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11th April 2011
FAR too busy right now!
What i'm trying to do today is to make a simple little game.
If you've been following you'll know that I have some sort of oddball Bee game in mind, so I've shoved the bee, the particles and the background images in, I've got the basic movement sorted, and am trying to figure out how the game should work.
Slow work!

Views 21, Upvotes 9  
Ios Dev
28th March 2011
A Pro/Con list might've helped beforehand!!!
Fuck it, 70 quid down the drain..
carry on.

Views 71, Upvotes 21  
Monkey-x , Glbasic , Monkey_or_glbasic
28th March 2011
Bad time to be swinging again, Jay...!
20x(640x32) images + 10x(64x64) images.
That can just about struggle to run at about 22fps on an iPod Retina.
Then you've got text to go over that, and another 10x(64x64) for badges..
Views 86, Upvotes 18  
Monkey-x , Glbasic , Monkey_or_glbasic
28th March 2011
1. No sound pitch.
Jinkies Munkies, What the Funkies!?!?
Simplest example.
You know in Horizontal Shooter, when your weapon goes "SQQEUUUUEEEEEEEEEEE!!!!!"..
Views 64, Upvotes 16  
Monkey-x , Glbasic , Monkey_or_glbasic
27th March 2011
<a href="https://AGameAWeek.com/wp-content/uploads/2011/03/photo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/03/photo.png" alt="" title="photo" width="320" height="480" class="alignnone size-full wp-image-1285" /></a>
hmmm....

Views 65, Upvotes 13  
Monkey-x , Glbasic , Monkey_or_glbasic
26th March 2011
I think I'll either be limiting myself to 100 sprites/60fps, or 200 sprites/30fps, for iPhing games.
...
That's quite a lot, though!
Pics below

Views 98, Upvotes 26  
Monkey-x , Glbasic , Monkey_or_glbasic
25th March 2011
Coming soon : A whole new world!
I finally made my choice, and it's GLBasic.
Hopefully that choice doesn't come and bite me in the ass later.
For now, I'm going to be rebuilding all that framework goodness.
Views 71, Upvotes 22  
Monkey-x , Glbasic , Monkey_or_glbasic
24th March 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/byemunky.png">

Views 83, Upvotes 27  
Monkey-x , Glbasic , Monkey_or_glbasic
22nd March 2011
About 40-odd times I've decided "Right, let's give GLBasic a try!!"
This morning, I was finally ready to actually do that!
...
And then, right out of the blue, and totally co-incidentally, a twitter conversation began with <a href="https://twitter.com/#!/Indie_DIJ">@Indie_DIJ</a> about that very language.
Views 89, Upvotes 16  
Monkey-x , Glbasic , Monkey_or_glbasic
22nd March 2011
Silly me put the name "Chicky Crosses the Road" into a variable, then forgot to put the variable on the titlescreen!
D'oh!
sod it..
Live and Learn!

Views 71, Upvotes 23  
Monkey-x , Glbasic , Monkey_or_glbasic
21st March 2011
I have a game!
It's written in <del>Munky</del> Monkey!
But... Am I ready to buy the language yet?
hmmm..
Views 68, Upvotes 24  
Monkey-x , Glbasic , Monkey_or_glbasic
18th March 2011
A few hours with Monkey today.
A game idea was planned (finally!) and attempted, but I realised I had rotation issues.
Tried and tried to get the rotate and scaling working together with numerous results.
One time the sprites were rotating away from their midpoints, another they were scaling all over the place, and on and on it went..
Views 50, Upvotes 12  
Monkey-x , Glbasic , Monkey_or_glbasic
10th March 2011
<a href="https://agameaweek.spreadshirt.co.uk/stroke-my-munky-A10741539/customize/color/4">I just thought of a really good game..</a>
but... .. Not entirely sure how doable it'd be.
.. hmm.. another time perhaps..
Anyhoo, Monkey.
Views 76, Upvotes 24  
Monkey-x , Glbasic , Monkey_or_glbasic
Focus.... Blog
6th March 2011
Another day pondering about the should/shouldn't monkey issue.
Another day wondering if I shouldn't just be writing a game..
I should be focusing on the important bits, but instead, my minds contemplating what could be.
We're in March.
Views 88, Upvotes 24  
Monkey-x , Glbasic , Monkey_or_glbasic
6th March 2011
Oh, Mark.. What have you done!
I was happily coding away at AGameAWeek, and now I'm stuck in this odd Will I/Won't I scenario, unsure as to what to do next..
I spent a few hours playing with Monkey again, Yesterday, and am still unsure which is the better path.
Monkey has no recolouring for sprites. That's a pretty big deal, and is a bit of a biggy when your onscreen text is sprites. No sprite colors means one text color.
Even my Tandy TRS 80 could do more than one text c...
Views 74, Upvotes 22  
Monkey-x , Glbasic , Monkey_or_glbasic
2nd March 2011
This week saw the launch of "<a href="https://monkeycoder.co.nz/">Monkey</a>", the next-generation of BlitzBasic.
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/monkey1.png" alt="" title="monkey1" width="332" height="56" class="alignnone size-full wp-image-1233" />

