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17th December 2011
It's been over a year since the Platdude Retro Advent Collection had a bizarre game with a ball and some spikes in it, and as much as I've attempted to get on with other games, that one little game keeps on getting dragged back out again!
Last week, SpikeDislike won an IndieVisibility award, for being the best game to have with you on the toilet!
This week, the guy who nominated it for that award has written a great big sprawling mass of text, all about SpikeDislike! (Link no longer avai...
Views 14, Upvotes 4  
Daily Blog
11th December 2011
Yesterday was the #Indievisibility awards ceremony, which involved a bunch of indie guys, a pub, a brawl and a number of teabags.
Awards were given for all manner of things.. Different genres, games with certain features and other seemingly random reasons.
You can scan through a list of all the <a href="https://www.sizefivegames.com/2011/12/11/indievisibilty-end-of-year-awards-results/">Awards here,</a> and read all about the joys of the fight!
Awesome!

Views 22, Upvotes 2  
Daily Blog
24th November 2011
<a href="https://www.reddit.com/r/gaming/comments/mmpdm/heres_the_deal_reddit_year_2012_one_man_365_games/">One man, 365 games</a>
Luckily, he decided against that, and has now shifted gears to a much more manageable 52 games a year, or AGameAWeek if you will.
As I always say, I'll wish you all the best on your quest.
It's a toughy.
Views 19, Upvotes 3  
Daily Blog
8th October 2011
Hello developer,
We added your games to our website.
You can find the entries on <a href="https://html5games.de"> - and vote for it .
In return we would love a backlink from you.
Views 15, Upvotes 5  
Daily Blog
hmmm... Blog
19th August 2011
Not really sure when this started, probably the day I decided to stop doing AGameADay, but I now appear to be daily-blogging twice a day.
eek!

Views 32, Upvotes 4  
Daily Blog
10th July 2011
I've always found Flash slightly more complicated than it needs to be.
For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.

Views 36, Upvotes 3  
Daily Blog
31st March 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/HammerTime.png" >

Views 11, Upvotes 4  
Daily Blog
TinyAss Game
8th March 2011
Views 5795, Upvotes 64  
Retro , Remake , Classic , Shoot-em-up , Space Popcorn
29th January 2011
This week there shall be no AGameAWeek.

Views 31, Upvotes 6  
Daily Blog
25th January 2011
Yesterday, Rob from RetroRemakes asked if he could do a spritesheet for Spike Dislike.
After a lot of back and forth, I decided to write a how-to, so any future requests could go a little bit smoother!
Here's some info on how to make 'em, alongside a bunch of all-important rules.

Views 216, Upvotes 22  
Spikedislike
1st January 2011
The year is new, but the logo's old.
Sod it. I love this logo!
I should be doing a year-long roundup thing, but I've not had much time, what with the whole Advent and stuff.
No matter, there's been some good, and plenty of bad, and that's what AGameAWeek's all about!
Views 27, Upvotes 7  
Daily Blog
25th December 2010
<img src="https://socoder.net/uploads/1/Platdudes_Retro_Advent_Collection_(Screenshot_24_Dec_2010_215837)_thumb.png">

Views 17, Upvotes 5  
Daily Blog
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png">
A brand new game, EVERY DAY over Christmas!

Views 68, Upvotes 9  
Release
1st December 2010
Views 2960, Upvotes 31  
Xmas , Minigames , Superfast
9th November 2010
Right now, we'll call this version 0.5.
The tool is at a working version, and most of the bugs are ironed out.
I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end.
<img src="https://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png">
Views 68, Upvotes 15  
Release
9th November 2010
Views 3828, Upvotes 54  
Pseudo Random Design
7th November 2010
As I've already mentioned, the MiniRPG's on hold whilst I build the sprite maker doohickey. The doohickey's coming along nicely, and make quite a large leap today, but I'm still fiddling about trying to get it to feel "Just Right"
The thing is, although my old sprite maker seemed to come up with nice blobs, the new one appears to be much more random.
Either they're preset shapes, or they're crazily splodged messes.
<a href="https://socoder.net/uploads/1/Jays_Ret...
Views 15, Upvotes 4  
Daily Blog
6th November 2010
I'm in too deep.
I can't stop!
And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all.
Gah!
Views 12, Upvotes 3  
Daily Blog
1st November 2010
Keeping with the classic retro theme, here's a nice and simple little 15-screen jumping platform game!
<img src="https://AGameAWeek.com/complete/GeeBee_Hop_20101101_Logo_thumb.png">

Views 68, Upvotes 12  
Release
1st November 2010
Oops, forgot to post this, yesterday! No matter.
After last week's retro styled "random" game, I decided to go for something similarly retro, but much less random.
I've drawn some supercheap gameboy style sprites, and have been building a batch of quick and easy jumpy platform levels.
I've done 11 levels so far, and am going to go the "Start from level 1, see how far you can get" route, so theres no checkpoints or anything. Just start, and hope you don't die..
9 lives seems adequat...
Views 18, Upvotes 4  
Daily Blog
1st November 2010
Views 2106, Upvotes 30  
Platform , Retro
12th September 2010
Time to pick a new Jingle.
I'm thinking that Year 3 should be marked, slightly, by tweaking the intro jingle a little, so I've gathered together a handful, and popped them all here.

Views 15, Upvotes 5  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 31, Upvotes 3  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
14th July 2010
I made this about 4 or 5 days ago, and have had it as my desktop on about 3 different systems.
Oooh, it's luvly! (Even if I do say so myself)
<a href="https://socoder.net/uploads/1/RRII_MassiveDesktop.png"><img src="https://socoder.net/uploads/1/RRII_MassiveDesktop_thumb.png"></a>
There's a game-logic-error in the thing, but other than that it's a nice looking desktop.
It's a massive 3200x3200 pixels, but should scale nicely to your resolution... If...
Views 31, Upvotes 6  
Daily Blog
#200!!! Blog
13th July 2010
Is it really 200, already?! Blimey!

The quickly made retrospective "look at what you've done" post..


I started writing games as a kid, went through school making silly games, and ended up with not-much-at-all to show for it.
<img src="https://AGameAWeek.com/complete/JNKPlat_5_:_Resurrection_20020910A_thumb.png"> <img src="https://AGameAWeek.com/complete/JNKFruit2K2_20020807A_thumb.png">
Views 29, Upvotes 8  
Daily Blog
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