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9th December 2015
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Android_NewYa Target
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(URL "https://socoder.net/monkey/NewYA.zip">Download The Target)
Views 44, Upvotes 3  
Daily Blog
24th November 2015
Beta Collexion is my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
Beta Collexion can be found (URL "https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.)
You can (URL "https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows), Play it in your (URL "https://gamejolt.com/games/beta-collexion/109096">browser via GameJolt), Play it on (URL "https://www.ouya.tv/gam...
Views 13, Upvotes 1  
Daily Blog
5th November 2015

Developments


Yesterday I recreated Hoppy Bobby in the Advent Calendar. It's not an amazing feat, but it is at least something.
Other than that, I spent some time rejigging Neon Bike Championships for OUYA, and also sent PlayJam a copy so they can test it to see if it's Multiplayer code is any less crappy than JNKBombers was. I'll keep that copy aside, incase they decide it is indeed worthy of a proper upload, but if you don't ever see it on GameStick/FlarePlay, that'll be why.
...
Views 14, Upvotes 2  
Daily Blog
4th November 2015

Developments


It's about time I started to retweak all those PlayJam games.
Although they're suitably working as they are, they all need a little rejigging for the newer system.
It seems the new PlayJam device is having trouble with one of my reused menu sound effects..
The tiny "blip" sound effect is less than 1kb, at only 772 bytes. It appears (And I really hope I tracked this down, correctly!) that the newer PlayJam device (FlarePlay) is having trouble with this particul...
Views 10, Upvotes 2  
Daily Blog
3rd November 2015

Developments


My latest reworking of my Multiplayer code STILL got rejected by PlayJam.
Grrr. Android..
Since the game plays perfectly well with wired controllers, it appears that the actual issue is Bluetooth related. Quite how I can solve such an issue is beyond me.
Views 8, Upvotes 1  
Daily Blog
2nd November 2015

Developments


Spent yesterday powering through a quick monster-maze game.
Managed to build a basic dungeon layout builder, got monsters wandering around, and generally made a nice playable little game.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_006.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/414_006-1024x597.png" alt="414_006" width="604" height="352" class="alignnone size-large wp-image-5165" />Views 13, Upvotes 1  
Daily Blog
1st November 2015

Developments


After basically deciding to mostly ignore the Multiplayer Controller code for the time being, I'm jumping back to the Advent Collection and trying my best to code what little I can, in what little time remains.
Over the course of yesterday, I managed to get games 4 and 5 up and running, and also made a start on game 6.
Progress is good, but is it good enough?
Views 24, Upvotes 2  
Daily Blog
30th October 2015

Developments


Feedback from PlayJam suggests that my newest controller code is still causing some kind of lagging ingame, when more than one player's connected at a time.
An ultimatum, then.
If I can't get it fixed by Monday, then that's it.. I can't fix it, and it's an issue to be dealt with later.
I've spent about 2 weeks, straight, trying to solve this one single issue, and I realistically can't keep focussing on it, especially if I'm also trying to get an Advent Calendar...
Views 36, Upvotes 4  
Daily Blog
29th October 2015

Developments


Having poked and prodded at that damn controller code for about a month, I opted to rip the whole thing out and redo from start, yesterday.
Took me about 4 hours of tweaking before the thing started to show decent progress.
After a little more time, things were looking up, as for the first time ever, my Archos Gamepad merged into one single controller!
Views 95, Upvotes 3  
Daily Blog
28th October 2015

Developments


Feckin' Android!!!
So, I thought I had my multiplayer code all working and good and stuff, but apparently a quick test by Team PlayJam has revealed unexpected slowdown and broken-ness.
Yesterday I set out to figure out why, and got as far as "Hmm, this still isn't working right on my Archos Gamepad", at which point I once again became oddly wrapped up in trying to get that to work.
Views 14, Upvotes 6  
Daily Blog
27th October 2015

Developments


Three hundred, what?
Three Hundred (URL "https://AGameAWeek.com/Pixelart.php">Daily Platdude Pixelarts,) of course!
Three hundred!?!
Views 10, Upvotes 1  
Daily Blog
26th October 2015

Developments


Yesterday was spent coding. Like, properly coding.. Like games and stuff!!
It feels such a relief not having to faff about with controller code and other boring background gubbins, and instead spend some time actually making a game for a change.
Beta Collection now has THREE games in it, as I managed to get two complete games up and running within the short space of yesterday.
I then relaxed and enjoyed the Back To The Future documentary "Back In Time" which i...
Views 17, Upvotes 5  
Daily Blog
25th October 2015

Developments


With mere weeks to go until Dec 1st, I'd better get cracking with that Advent Collection, huh?!
So, last night I finished off Game #1, and made a fairly decent start on Game #2.
I'll finish that up this morning, and then get to work on a third.
Views 17, Upvotes 1  
Daily Blog
24th October 2015
Hello, and welcome to yet another multiplayer controller test!!
(Bloody Android.. Grrr!)
(URL "https://socoder.net/Multiplayer_Controller_Test.apk">Multiplayer Controller Test (.apk))
If you have an Android device with more than one controller connected, then I need your help.
Views 13, Upvotes 1  
Daily Blog
24th October 2015

