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8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
28th August 2010
This weekend I'm planning on doing a nice big happy writeup about Year 2.
I'll be hopping through and replaying all my year's games, and jotting down little should/shouldn't's about each one. I might even take the time to record a few seconds of each and then build up a nice big Year-2 Video.
That'd be nice!!
Meanwhile, I can't sit still, and have already begun a new'ish game.
<img src="https://socoder.net/uploads/1/possibleNeoPlat...
Views 32, Upvotes 4  
Daily Blog
2nd June 2010
"What ever happened to midis that we used to have in games,
and all the little tunes we used to hear whilst we were playing Doom.
Whenever we played we would forget about the quality,
because we were too busy shooting Demons in the face with ammo..."
Views 14, Upvotes 5  
Daily Blog
25th May 2010
This week we're playing with Penises!
A remake of a classic test game, that never really went anywhere.
The game is only about half done, since I pretty much rushed the whole thing yesterday, but it has 10 nice levels, and should hopefully be a good start.
<a href="https://AGameAWeek.com/complete/Penis_Extension_20100525A.png"><img src="https://AGameAWeek.com/complete/Penis_Extension_20100525A_thumb.png"></a>
Click the penises to turn them around, and put their ...
Views 67, Upvotes 11  
Release
11th May 2010
Cracking game, this week!
What started out as an unknown game, quickly became fantastically playable. A remake of the little WarioWare UFO Spike thing that I made last week, only with more spike things than is probably sane!
In the end, the game's turned out quite a lot like a Geometry Wars clone. I wasn't expecting that, but there it is!

Two fire buttons, Z for left fire, X for right fire. I wonder how long it'll take for people to realise that, without me having writ...
Views 35, Upvotes 5  
Release
29th March 2010
A classic Blockman game, in the style he was meant to be in! Sure, he looks great doing his whole "Pacman maze, but hungry" thing, but this is the style he made his name in, so it seems only fitting that this would be where he finds his Mario Costume.
And not just once. He can find it over and over again!
<a href="https://AGameAWeek.com/complete/Blockman_in_a_Mario_Costume_20100330A.png"><img src="https://AGameAWeek.com/complete/Blockman_in_a_Mario_Costume_20100330A_thumb.png"><...
Views 60, Upvotes 10  
Release
Mailbag! Blog
18th March 2010
August 26th 2009
That's the last time I did a Mailbag post!
Blinkin' eck!
Over the past 6/7 months, I've occasionally dipped into the mailbag and plucked out little snippets, but I figured it was about time I did a proper one.
Views 31, Upvotes 5  
Daily Blog
5th March 2010
I don't usually repost this here, but. What the hey!<br>
<br>
(URL "https://groups.google.com/group/socoder-newsletter">Sign up, it's fun, and weekly, and written!!)<br>
<br>
Views 33, Upvotes 5  
Daily Blog
15th February 2010
Eeek..
It's scary to even consider this, but there's no free-forming games for a while.
We're in a zone now, and I can't stop it even if I tried!
Tomorrow's game is about ready, although I'm still missing 4 little parts that I might wimp out on!
Views 37, Upvotes 4  
Daily Blog
10th January 2010
<a href="https://socoder.net/uploads/1/argh.png"><img src="https://socoder.net/uploads/1/argh_thumb.png" style="float:right"></a>
Because there may or may not have been resulting copyright issues, I've left this post on the backburner until the magazine went off the shop shelves. Usually I'd happily scan in a bit of a page if my games are mentioned, but this time it's a whole entire page, and that's a completely different kettle of fish. (Although, to be fair, I'...
Views 187, Upvotes 18  
Reviewed , Media
2nd November 2009
Blimey, that got complex!
<a href="https://socoder.net/uploads/1/blockmansGreatBigMenu.png"><img src="https://socoder.net/uploads/1/blockmansGreatBigMenu_thumb.png"></a>
Starting with "World 1-1, 2-1, 3-1, 4-1, 5-1" I built a set of sideways Arcade menu start points.
Then I added the old "J/K" gameplay options in the style of World 10-1 and World 25-1.. Although from 6-1 and after, the theme isn't predetermined, and it's just picking random themes each time!
Views 32, Upvotes 3  
Daily Blog
13th September 2009
I'm sat here at 11pm on Sunday night, trying to think of a game for Tuesday.
It's not happening..
I've spent all week long adding games to the archive. That's to say, I've spent all week playing all my old games, and having a whale of a time..
I guess that has a disadvantage, being that I haven't coded jack all, all week.
Views 78, Upvotes 32  
Daily Blog
6th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

10 weeks, 3 ...