Views 88, Upvotes 23  
Monkey-x , Glbasic , Monkey_or_glbasic , Spikedislike
1st February 2011
Note : PlayMyCode is no longer available
A slight change this week.
I was planning to do AGameAWeek as usual, but was somewhat thrown off course by a request to make games, instead!
<img src="https://AGameAWeek.com/wp-content/uploads/2011/02/PMC3.png">

Views 25, Upvotes 7  
Release
25th January 2011
A nice slow paced shooter this week.
Poor old CPC Basic couldn't really handle bullet-hell type games.
Well, ok, maybe it could if you really really tried, and came up with a scrolling ascii grid of bullets, but for the most part it just wasn't happening.
Instead, Cassette 50 creators had to rely on other ideas. Like trying to kill you with your own desire to kill!!
Views 84, Upvotes 16  
Release
11th January 2011
Here we go, then!
<img src="https://AGameAWeek.com/complete/Royal_Rescue_20110111_Logo_thumb.png">

Views 75, Upvotes 10  
Release
6th January 2011
I'm out of ideas.
I ran out about midway through Advent, and I think finishing that off has sapped every last ounce of ideaness out of my poor little head.
So, in order to continue to do AGameAWeek, I'm going to have to start doing things in a slightly different way.
I thought about this for a while, yesterday, and it does seem slightly plausible, if a little dumb!
<a href="https://AGameAWeek.com/wp-content/uploads/2011/01/Cassette_50_K7_Cascade_Games_1985_Standard_Jewel_C...
Views 34, Upvotes 5  
Cascade 50
5th January 2011
Why is it always the little random games with a dire lack of content that become the most popular ones?!
Lesson Learned : I oughta stop trying so hard, and just knock out the simple little games!
I was thinking this whilst doing the Advent collection. Some of those were really playable, and I had a whole lot of fun whilst making them.
On the flipside, doing the larger games like that horrible nasty RPG, and.. To be fair.. a lot of the Year3 games. They've all been kinda half-assed, and n...
Views 30, Upvotes 5  
Daily Blog
27th December 2010
Hello all!

Views 16, Upvotes 5  
Daily Blog
25th December 2010
Think of this as a christmas present.
(URL "https://socoder.net/uploads/1/AdventCollectionSource.zip">You can download the Advent sourcecode here)

Views 46, Upvotes 9  
Daily Blog
16th December 2010
What follows is a review from PlayThisThing.com
I screengrabbed it, because they're probably going to fix the "little" thing at the top, and I want to continue to take the piss out of them.
Here's me taking the piss out of them.


Views 51, Upvotes 12  
Reviewed
25th October 2010
A game cram packed into the space of only a day!
<img src="https://AGameAWeek.com/complete/Space_Clusters_20101026_Logo_thumb.png">

Views 115, Upvotes 14  
Release
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
1290 results 0 1 2 3 ... 43 (44) 45 46 47 Prev Next
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AGameAWeek - Games by Jayenkai