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24th September 2015

Developments


Yesterday, I finally (*finally!!*) got around to adding a life display to NeonPlat Adventures 2!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_017.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_017-1024x597.png" alt="NPA2_017" width="604" height="352" class="alignnone size-large wp-image-5060" />
There they are at the top, between the score and the "coin" count.
Two little N...
Views 9, Upvotes 2  
Daily Blog
23rd September 2015

Developments


So, with all my games now missing from OUYA, it's time to start popping them all back on again.
One by one, I'm opening old code, fixing up any issues, and getting the games updated to the newer framework.
The new controller code is a piece of piss, since I did all that work in the Monkey Target part of Monkey. Essentially, I need only hit the recompile button, and the new controller code magically fits itself into the game.
The tricky part is adding a "Quit G...
Views 18, Upvotes 7  
Daily Blog
22nd September 2015

Developments


Here's, approximately, the insane list of things that did/didn't happen, yesterday.
1. Compile first of about 40 games for the big OUYA Fixup. Went easy enough, and the new controls seem to work just fine.
Woot!
Views 9, Upvotes 3  
Daily Blog
21st September 2015

Developments


Yesterday was spent doing four tasks.
1. Converting recent ALChoons to work with NeonPlat's ingame music engine.
Not all of them were a success, mind! Some of the more frantic choons ended up being a bit of a mess, so have been scrapped.
Views 11, Upvotes 5  
Daily Blog
10th September 2015

Developments


Yesterday I posted a test version of NeonPlat Adventure 2 over on the OUYA Forum, where people could download and test the game, to see how it is in it's current state.
Of the two commenters so far, I don't think either of them actually have tried it out, yet, which is a shame because in the world of AGameAWeek, I'm going to be ploughing ahead, and any issues they come up with will probably be out of date by the time they tell me about them! (This is why AGameAWeek is usu...
Views 7, Upvotes 2  
Daily Blog
6th September 2015

Developments


I won't make you put up with the current horror show of the game's ingame music generator thing. I managed to get it "working" last night, but the difference between "working" and "not sounding like shit" are somewhat lengthy.
Instead, here's a video of the game with just the sound effects added in, and I'm sure you'll agree, it's quite an improvement.
( width="560" height="315" src="https://www.youtube.com/embed/6nHCA81tDEE" frameborder="0" allowfullscreen>
Views 29, Upvotes 1  
Daily Blog
5th September 2015

Developments


Aaah, Spikes!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_010.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_010.png" alt="NPA2_010" width="704" height="200" class="alignnone size-full wp-image-5006" />
A common feature in videogames since the early days, and one of the great standards of Dislike!
Views 20, Upvotes 1  
Daily Blog
26th August 2015

Developments


Last night I added some blocks to the Level Generator, which of course then required me to faff about adding extra rules to the player, and the baddies, and the other objects, to ensure they collide "roughly" correctly with the tilemap.
It didn't take too long to get the basics in, but having to essentially rewrite the rules for half-a-dozen different object types meant for a long and complex bit of work.
( width="560" height="315" src="https://www.youtube.com/embed/...
Views 18, Upvotes 2  
Daily Blog
22nd August 2015

Musical


Each week or so, Korg send out a newsletter, and for the past couple of weeks I've been trying to ignore their little competition, but last night after receiving yet another email about it, I figured it was about time I gave it a shot.
So, I put down NeonPlat for the night, and turned to my iPad to do some mixing.
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/220309050&auto_pla...
Views 62, Upvotes 2  
Daily Blog
20th August 2015

Developments


Tackling multicoloured craziness in HTML5 is NOT an easy task..
Desktop (and/or Android, OUYA, iOS, etc) version
(URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_004.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_004-1024x542.png" alt="NPA2_004" width="604" height="320" class="alignnone size-large wp-image-4963" />
Views 6, Upvotes 3  
Daily Blog
18th August 2015

Developments


Yesterday's task was to get basically collectables, items, that kind of thing to work properly.
I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint.
( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>>
Views 18, Upvotes 3  
Daily Blog
17th August 2015

Developments


A slight issue with the vertical scrolling is that a lot of the graphics in NeonPlat rely on thin lines. Most of the time, this isn't a problem, but when it's all scrolling up and down with pixel precision, there's a ludicrous amount of flickering going on, and it's somewhat unpleasant on the eyes.
I'm going to have to (somehow!) put a stop to that, but .. hmmm.. So many devices, so many pixel density's, and so many screen resolutions. I'm not entirely sure how I'm goin...
Views 23, Upvotes 3  
Daily Blog
13th August 2015

Developments


General rule of thumb. If you have a migraine, STOP CODING!!
It took me about half an hour of confused bafflement yesterday, to figure out why a simple "Create a line of floor tiles" was completely refusing to work properly.
As it turns out, I was making a completely stupid schoolboy error.
Views 28, Upvotes 2  
Daily Blog
12th August 2015

Developments


Since the HTML edition of NeonPlat Adventures 2 will use a slightly different method to recolour the tilemap, it means I need to try and make the two different methods as close to each other as I can.
Yesterday I started to tackle this issue.
It's not 100% perfect, but I'm sure with a little number crunching, I'll manage to get the two editions looking "mostly" the same!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_003.png"><img src="https...
Views 11, Upvotes 3  
Daily Blog
11th August 2015

