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18th February 2016
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Socoder Newsletter


; Transmission Complete

#252 - Friday 19th February, 2016
Subscribe to Socoder NewsletterViews 11, Upvotes 4  
Daily Blog
28th January 2016
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Socoder Newsletter


; Totally Weekly and Stuff

#249 - Friday 29th January, 2016
Subscribe to Socoder NewsletterViews 13, Upvotes 2  
Daily Blog
Fetch the Stick Pixelart
#369 - 4th January 2016
Views 71, Upvotes 12  
Puppets
4th January 2016

Developments


I sat down to do a lot of coding, yesterday, but for some reason wasn't really in the mood.
Instead, I opened the big box of Lego that I got for Xmas.
I hadn't previously opened the Doctor Who Tardis Lego set, because I knew it'd require a LOT of table space to put it all together, and since it was Xmas/New Year, the dining table was in use!!
With New Year done and dusted, I opened the box, placed the pieces into little dishes, and spend roughly 5 hours buildin...
Views 15, Upvotes 6  
Daily Blog
Stupid Plants Pixelart
#326 - 22nd November 2015
Views 43, Upvotes 10  
Game , Mario
22nd November 2015

Developments


I hate waiting..
And now I'm waiting for 2 sets of people to do their Review thing..
TeamOUYA normally get around to things on a Monday, but with all the chaos going on over there, I'm expecting mid-week at the earliest.
Views 13, Upvotes 2  
Daily Blog
16th September 2015

Developments


All the main pieces of the menu system are now in place. Or at the very least, you can now start the bloomin' game again!!
( width="560" height="315" src="https://www.youtube.com/embed/aIRvCm9JEl0" frameborder="0" allowfullscreen>>
Pick a World, pick a Zone, start the game, get through or die, complete levels to unlock more worlds, rinse, repeat!
The basics are in. The generator's generating, the levels are selec...
Views 9, Upvotes 4  
Daily Blog
12th September 2015

Super Mario Maker!

After waiting until 3:30 in the afternoon, the game finally showed up. Bah, humbug!
If you'd like to play some of my oddities, I am (of course) Jayenkai in the Miiverse doohickey.
I *think* it's that easy, anyway. Not sure!

Developments

...Waiting for the game to turn up gave me plenty of time to add a level ending to my levels, which takes the form of a lovely swirly line which teleports you off to the next level.
( width="560" height="315" src...
Views 22, Upvotes 2  
Daily Blog
11th September 2015

Developments


A simple and easy titlescreen has now been added to the levels.
At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too.
I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives.
( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>Views 77, Upvotes 2  
Daily Blog
10th September 2015

Developments


Yesterday I posted a test version of NeonPlat Adventure 2 over on the OUYA Forum, where people could download and test the game, to see how it is in it's current state.
Of the two commenters so far, I don't think either of them actually have tried it out, yet, which is a shame because in the world of AGameAWeek, I'm going to be ploughing ahead, and any issues they come up with will probably be out of date by the time they tell me about them! (This is why AGameAWeek is usu...
Views 7, Upvotes 2  
Daily Blog
30th August 2015

Developments


More complicated work playing with the level generator, yesterday. I still have LOADS to do, and progress has been somewhat slow, but I'm taking my time and trying to account for lots of different things at the same time.
There are some elements that need to be missed out, this time around. Ladders and "drop down" things simply won't work on a touchscreen, unless I start making the onscreen dpad do up and down, which honestly, I'd rather not do. One single axis is plenty...
Views 7, Upvotes 1  
Daily Blog
15th July 2015

Developments


App : SpikeDislike3
Status : Waiting for Review
(URL "https://AGameAWeek.com/wp-content/uploads/2015/07/SD3_15Wait.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/07/SD3_15Wait.png" alt="SD3_15Wait" width="223" height="270" class="alignnone size-full wp-image-4848" />
Give it the obligatory 10 day wait, and you should be playing the 5 new themes in portrait mode without parallax scrolling! (or howe...
Views 11, Upvotes 1  
Daily Blog
13th July 2015
(URL "https://www.bbc.co.uk/news/business-33502838">RIP : Satoru Iwata)
As a kid, I was never a big Nintendo fan. I had a Gameboy and I LOVED Tetris, but much as is the case nowadays, I tend to code and create more than just play.
I continue to buy Nintendo consoles and handhelds, even today, because theirs are the games that I get the most fun and enjoyment out of.
Mr Iwata was first and foremost a developer, and I can only hope that Nintendo finds another suitably developer-minded he...
Views 6, Upvotes 1  
Daily Blog
12th June 2015

