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10th June 2017
I figured I should give a brief explanation as to how I'm generating the levels in RetroRaider.
This might become a regular series, so if you find this stuff interesting, be sure to let me know in the comments or email or twitter or whatever..
For RetroRaider, the map is split into an 8x8 grid, and each of those are split into a top and bottom. For the sake of making things easier on myself, I decided to make an 8x16 grid.
Views 38, Upvotes 11  
Coding , Level Generation
10th June 2017

Developments


RetroRaider3's coming along quite nicely, now.

Views 25, Upvotes 1  
Daily Blog
Politics Blog
9th June 2017
( width="560" height="315" src="https://www.youtube.com/embed/--R3b5fsZwo" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/sonically-windy">on SoundCloud).

Developments


Last night, I lay awake watching the glorious joyful results of people having voted the right way.

Views 14, Upvotes 3  
Daily Blog
Raiding Blog
8th June 2017

Developments


(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/524_003.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/524_003-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7528" />
Hey, would you look at that!!

Views 14, Upvotes 1  
Daily Blog
6th May 2017

Developments


I'm enjoying my long lazy weekend!

Views 18, Upvotes 1  
Daily Blog
30th April 2017
If any comments are made on AGameAWeek games, they'll end up in this giant sprawling topic of feedback!
You can (URL "https://AGameAWeek.com/0401">download Read Error A here), for Windows, play it in your browser via HTML5, and hopefully it'll be available on Razer Forge soon, unless they think it's broken

RSKGames


The glitch effect, 10 second restriction and widely different mini games gameplay has made this week's game as big as 17 ...
Views 115, Upvotes 22  
Player Thoughts
28th January 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/304848697&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>
Journal Days

Views 13, Upvotes 3  
Daily Blog
17th December 2016

Game

Retro Racing
(URL "https://AGameAWeek.com/0387"><img src="https://AGameAWeek.com/Gamma/Gamma_R_thumb.png">

Views 13, Upvotes 2  
Daily Blog
17th November 2016

Developments


Lots of little chunks of code, yesterday.

Views 7, Upvotes 3  
Daily Blog
*shrugs* Blog
1st October 2016

Developments


In the world of Gamma Collexion, I finished off "M", and moved on to "N"

Views 15, Upvotes 1  
Daily Blog
20th August 2016

Developments


Yesterday I rewrote my silly jokey game from scratch!

Views 9, Upvotes 1  
Daily Blog
Big Night Out Pixelart
#482 - 26th April 2016
Views 120, Upvotes 19  
Retro
11th February 2016
<hr>

Socoder Newsletter


; Panic Fixing!

#251 - Friday 12th February, 2016
Subscribe to Socoder NewsletterViews 21, Upvotes 3  
Daily Blog
11th February 2016

Developments


That thing at the top of the page..

Views 11, Upvotes 2  
Daily Blog
10th February 2016

Developments


I've attempted about three different gametypes, this week, and have pretty much abandoned them all!
Hopefully today I can manage to get at least one of those working properly.

Views 42, Upvotes 9  
Daily Blog
4th February 2016
<hr>

Socoder Newsletter


; Pudding is Pie

#250 - Friday 05th February, 2016
Subscribe to Socoder NewsletterViews 31, Upvotes 12  
Daily Blog
21st January 2016
<hr>

Socoder Newsletter


; Weekly Garbage Collection

#248 - Friday 22nd January, 2016
Subscribe to Socoder NewsletterViews 15, Upvotes 1  
Daily Blog
14th January 2016
<hr>

Socoder Newsletter


; Oops.. Missed a week!

#247 - Friday 15th January, 2016
Subscribe to Socoder NewsletterViews 15, Upvotes 1  
Daily Blog
23rd November 2015
Views 2261, Upvotes 30  
Collection , Minigames , Advent , Xmas , Collexion
1st August 2015

Developments


Last night, as I lay in bed, a silence suddenly enveloped the room.
It was unlike anything I'd heard in the past couple of weeks.
Total, complete and utter silence.
Views 12, Upvotes 1  
Daily Blog
4th June 2015

Developments


(URL "https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694-1024x768.jpg" alt="IMG_9694" width="604" height="453" class="alignnone size-large wp-image-4688" />
And so ends our journey of creation.
or, rather, HOPEFULLY ends the journey! We'll find out in about a week, whether I managed to click all the settings in an accurate manner.
...
Views 11, Upvotes 4  
Daily Blog
2nd June 2015

Developments


Yesterday was spent tweaking a few odds and sods that I never really got around to doing previously.
I, of course, added a few extra levels, and I added "OUYA Controller Button Icons" to the main menu, so it's marginally more obvious that you can use the shoulder buttons to open the Options menu and Scoreboard.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/06/HeavilySubtle.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/HeavilySubtle-102...
Views 28, Upvotes 3  
Daily Blog
30th May 2015

Developments


OK, I *think* I managed to post Invisible Munky 2, correctly, to iTunes Connect!
Unfortunately, due to the world in which Apple operates, we're going to have to wait just over a week to know for sure, as we wait for it to get through the stringent Apple Review gubbins.
No doubt, even if it's as broken as Cardagain is, it'll still get through, so I'll be counting on the masses of Twitter-folk to let me know if it works on all the different types of devices that are ou...
Views 16, Upvotes 6  
Daily Blog
27th May 2015

Developments


A lot of yesterday was spent fiddling about with new Challenges. In actuality, I only ended up adding one single challenge type, but I also spent a LONG time ensuring that the challenge was indeed do-able.
I'm going to be honest, and say that a lot of these challenges are going to be tricky for newcomers, but hopefully the fact that the "3 fails = unlock" mechanic's in place, will help that, somewhat.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_025.p...
Views 12, Upvotes 3  
Daily Blog
25th May 2015

Developments


Yesterday I started playing about with all the different gameplay styles that'll make up the majority of the levels in SpikeDislike3.
If you're keeping track, you'll remember that WAY WAY way way way back in (URL "https://AGameAWeek.com/GameList.php?ShowJust=221">SpikeDislike 1) (Made in 2011, still works on most/all iOS devices!) there was a nice little Challenge mode to keep you entertained. Unfortunately, it didn't have a whole lot of levels. 36 levels were more or...
Views 13, Upvotes 3  
Daily Blog
17th May 2015

Developments


My first session of yesterday was spent fixing up the issues I had with the little fishy theme.
I started by stripping out the fish, and replacing it with an Octopus, which although fundamentally the same sort of thing, looked a bit less weird when bouncing along the floor in the standard SpikeDislike style!
So that turned out nicely.
After that I tweaked a bit more of the standard engine, which is growing features every time I touch the thing, and fiddled abou...
Views 11, Upvotes 2  
Daily Blog
RetroRaider Pixelart
#39 - 8th February 2015
Views 116, Upvotes 17  
Laura Plat , Game , Tomb Raider
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Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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