Developments


Uhoh! Forgot about colours!!!
That's going to make NeonPlat Adventures particularly tricky, should I want to include an HTML5 edition.
.. and, of course, I DO want to include an HTML5 edition, so I guess I'm going to have to retackle the whole "multicoloured scenery" issue.
And so I spent most of yesterday drawing some basic template scenery and getting it all ready. I added a whole new section to my re-renderer engine, and now it's spitting out high quality a...
Views 23, Upvotes 8  
Daily Blog
10th August 2015

Developments


I think we can now safely say that SpikeDislike3's been a bit of a wet duck. I expected more from it, and I really did enjoy making it, but .. Meh, whatever.. It's hard to get noticed in this great big crazy world of ours.
I'd expect myself to be a little more disappointed by this scenario, but oddly I instead find myself thinking "OK, Now What!?"
I guess that doing AGameAWeek for so long has taught me that, whenever something doesn't work, there's still something e...
Views 12, Upvotes 3  
Daily Blog
6th August 2015

Melodical Developments


Last night I re-rendered and uploaded the entire (URL "https://archive.org/details/PrecariousAlBum">Precarious Al Bum to Archive.org)
Annoyingly, I forgot to trim the tails on the tracks, so they all end with about a half-a-second of silence. Ooops..
I'll have to poke around in Archive.org's settings and see if I can update the files, but I imagine they're probably going to have to stay like that.
Views 13, Upvotes 4  
Daily Blog
2nd August 2015

Developments


I could've sworn I did SOMETHING, yesterday!
..but can I remember what?
I should probably jot these things down, as I go!
Views 9, Upvotes 3  
Daily Blog
22nd May 2015

Developments


Lots of background work, yesterday, as I continued to work on the menu system.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png" alt="SD3_023" width="640" height="480" class="alignnone size-full wp-image-4641" />
The two circles on the right currently show the topmost highscore of the level selected, as well as the last score.<...
Views 11, Upvotes 4  
Daily Blog
19th May 2015

Developments


Ho, Ho, Ho!!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_017.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_017-1024x597.png" alt="SD3_017" width="604" height="352" class="alignnone size-large wp-image-4631" />
I don't know why this theme popped into my head, last night, but there it is!
Views 13, Upvotes 2  
Daily Blog
1st May 2015

Developments


Yesterday was spent fixing up little things in SpikeDislike3.
I got Predetermined Layouts working, but still haven't bothered to implement any sort of collision detection!
Still, you can now start a round, have it spawn the spikes in the same place, and then exit back to the menu.
Having the spikes show up in the same place, is of course super important in SpikeDislike, as you learn the layouts of the level, and try not to die for ages and ages. I'll have to a...
Views 9, Upvotes 4  
Daily Blog
22nd February 2015
As has become a tradition on iOS, My Birthday = Free Spikes for Everybody!!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/02/IMG_8419.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/02/IMG_8419.png" alt="(null)" class="alignnone size-full" />
This is, alarmingly, the fifth year that I've done this, and .. Honestly, that's scary!!
I can't believe that SpikeDislike is now five years old!
Anyway, there it is, and it...
Views 13, Upvotes 1  
Daily Blog
8th November 2014
Ok, so, I need a new archive.
It's been a good number of years since I originally created the Jayenkai Archive, and although the software's lasted through a fair number of rethemes, and a fair number of enhancements over the years, it all still pretty much has the exact same issues that it did on day one.
Views 24, Upvotes 3  
Daily Blog
6th July 2014
As I sit here trying to code this week's AGameAWeek, I'm struggling.
Not because I don't know what the game's supposed to be. I actually have most of the game planned out in my head, and I think it might be fun, but something else is butting in.
For some strange reason, I can't stop thinking about NeonPlat Adventures.
I'd like to make "Greenie's Communication Tower", but each time I open the code, I instead find myself thinking about the complexities of Platform World Generation, and how ...
Views 9, Upvotes 2  
Daily Blog
7th April 2014
Do you have an iOS device?
Are you sick to death of seeing nothing but clones of Flappy Birds and Threes*!?
Want a little more variety on your iPhing?!
(URL "https://AGameAWeek.com/wp-content/uploads/2014/04/Jayenkai-Bargain-Bucket_1600.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/04/Jayenkai-Bargain-Bucket_1600-1024x1024.png" alt="Jayenkai Bargain Bucket_1600" width="590" height="590" class="alignnone size-large wp-image-3675" />
Views 16, Upvotes 4  
Daily Blog
21st December 2013
NeonPlat Extreme appears to be following the same path as BlastTrax, and gaining a nice bit of attention.
Knowing my luck, this will probably result in an equally similar amount of sales. ie, bog all!!
Folk seem to love my games, but getting them to try them is a bitch!!!
You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=311">Download NeonPlat Extreme here) for all kinds of devices!

Views 26, Upvotes 7  
Daily Blog
18th December 2013
Welcome to the Top 13 AGameAWeek Games of 2013
No other Top-10 lists appear to want to give any of my games any recognition at all, which kinda sucks since I've made a whole bunch of REALLY great games, this year! I don't even get a token "Made a shitload of games, this year" mention!
Sucks!!
So, sod them all, I'll make my own Top-10 list.
Views 14, Upvotes 5  
Daily Blog
245 results 0 1 2 (3) 4 5 6 7 8 9
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