and continuing to fix up the damn music engine which is still throwing out some alarmingly tragic instrument clashes!

Meanwhile, I figured it was probably time to give it a test on my iPad, so ...
NPA2_014
It took a little tweaking to get the controls working well.
Reminder : What works when testing with a mouse, doesn't always work when testing with your thumb! They're very different beasts!!

Mario Maker Levels

ED35-0000-0015-51F7 : Beginnings
9DFC-0000-0020-7AE8 : Obligatory Shrine
CEC2-0000-0021-0192 : Upwardly Mobile
B4C8-0000-0022-443B : Goomba Holiday
E45B-0000-002D-3CA6 : The Spike That Spikes
4B2D-0000-0036-D636 : Another Castle
F400-0000-0036-F5F9 : Spike Dislike
3444-0000-003C-889F : Tetricide
7F03-0000-003C-9B88 : Floaty Castle
CD72-0000-003D-3D20 : Repeatavitativity

-=-=-

Daily Doodle : Too Many Cables



Platdude's unhappy with all these wires, everywhere.
VR's nice, but Wireless VR would be even better.

Mailbag : Empty


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