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13th November 2011
<a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : Available now for Windows, Linux and MacOSX</a>
Inside, a list of all the features I had or hadn't planned, and why they are/aren't in there!

Views 16, Upvotes 4  
Daily Blog
12th November 2011
Oooh, I got to click the "Release" tag today!
Not done that for a while!
The game is out, right now, and is available at..
1. <a href="https://AGameAWeek.com/GameList.php?ShowJust=268">The Jayenkai Archive</a>
Views 22, Upvotes 7  
Release
!yeay! Blog
12th November 2011
Tomorrow's the day you all get to play!
Had a last minute email, last night, from Shadow1w2, filled with some really nice ideas that would be great to implement.
Thing is, we've hit the point of no return.
I'm off to work all day, and tomorrow's the release.
Views 12, Upvotes 3  
Daily Blog
11th November 2011
Couldn't be arsed doing all the building and hosting, and especially couldn't be arsed doing the whole "design a half-decent looking site" thing, so I gave up trying and used Google Sites instead!
<a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : The Minisite</a>
Job done!
Game : Sunday!
Views 14, Upvotes 4  
Daily Blog
8th November 2011
I should've spent today doing more iDev.
I didn't.
Already I'm looking at the iDev stuff, and going "uuugh..."
Try again tomorrow.

Views 43, Upvotes 3  
Daily Blog
8th November 2011
When I launched the original demo of NeonPlat Adventures, way way way way way back in September, I made a complete backup of the game, code and everything.
I thought it might be fun to look at it, and the progress it's made, by release date.
To be honest, I'd mostly forgotten I did that.

Views 16, Upvotes 3  
Daily Blog
4th November 2011
For a while, today, you started the game with 8 lives instead of just 5.
Then a few people on Twitter suggested I should put it back.
If you can't complete it, don't blame me

Views 13, Upvotes 3  
Daily Blog
1st November 2011
Before I headed off to work, I made a new little video.
Or, rather, I tried to make a "little" video, yet it inexplicably ended up at over 300Mb!!!
WHAAA!?!?
So, with an approximate 450 Minutes remaining on the clock, I left for work, and the upload continued.
Views 30, Upvotes 2  
Daily Blog
31st October 2011
<a href="https://AGameAWeek.com/wp-content/uploads/2011/10/NeonPlat-Adventures-Screenshot_31-Oct-2011_105149.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/10/NeonPlat-Adventures-Screenshot_31-Oct-2011_105149-300x187.png" alt="" title="NeonPlat Adventures (Screenshot_31 Oct 2011_105149)" width="300" height="187" class="alignnone size-medium wp-image-2011" /></a>

Views 13, Upvotes 4  
Daily Blog
25th October 2011
Tonight, I started implementing a few of the hat suggestions, from a couple of days ago.
This really is a mad dash, at this point, as I desperately try to get hats and badges all bundled into the game's code, ready for the Friday beta.
There's still going to be masses of things missing from Fridays beta, like a Game Over screen, and an Adventure Complete! thing.. stuff like that.
But for the most part, yet again, this will be a nice release candidate.
..It won't be releas...
Views 15, Upvotes 3  
Daily Blog
23rd October 2011
Every character, when caught in a bubble and collected, can be "worn" like a "hat".
(They don't look like hats, but that's what I started calling them, and that's what I'll continue to call them!)
Each hat will give the NeonPlat a special skill, allowing him to do all manner of wonderous things.
The run through so far includes ball throwing, ice throwing, flower throwing, drop through the floors, hop in the air, shield, and many more.
Today, I added "Multiplier x2" an...
Views 22, Upvotes 4  
Daily Blog
23rd October 2011
Saturday's my "At work for a while" day, so I usually get a lot less codey time done, but I still managed quite a few bits and pieces in the morning.
A couple of new baddies, and a teensy bit of AI are in there, as is something which may or may not be confusing, depending on whether you remember the 7 year old oddity or not.
Suffice to say, the bananas do definitely appear to be coming from below the arrow.
.. not sure what that's all about..
Views 25, Upvotes 3  
Daily Blog
21st October 2011
5 more, today! woot! That's 42 little animated characters I've popped into the game, now! (43 if you count NeonPlat!)
50?
Looking entirely possible at this point!
And I've done 8 backgrounds, now, too, so we'll probably want another 2 of those.
Views 12, Upvotes 4  
Daily Blog
20th October 2011
Until about 2pm today, NeonPlat's logo looked like this.
<a href="https://AGameAWeek.com/wp-content/uploads/2011/10/OldLogo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/10/OldLogo.png" alt="" title="OldLogo" width="561" height="213" class="alignnone size-full wp-image-1966" /></a>
Now it looks like this..

