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Vet School Pixelart
#270 - 27th September 2015
Views 140, Upvotes 39  
Wildlife , Pet , Ralph
27th September 2015

Developments

Yesterday I spent far too long attempting something that, inevitably didn't actually go anywhere. As I continue on my alphabetised fixups of OUYA games, I found myself reaching Boxsplodings. I've never been happy with the fact that there are "only" 64 levels in this game, and last night I attempted to make a random level generator for the game. Unfortunately, all resulting attempts ended up looking boring, dull, and somewhat similar. More work on that, in the future, I reckon. ...
Views 19, Upvotes 6  
Daily Blog
Commander Plat Pixelart
#269 - 26th September 2015
Views 134, Upvotes 39  
Space , Vehicle
26th September 2015

Developments

The first of my games finally passed through PlayJam/GameStick review, yesterday. (Good to know that ONLY took 5 days, even though I was on "the fast track"!! Compare that to the fact that OUYA's reviewed all 5 of the games I've so far uploaded!) A very thorough review, where the only complaints were as follows. 1. If you pause the game, go into the menu, turn off the music, then turn it back on, it doesn't actually restart until you've quit the game. This has been a "feat...
Views 24, Upvotes 6  
Daily Blog
Argh! Shark!! Pixelart
#268 - 25th September 2015
Views 137, Upvotes 30  
Tv , Happy Days
25th September 2015

Developments

I'm seriously struggling to remember what all I did, yesterday! I oughta keep a note of these things. I know I uploaded another game to OUYA and PlayJam, and I also know I spent a good hour or so tweaking NeonPlat Adventures 2.. .. But I can't, for the life of me, remember what it was that I actually did!! I blame the cat, who woke me up far too early, which led to a day of messing about and not really accomplishing much, before finally heading back to bed for a "short nap"...
Views 16, Upvotes 5  
Daily Blog
#267 - 24th September 2015
Views 120, Upvotes 25  
Game , Outrun
24th September 2015

Developments

Yesterday, I finally (*finally!!*) got around to adding a life display to NeonPlat Adventures 2! (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_017.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_017-1024x597.png" alt="NPA2_017" width="604" height="352" class="alignnone size-large wp-image-5060" /> There they are at the top, between the score and the "coin" count. Two little NeonPlats doing ...
Views 20, Upvotes 6  
Daily Blog
#266 - 23rd September 2015
Views 114, Upvotes 24  
Wildlife
23rd September 2015

Developments

So, with all my games now missing from OUYA, it's time to start popping them all back on again. One by one, I'm opening old code, fixing up any issues, and getting the games updated to the newer framework. The new controller code is a piece of piss, since I did all that work in the Monkey Target part of Monkey. Essentially, I need only hit the recompile button, and the new controller code magically fits itself into the game. The tricky part is adding a "Quit Game" menu item to...
Views 27, Upvotes 11  
Daily Blog
It's a Crack! Pixelart
#265 - 22nd September 2015
Views 103, Upvotes 17  
Tv , Doctor Who
22nd September 2015

Developments

Here's, approximately, the insane list of things that did/didn't happen, yesterday. 1. Compile first of about 40 games for the big OUYA Fixup. Went easy enough, and the new controls seem to work just fine. Woot! 2. Upload to OUYA. Didn't work. The whole Certificate thing stopped me, so instead I asked Team OUYA to DELETE ALL MY GAMES!! This gives me a fresh, clean slate to work with, and should help things run a little bit smoother. 3. Waiting for them to do that.. They...
Views 19, Upvotes 7  
Daily Blog
Lock Keeper Pixelart
#264 - 21st September 2015
Views 132, Upvotes 32  
Canal , Vehicle
21st September 2015

