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Under Control Blog
31st December 2016

Developments


Yesterday I delved deep into the Android Controller stuff, and finally figured a few things out.

-=-=-

Thankfully, for the first time, I actually got to experience the "Too many controllers seem to collide" issue that OUYA mentioned.
Whether that's because the new code was worse than the old code, I'm not sure! But seeing it happen in front of me, and knowing how to reproduce it, I was able to take a few simple steps to correct the issue.

As far as I can tell, my new controller code is much more stable than the previous code, but I can't be 100% sure until someone more capable has tested it.
A test game will be submitted to OUYA at some point next week, and hopefully all will be golden!

Meanwhile

I haven't even started to look into iOS's MFi controller stuff!!
I also realised that there's a very "minor" issue with my plan to hopefully make everything "combinable"..
That damn save game overwrites itself, because all the saves end up in the same place.
Grrr..

Aw well, never mind.
I can happily ignore that until later down the line. It's not important.
What is important is making a good start on the next set of games, and I should probably have already started that.
Hmmm.

Daily Doodle : Having a Peek



Platdude peers into the world of science.
I wonder what he's looking at?

Misc..


I can see the goal.
No need to abort it.
Just a few more tweaks,
and my framework is sorted.


-=-=-

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