Developments


I Think... *think* that I've finally got all my Multiplayer Controller code working in a suitable manner, for OUYA, Forge, GameStick and Flare, all from the same code.
Unfortunately, my Archos GameStick is STILL bugging out. For some bizarre reason, it seems to feed the digital controls as Port One and the analogue controls as Port Two, which would explain why I'm always having to redefine the controls on the bloody thing.
But, so far so good, and everything seems ...
Views 14, Upvotes 3  
Daily Blog
22nd October 2015

Developments


"A Quick Test", I said to myself.
"Should only take a few minutes", I thought.
Two hours later, with no result whatsoever, I opted to call it a night, and instead focussed on Beta Collexion.
Views 10, Upvotes 3  
Daily Blog
15th October 2015

Developments


Another day fiddling with the base code for my NewYA Monkey-X target.
Most of the issues that the FlarePlay is bringing up appear to be related to the fact that the devkit they're using is leaving multitasking games running in the background, thus it all eventually clogs up.
The actual retail unit instead does what OUYA/GameStick normally does, and closes all apps before launching the next.
As a result, *most* of the problems they were having seem to vanish whe...
Views 11, Upvotes 3  
Daily Blog
13th October 2015

Developments


Getting close to the end of my first run through all the OUYA games.
Only (Only?!) another 15 or so games to go, and we'll have a complete OUYA collection.
So far there's been no major issues, but since I'm nearing the end of the list, there are a few kinks that need ironed out.
Views 20, Upvotes 3  
Daily Blog
26th May 2015

Twitter Rant


This morning, I'm battling with Twitter.
A short while ago, Twitter introduced a new "Easy to use!" way to reply to things, which is less messy and leaves more space for your reply. Essentially, the "New Reply" strips away everybody's @names, leaving just a single link back to the previous post.
In many ways, this is a nice thing, as when you're in the middle of a conversation with 5 or 6 people, it can typically leave about 3 characters for your reply to fit in!!
Views 19, Upvotes 2  
Daily Blog
12th August 2014
Views 1790, Upvotes 33  
Tron , Multiplayer
22nd May 2014
Last month, I set aside the whole month to create a nice and lengthy month-long project. Blockman Worlds surprisingly took just a week to create, and then I was right back to the regular AGameAWeek schedule!!
This month, I opted to delve into something even bulkier, and the resulting game is really quite nice. Oddly, it took alarmingly longer than expected, so isn't quite as chunky as I'd like it to have been.
As it is, though, it's a wonderful little highly playable local-multiplayer edition ...
Views 85, Upvotes 13  
Release
22nd May 2014
Views 2560, Upvotes 39  
Clone , Multiplayer , Bomberman , Dynablaster , Master Blaster
20th May 2014
The game's coming along smoothly, now that I've finally settled on a vaguely decent AI. Obviously, it'll play a LOT better when you've got actual players to play against, but if you're sad and alone like me, you'll have something to play against.
(URL "https://socoder.net/uploads/1/JNKBombers_012.png"><img src="https://socoder.net/uploads/1/JNKBombers_012_thumb.png">
The Shop works, the AI mostly works, the Multiplayer stuff works, rounds are co...
Views 9, Upvotes 5  
Daily Blog
10th May 2014
(URL "https://AGameAWeek.com/wp-content/uploads/2014/05/JNKBombers_006.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/05/JNKBombers_006-1024x605.png" alt="JNKBombers_006" width="590" height="348" class="alignnone size-large wp-image-3795" />
Here's how the game currently looks.
The game will be a generic Bomberman clone, but with as many AGameAWeek characters in that I can think of, assuming they're vaguely recognisable. Feel free...
Views 16, Upvotes 3  
Daily Blog
18th December 2013
Welcome to the Top 13 AGameAWeek Games of 2013
No other Top-10 lists appear to want to give any of my games any recognition at all, which kinda sucks since I've made a whole bunch of REALLY great games, this year! I don't even get a token "Made a shitload of games, this year" mention!
Sucks!!
So, sod them all, I'll make my own Top-10 list.
Views 14, Upvotes 5  
Daily Blog
15th December 2013
(URL "https://socoder.net/uploads/1/Accumulative_Stats_15_Dec_2013.png"><img src="https://socoder.net/uploads/1/Accumulative_Stats_15_Dec_2013_thumb.png">

Views 13, Upvotes 4  
Daily Blog
14th December 2013
NeonPlat Extreme sees most of the elements of the NeonPlat series of games, all cobbled together into one great big lump sum.
There's lots of fun little things to play around with, and for the most part it's the same single-screen platforming action you've come to expect.
( width="640" height="360" src="//www.youtube.com/embed/D1dkbggU6kU" frameborder="0" allowfullscreen>>
NeonPlat Extreme is now available on iOS, Android, OUYA and Windows!
Views 24, Upvotes 8  
Release
133 results 0 1 2 (3) 4
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