Developments

Yesterday was spent doing four tasks. 1. Converting recent ALChoons to work with NeonPlat's ingame music engine. Not all of them were a success, mind! Some of the more frantic choons ended up being a bit of a mess, so have been scrapped. 2. Recreating some of the "Hat" powerups from NeonPlat Adventures 1. I've now turned all 6 of the turret enemies into "8 bullets" hats. I'm not sure how to display "bullets remaining", as at the moment, the character's looking a bit .. um.. ...
Views 18, Upvotes 8  
Daily Blog
My Pet Snail Pixelart
#263 - 20th September 2015
Views 112, Upvotes 19  
Wildlife
20th September 2015

Developments

Bah, things are always more complicated, aren't they? When I first started doing OUYA games, I would happily throw up the .apk's without any Certificates or Signing, because realistically they're freeware, so who cares.. Right!? Plus.. "It's easier this way, just throw them up.. when are you ever going to update them, anyway!?!?!?" Well, as per usual, that's come back to bite me in the arse. I can't update those, because since creating them I've bought a new laptop, upgrade...
Views 31, Upvotes 5  
Daily Blog
In the Garage Pixelart
#262 - 19th September 2015
Views 106, Upvotes 25  
Vehicle
19th September 2015

Developments

After finally getting my Forge/NewYA stuff working, I figured I should let TeamOUYA take a look at what I've got so far. The feedback was roughly "Needs an Exit button". Because the Forge doesn't have the big obvious "OUYA BUTTON" that the OUYA controller has, it's much harder to assume the player has a single button to exit the game. As such, I spent a fair amount of time, yesterday, adding a Quit button into my frameworks. I now need to replace old menus with new menus, incorp...
Views 18, Upvotes 4  
Daily Blog
#261 - 18th September 2015
Views 82, Upvotes 16  
Wildlife
18th September 2015

Developments

Yesterday's devtime was mostly spent tackling the Controller code for future (and past) OUYA games, so that it works nicely with the new Forge TV doohickey. After a lot of tweaking, poking and prodding, I finally got my framework to work with a whole variety of different Android targets, from a single compile. This *should* mean that any future OUYA.apk's will work happily on all devices, instead of requiring both an OUYA special edition and a stock Android version. The Store stu...
Views 21, Upvotes 8  
Daily Blog
#260 - 17th September 2015
Views 120, Upvotes 23  
Gaming , Wii , Sports , Bowling
17th September 2015

Developments

Last night I started to reimplement a host of the alternative bad guys. So far I'd only been using a single set of 7 for all my testing, but now it's time to ramp it all up a bit. I need a bunch of enemies, alongside a variety of stylesheets, before things start to look nice and varied, ingame. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_015.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_015-1024x597.png" alt="NPA2_015" width="604" ...
Views 17, Upvotes 6  
Daily Blog
Too Many Cables Pixelart
#259 - 16th September 2015
Views 133, Upvotes 29  
Gaming , Vr
16th September 2015

Developments

All the main pieces of the menu system are now in place. Or at the very least, you can now start the bloomin' game again!! ( width="560" height="315" src="https://www.youtube.com/embed/aIRvCm9JEl0" frameborder="0" allowfullscreen>> Pick a World, pick a Zone, start the game, get through or die, complete levels to unlock more worlds, rinse, repeat! The basics are in. The generator's generating, the levels are selectable, and that's...
Views 23, Upvotes 8  
Daily Blog
The Flame Pixelart
#258 - 15th September 2015
Views 108, Upvotes 21  
Sports , Olympics
15th September 2015

Developments

The first half of the new menu system is now complete. You can select a World from one of the many that are onscreen, and it opens up to give you a larger view of the world. ( width="560" height="315" src="https://www.youtube.com/embed/F-_NlO3KALk" frameborder="0" allowfullscreen>> The plan is that each world contains 5 zones, and they'll be selectable from this second screen, except that I've not actually done that bit yet! Bah! S...
Views 34, Upvotes 8  
Daily Blog
Hello Birdie! Pixelart
#257 - 14th September 2015
Views 108, Upvotes 29  
Wildlife
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