Developments


Aaah, iTunesConnect.
When Invisible Munky 2 launched, the other day, I noticed something odd in my iTunesConnect pages.
Where there's usually a "Request Promo Codes" link, there was none.
Views 17, Upvotes 3  
Daily Blog
22nd May 2015

Developments


Lots of background work, yesterday, as I continued to work on the menu system.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png" alt="SD3_023" width="640" height="480" class="alignnone size-full wp-image-4641" />
The two circles on the right currently show the topmost highscore of the level selected, as well as the last score.<...
Views 11, Upvotes 4  
Daily Blog
12th May 2015

Developments


Well, it was somewhat inevitable that I'd keep the "Not Mario, Honest!" theme in the game.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_010.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_010-1024x597.png" alt="SD3_010" width="660" height="385" class="alignnone size-large wp-image-4605" />
After a number of tweaks and fixups, the theme doesn't look "too" Mario-esque. It's still got...
Views 10, Upvotes 1  
Daily Blog
11th May 2015

Developments


Not a whole lot of news from yesterday, but that was mostly due to me not being in a coding mood.
Instead, I did at least manage to create the following ALChoon.
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/204825992&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">
Views 23, Upvotes 3  
Daily Blog
10th May 2015

Developments


Yesterday, I completely rejigged the "Bounce" of SpikeDislike.
Originally, the bounce was a simple Sine-wave, and has in fact been this in EVERY version of SpikeDislike, but this time I'm hoping to add a couple of new elements which have required a minor tweak in the usual ball bouncing mechanic.
This isn't something to be taken lightly, as I had to be absolutely sure that the end result still "felt" like Classic SpikeDislike.
At the moment it's a teensy bit fl...
Views 19, Upvotes 2  
Daily Blog
9th May 2015

Developments


Yesterday I found myself trying out a variety of themes, to figure out what does and doesn't work in the new engine.
Here's a brief selection of those tested.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_GfxD.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_GfxD-1024x597.png" alt="SD3_GfxD" width="660" height="385" class="alignnone size-large wp-image-4591" />
Views 3, Upvotes 1  
Daily Blog
Playtime Pixelart
#95 - 5th April 2015
Views 80, Upvotes 15  
Gaming , Mario
Mushroom Plat Pixelart
#38 - 7th February 2015
Views 103, Upvotes 15  
Game , Mario
Plumbing Bother Pixelart
#20 - 20th January 2015
Views 138, Upvotes 22  
Plumbing , Mario
27th December 2014
<a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion</a> was AGameAWeek's 2014 Advent Calendar.
You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here</a> for Windows, OUYA or playable in your browser using HTML5.
All games are now unlocked, and will remain playable forever! woot!

Views 20, Upvotes 6  
Daily Blog
25th December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_Z.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_Z_thumb.png">

Platdude in Zone Zero


Concept
G...
Views 5, Upvotes 1  
Daily Blog
21st July 2014
After an unscheduled break, we're back with a brand new "Platdude In" title, this time driving around a racetrack in a go kart!
It's almost as if I've spent the past few weeks doing nothing but playing Mario Kart 8!!!
<img src="https://AGameAWeek.com/complete/Platdude_in_A_Go_Kart_20140721A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_A_Go_Kart_20140721B_thumb.png">

Views 49, Upvotes 8  
Release
28th June 2014
This week's game has been started, but progress is slow. There's no particular reason for this, just that my mind doesn't seem to be in a game making mood.
Instead, I've been playing Mario Kart 8 and Tomodachi Life, as well as faffing about with various website tweaks, and doing other none-productive things.
I guess my mind must need a rest or something, as I seem to be taking a lot of breaks lately.
*shrugs*
Views 14, Upvotes 0  
Daily Blog
26th April 2014
Journey with Platdude, as he leaps from planet to planet, in this epic universal quest to get some nice shiny gems.
<img src="https://AGameAWeek.com/complete/Platdude_in_Space_20140426A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_Space_20140426B_thumb.png">

Views 83, Upvotes 14  
Release
173 results 0 1 2 (3) 4 5 6
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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AGameAWeek - Games by Jayenkai