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12th February 2017

Developments

It's been a long time since I last tackled Online Scoreboards.
Views 19, Upvotes 3  
Daily Blog
11th February 2017
The game is as complete as it oughta be, but we're still a couple of days from my regular Monday/Tuesday releases, so we've a couple of days to play "Mr Testo" and see if the lovely new feature works as it oughta. (URL "https://AGameAWeek.com/wp-content/uploads/2017/02/Icon_512.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/02/Icon_512.png" alt="" width="512" height="512" class="alignnone size-full wp-image-7038" />
Views 23, Upvotes 5  
Daily Blog
11th February 2017
Views 2129, Upvotes 43  
Platform , Endless
8th February 2017

Developments

Have you noticed any flicker on my Android games, lately!?
Views 16, Upvotes 3  
Daily Blog
5th February 2017

Developments

Well.. The Mac's been "on", it's just been asleep for the past .. however long, since I last dared to touch it..
Views 12, Upvotes 3  
Daily Blog
In The Dojo Pixelart
#755 - 24th January 2017
Views 149, Upvotes 33  
Sport
24th January 2017

Developments

I struggled to implement anything, yesterday!!
Views 13, Upvotes 3  
Daily Blog
20th January 2017
( width="560" height="315" src="https://www.youtube.com/embed/4p7pNPoPzK8" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/sonically-carnival">on SoundCloud)
Views 62, Upvotes 19  
Musical
19th January 2017

Developments

Not an awful lot of productive coding done, yesterday.
Views 26, Upvotes 5  
Daily Blog
15th January 2017

Developments

I *think* I've solved my baffling audio issue, but will have to wait for TeamOUYA to review it, first.
Views 30, Upvotes 2  
Daily Blog
#266 - 13th January 2017
Views 30, Upvotes 11  
Poetry Corner
11th January 2017

Developments

Aaah, the bugs..
Views 476, Upvotes 6  
Daily Blog
Journal Blog
9th January 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/301586471&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> Journal Aqua
Views 22, Upvotes 2  
Daily Blog
4th January 2017

Developments

It's all kicking off, now!
Views 12, Upvotes 2  
Daily Blog
3rd January 2017

Developments

Yesterday I started work on a quick Mulitplayer Controller Test game.
Views 27, Upvotes 5  
Daily Blog
2nd January 2017

Developments

Since I'm still working on the Framework, tomorrow won't be AGameAWeek Tuesday.
Views 19, Upvotes 3  
Daily Blog
1st January 2017

Developments

Thank god that's over! Now we just have the inevitable Nuclear Winter to look forward to.
Views 13, Upvotes 2  
Daily Blog
31st December 2016

Developments

Yesterday I delved deep into the Android Controller stuff, and finally figured a few things out.
Views 13, Upvotes 3  
Daily Blog
30th December 2016

Developments

Google : "API SDK 16 Controller Android FFS!!!"
Views 24, Upvotes 4  
Daily Blog
Android!! Blog
26th December 2016

Developments

*sigh*
Views 12, Upvotes 1  
Daily Blog
18th December 2016
Way way way back in time, I got an Amiga 600 for Xmas.Loading up DPaint for the first time, I wanted to test how much I could do with it's animation feature. DPaint IV had two animation modes. Full Frame or Compressed.  With compressed, as long as you stuck to minor changes, you could get a decent number of frames out of it.  In Full Frame mode, I could typically get 4 frames of animation!!  With the newfangled Mouse control, I scribbled a silly little 4 page cartoon.
Views 20, Upvotes 5  
Daily Blog
18th December 2016
As with all years, this year's had it's ups and downs. After last year's Gap-Year, it felt good to get back into the thick of things, and I started the year off with some rather odd ideas. As the year went on, the ideas fizzled out, and we got back into regular "Dodge the X, Collect the Y" territory, which is a bit of a shame. And then there was the EPIC disaster that is Gamma Collexion.
Views 33, Upvotes 3  
Daily Blog
#239 - 17th December 2016
Views 36, Upvotes 9  
Poetry Corner
And on.. Blog
17th December 2016

Developments

Getting to the sluggish bit of Framework Development, now.
Views 15, Upvotes 2  
Daily Blog
12th December 2016
It's been 4 years since I created my original Monkey Framework. Although it's true that it's had the odd nip and tuck over the years, it's certainly starting to show it's age. The complete and utter disaster of Gamma Collexion, (whereby the multiplayer code failed SPECTACULARLY) was the final straw.
Views 18, Upvotes 3  
Daily Blog
Menus Blog
11th December 2016

Developments

Yesterday I made a start on the frontend of the new framework.
Views 9, Upvotes 3  
Daily Blog
10th December 2016

Developments

Geeze, I can't believe I forgot to transfer my Emulator Archive to the new Laptop.
Views 6, Upvotes 2  
Daily Blog
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