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Y7 - D261 - Forging Ahead Blog
18th September 2015

Developments


Yesterday's devtime was mostly spent tackling the Controller code for future (and past) OUYA games, so that it works nicely with the new Forge TV doohickey.
After a lot of tweaking, poking and prodding, I finally got my framework to work with a whole variety of different Android targets, from a single compile.
This *should* mean that any future OUYA.apk's will work happily on all devices, instead of requiring both an OUYA special edition and a stock Android version.
The Store stuff isn't working, but then that would require much more complex code, since there's so many different Android stores out there. It's tricky enough to figure out what sort of device your game's running on, and what control scheme it wants, without then also trying to figure out which of the 1001 different stores the user's currently logged in to!
Bah, Android..

Anyway, I *think* it's sorted, now.. My test .apk seems happy to run on my OUYA, my Forge, and my Archos Gamepad, supporting the controller of all three without a hitch.

If you'd like to test the .apk, you can Download it Here, slap it into your device, and see if it's working.
Do be sure to let me know if it does or doesn't work, and what device it is you're testing it on..

ControllerTest

Basic idea : Select one of the modes from the menu (they all do the same, this isn't a game, this is only a test!)
DPad or Left Thumbstick should control the little propeller.
Right Thumbstick should control the target
Face buttons and Shoulder Buttons should show up where the dots are.

The other propellers are supposed to be alternative controllers, but I'm not sure how well they work outside of the OUYA mainframe.
*shrugs*

MusicAL


Meanwhile, I got all melodical, last night, and this popped out.



-=-=-

Daily Doodle : Going For a Ride



Platdude rides upon the top of..
... Whatever that thing is!!

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