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25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 18, Upvotes 4  
Daily Blog
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!!
True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever!
(stupid tumor! hmpf)

January

1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage
Views 26, Upvotes 2  
Daily Blog
29th February 2012
Holy hell, is Mario pissed off, today, or what!?

Download


He's just running all over the place, chucking shit everywhere!
Gawd, Calm down, Mario!
Views 65, Upvotes 22  
Release
28th February 2012
<a href="https://bit.ly/iOS_NeonPlat">NeonPlat iOS is now available in the AppStore</a>. o/yeayo/
There are a few changes, most notably that you no longer get to paint the tiles.
The tile painting was one of the complaints when things were in giant HD graphics, so I kinda figured things might be even worse when downgraded to such a teensy tiny screen!
Hmmm..
<a href="https://AGameAWeek.com/wp-content/uploads/2012/02/NeonPlat.pn...
Views 18, Upvotes 7  
Release
18th February 2012
This is an emergency post.
The future of AGameAWeek may be in jeopardy.
Everything hinges on the decision I make within the next few hours.
Do I do the Board Game thing, or do I do the Pancake thing?
Views 142, Upvotes 5  
Daily Blog
.. Nope.. Blog
12th February 2012
The Plan!
NeonPlat Classic is the original edition.
If I hurry up and quickly build a version of that on iOS, I can get it released in time for my Birthday, then have a 24 hour giveaway like I did with SpikeDislike last year.
The Realism
Views 15, Upvotes 4  
Daily Blog
24th January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/Key-Bo-Ard-Too-Screenshot_24-Jan-2012_112526.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/Key-Bo-Ard-Too-Screenshot_24-Jan-2012_112526-300x225.png" alt="" title="Key Bo & Ard Too (Screenshot_24 Jan 2012_112526)" width="300" height="225" class="alignright size-medium wp-image-2270" /></a>
A sequel for this week's AGameAWeek!
I've been thinking about Key, Bo and Ard since I popped them into...
Views 77, Upvotes 11  
Release
15th January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/photo-11.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/photo-11-300x200.png" alt="" title="photo (11)" width="300" height="200" class="alignright size-medium wp-image-2241" /></a>
Today, I'm continuing to build a framework for my iOS games.
You might've noticed that I've started a buttload of iOS games, lately, and yet I haven't finished any of the things..
I've noticed that,...
Views 12, Upvotes 2  
Daily Blog
2nd January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/AGameAWeek2012_large.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/AGameAWeek2012_large-300x300.png" alt="" title="AGameAWeek2012_large" width="300" height="300" class="alignright size-medium wp-image-2214" /></a>
I still haven't finished NeonPlat Adventures iOS yet, so I'm jumping between a whole lot of work at the moment. As a result, the first few AGameAWeek games aren't going to be the most...
Views 13, Upvotes 4  
Daily Blog
15th December 2011
Before starting development on NeonPlat Adventures, I took great care to test all the alternatives.
I'd read online about OSX Lion breaking Blitz, and people needing to fuck about with lots of settings and things.
The scary part was that developing on Lion would probably break compatibility with Snow Leopard.
As such, I made a few test engines, and got people with Lion to test my games, to be 100% sure that, if I stuck with Snow Leopard, my games would be 100% compatible with BOTH sets...
Views 17, Upvotes 4  
Daily Blog
12th December 2011
A lot of elements are currently coming together, and things are getting a little more chaotic than I'd like them to be around Xmas time.
If the past 2 years of Xmas themed chaos (12 games of Xmas, Advent Collection) have taught me one thing, it's not to EVER plan anything around Xmas!
Presents, family visits and the general filling of my face with Xmas cake, will usually get in the way of the coding time, and as such I decided not to push myself into anything moronic this year.
I apologise...
Views 13, Upvotes 5  
Daily Blog
10th December 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file.
The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one.
The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit!
Anyhoo, if you find yourself in desperate need of a readme file, this is it!

Views 50, Upvotes 5  
Daily Blog
5th December 2011
<a href="https://www.youtube.com/user/Slumlord27">Slumlord27/Moshboy's Youtube Channel</a>
For a long time, Moshboy's been building a nice big list of indie games on his Youtube Channel.
There's LOADS to see, and I highly recommend that you spend a month or two playing through them all!
Great stuff.
Views 17, Upvotes 4  
Daily Blog
4th December 2011
Half an hour!!!

And, while we're at it, I've done another little vid of the iOS version.
Still a long way off, though.. The menu's not even started, yet!