Views 15, Upvotes 4  
Daily Blog
17th October 2011
Phase One was the simple test engine I release WAY WAY back in the very early stages of this humongous project.. .. last month!
Phase One was a basic engine, with simple platforming mechanics.
Taking the rules of NeonPlat and adding a scrolling background, I wanted to judge if it'd be enjoyed.
True, one piece of feedback was a little downbeat, but on the whole it's been well appreciated.
You can't please everyone, but the original's not broken, so hopefully that makes...
Views 16, Upvotes 4  
Daily Blog
16th October 2011
Tap inside to see Jiro25 playing the NeonPlat Adventures Beta!

Views 14, Upvotes 4  
Daily Blog
14th October 2011
Last night I sat down to jot a few readme notes for the Beta Testers.
By the time I was done, I'd inexplicably written 1500 words of gubbins!
Whoops!

Views 11, Upvotes 4  
Daily Blog
12th October 2011
I'm in preparation mode, now, and am trying to fix the outer shell of NeonPlat Adventures, so that the game looks a little less rough around the edges, for all the people who'll be playing the lovely beta edition on Friday.
Today I worked on the menu a little, fiddled with that "about" section that I never bother to fill in, and added nice level open/close sweepy things that make things look a little less slapped together.
They're still just slabs of coloured rectangles, but they swo...
Views 10, Upvotes 3  
Daily Blog
11th October 2011
One of the hardest things about adding baddies to this game is, surprisingly for me, not actually drawing things!
With NeonPlat I've created a weird skewed world, where nothing looks exactly as it should.
This gives me a little artistic license with my artwork. .. or rather, I can be shit, and nobody'll notice!
If something looks a little too odd, I simply make it look odder in the animation, and it somehow cobbles together nicely.
Views 16, Upvotes 4  
Daily Blog
One Month Blog
10th October 2011
Over the past year or so, I've done a few month-long iOS projects, but NeonPlat Adventures is the first time in a long time that I've tackled a nice big Windows/Mac/Linux project.
Today, 11th October 2011, marks the one-month anniversary since I officially started this project.

Views 12, Upvotes 3  
Daily Blog
9th October 2011
At the moment, I'm sending occasional beta editions of NeonPlat Adventures to two people.
One is AuthenticKaizen (/PixelProspector).
He got instant beta-status, because he started the whole NeonPlat thing.
This is all his fault!!
Views 9, Upvotes 3  
Daily Blog
8th October 2011
Hello developer,
We added your games to our website.
You can find the entries on <a href="https://html5games.de"> - and vote for it .
In return we would love a backlink from you.
Views 15, Upvotes 5  
Daily Blog
Hats Blog
4th October 2011
If you've been paying attention to this blog, or my Tweets, you'll have probably noticed a strange increase in Hat mentions, with no real purpose.
Around about Day 3 of NeonPlat Adventure coding, I realised the need to do something new with the spheres.
The Ice-thing would freeze a baddy, and then you could smash it.
If that was all that the spheres did, then they'd be nothing special.
Views 13, Upvotes 3  
Daily Blog
3rd October 2011
Back to NeonPlat Adventures today, and I spent a good 6 hours doodling away in Paintshop Pro, trying to get some nice new graphics for the game sorted.
In all that time, I managed to draw (and integrate) 2 new World Themes, and 2 new Baddies.
6 hours for THAT?!
*sigh*
Views 42, Upvotes 6  
Daily Blog
2nd October 2011
On September 30th, I had one game to cope with.
Today I was juggling 4!!

Views 12, Upvotes 2  
Daily Blog
2nd October 2011
One at a time.
Get the task done, finish the game entirely, move onto the next.
Our current task is NeonPlat Adventures.
Let's see how much I added today..

Views 37, Upvotes 4  
Daily Blog
30th September 2011
NeonPlat Stats So Far
Throwables : 3 (still the same 3!?)
Objects : 8
Baddies : 9
Views 15, Upvotes 3  
Daily Blog
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