Views 59, Upvotes 20  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

AGame...

Views 81, Upvotes 7  
Daily Blog
16th June 2009
At the start of this week, I completed a nice quick game of Atoms for my phone, so here's that..

It's a classic Amiga PD game from many many years ago. Tap to place an atom, place too many to explode them, capture all the tiles you can.
Simple gameplay, but lots of fun!
Views 49, Upvotes 11  
Release
1st June 2009
OMG! It's a Trial Edition!! WTF!? Demo! ARGH!!!
Actually, I've not finished yet.
But rather than skip out a week of AGameAWeek, I've decided to release a quick Trial edition.
In this version, you must guide Platdude through 11 classic JNKPlatDS08 levels.
Views 181, Upvotes 9  
Release
Roundup.. Blog
13th May 2009
Occasionally, I like to jot down my current doings. It helps keep track of projects, and ideas, and sometimes getting a bit of feedback helps.
So feel free to do that!
1. Java/MidletPascal
Since I got my latest phone (an LGCookie) I decided to get back into Java coding... Except, without that horrible Java bit.
Views 31, Upvotes 9  
Daily Blog
12th May 2009
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters.
I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit.
In order to squeeze all that into 2000 characters, I opted for simpler mouse movement, and few other bits and pieces.
Then I figured, what the heck, and decided to make it a wee bit bigger for AGameAWeek.
Guide the worm through the maze, grab the circles, av...
Views 86, Upvotes 26  
Release
9th February 2009
Doing your homework on the back of the bus..
A crazy week of illness, busyness, and a party, have meant that this week's game had to be done..
..
um.. today!
Views 35, Upvotes 10  
Release
22nd January 2009
Every so often, I like to rant here, for no real reason.
Today, whilst playing Burnout 3 on my Xbox Classic, the whole "Customisable Soundtracks on the X360" issue appeared once again, so I figured I should rant about it.
See, on Burnout XBox, you used the game to pick the soundtrack, and then that played it in the background.
But, it ALSO stopped the music when you crashed, turned down the music when there was information to be told, and other useful things.
But, for some really biz...
Views 24, Upvotes 6  
Daily Blog
2008... Blog
22nd December 2008
( border="0"><tr><td>Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!)
Views 31, Upvotes 8  
Daily Blog
10th December 2008
I'm not ignoring it!!!
I woke up late, today, and time seemed to slip away fairly rapidly.. I spent about an hour browsing online shops, buying a cheap copy of Sonic Unleashed for only £20 (Gamestation) and an el'cheapo Digital Photoframe (£30 Aria.co.uk), and then surprisingly it was time to settle down, eat, and then go to work.
Where my time went, I don't know!!
Still, I did post the demo yesterday, so that's ok.
Meanwhile I think I've figured out ...
Views 58, Upvotes 11  
Daily Blog
16th September 2008
A while ago, I made <a href="https://AGameAWeek.com/?p=14">this</a>. Horizontal Shooter.
Fly about, shoot the bad guys, guard the good guys.
A nice enough game, lovely lines all over, but somehow lacking in something extra.
This week.. I added something extra!
Views 184, Upvotes 18  
Release
22nd April 2008
Views 1477, Upvotes 58  
Classic , Puzzle , Strategy , Remake
30th March 2008
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status!
This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs.
It's quite an interesting puzzle game.
Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart.
The game looks quite nice, nicking the "chunky" block style from Blockman, and there's so...
Views 112, Upvotes 15  
Release
9th March 2008
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motivated than usual.
Still, more weeks playing with 1 game = less time to get some actual new games coded.
As such, there's not really been a whole lot to report over the past week or so.
No new games, no new ideas, nothing.
I had initia...
Views 82, Upvotes 21  
Daily Blog
22nd February 2008
Last year I drew some graphics!
A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga.
The plan fell apart soon after.
<img src="https://AGameAWeek.com/windev/adlogo.png">
Views 279, Upvotes 26  
Release
315 results 0 1 2 3 4 5 6 7 8 9 (10) 11
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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