Views 12, Upvotes 4  
Daily Blog
2nd December 2011
With only a matter of weeks left until 2012, I opened up Google Docs and created "AGameAWeek : Year Four", the Spreadsheet/Calendar!
Fun fact : The Olympics will be on from 27 July until 12 August. This may or may not be relevant!
I've filled a few interesting dates in, with themes and things. It should help to keep us a little bit on track, but if I'm honest, they're not BIG dates.. Just little things here and there.
Views 14, Upvotes 4  
Daily Blog
1st December 2011
1. Socoder Newsletter
2. NeonPlat Adventures iOS
3. That 4-pack thing I started ages ago, and still haven't finished yet. (Yeah, so much for the "make 4 quicky games" plan, there, Jay!)
4. I'm apparently not doing an Advent Calendar this year. Either that or I'm going to be really really late with it!!!
Views 12, Upvotes 4  
Daily Blog
30th November 2011
For NeonPlat Adventures, I tried my best to get rid of all those horrible nasty evil things that I tend to cram into my games, but as with all things Jay, there's always going to be a few leftovers that seem pure evil.
teehee!

Views 14, Upvotes 4  
Daily Blog
29th November 2011
Sorry, I missed a day or two, there.. Must be getting into the code.
I say "into the code"..
What I mean is, I'm getting really cheesed off by all this converting stuff and it's driving me completely insane!
Lesson Learned : I need to layout my code better!
Views 14, Upvotes 3  
Daily Blog
Tutorial Blog
26th November 2011
The following blog post contains words, which are built up using various letters.
You are expected to read the words in the correct order, moving your eyes from left to right to read each line, and then moving on to the left hand side of the next line.
Continue in this method until you have read all of the words of this blog post, and are <em>happy</em> with your und...
Views 17, Upvotes 4  
Daily Blog
25th November 2011
I WAS going to spend some time this week rebuilding the look of this blog, so it'd point to NeonPlat Adventures.
Instead, I'll post this, and point to NeonPlat Adventures.
<a href="https://bit.ly/NeonPlat_Adventures">Get NeonPlat Adventures, Here!</a> It's FREE, and it's FANTASTIC!

Views 14, Upvotes 4  
Daily Blog
24th November 2011
<a href="https://www.reddit.com/r/gaming/comments/mmpdm/heres_the_deal_reddit_year_2012_one_man_365_games/">One man, 365 games</a>
Luckily, he decided against that, and has now shifted gears to a much more manageable 52 games a year, or AGameAWeek if you will.
As I always say, I'll wish you all the best on your quest.
It's a toughy.
Views 19, Upvotes 3  
Daily Blog
21st November 2011
As I was falling asleep, last night, I had a great idea for a new game.
I didn't jot it down, and now I can't remember what it was, except it had something to do with a stickman running around a black and white maze.
...
bugger..

Views 23, Upvotes 4  
Daily Blog
20th November 2011
Korodny
Just finished the game, so I'm here to say *Thank you* for some real good entertainment.
A couple of things I noticed:
Loved the game concept, and the visual design is spot on for that kind of game. Unfortunately, sound doesn't work on Ubuntu 11.10.
It's a shame that the progress isn't properly recorded: The game should automatically offer me to play at the 'highest' levelset and the highest starting point I reached in my last session...
Views 17, Upvotes 4  
Daily Blog
17th November 2011
I should take solace in a couple of facts.
1. My iOS Apps have been selling oddly, this week.
Usually I sell about 1 copy of SpikeDislike, every day, but this week I seem to be getting oddities like Puzzobomb and StringyThings suddenly springing back to life.
.. sure it's still a max of 3 a day, total, but...
Views 16, Upvotes 3  
Daily Blog
16th November 2011
<a href="https://gfbrobot.com/2011/11/16/interview-with-neonplat-adventures-jayenkai/">Interview with NeonPlat Adventure's Jayenkai</a>
A nice big interview, randomly waffling on and on, in that strange unplanned way that I do!
Thanks to darthvid who sent all those questions over the other morning. A nice surprise to wake up to!
Kinda makes me want to do more of the same..
Views 44, Upvotes 9  
Reviewed
16th November 2011
When I coded my BlitzMax edition of NeonPlat Adventures (Still online, still free, still available, still awesome, still getting the odd blog post on sites!) I threw things in, wherever they seemed appropriate.
I coded randomly, as I usually do.
I didn't worry about memory issues.
I didn't even give a munky about how many sprites were hurtling all over the screen. (My 2-year-old framework takes care of that.. Hit F12 for your system's stats.)
As I attempt my conversion t...
Views 36, Upvotes 11  
Ios Dev
15th November 2011
Hurray!
Everyone can play NeonPlat Adventures.
Look at it go!!!
Weee!!!

Views 12, Upvotes 3  
Daily Blog
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