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22nd July 2011
You might say... "Hey, this is just Spike Dislike with different controls.." And you might be right..! Here it is, anyway!

PlayMyCode games no longer work


Views 78, Upvotes 15  
Release
19th July 2011
@VDichotomy <em>@Jayenkai OK - simple pitch: guiding a balloon up a maze with spikes to avoid, avoiding gusts from fans & speed keeps increasing. Workable?</em> <a href="https://twitter.com/#!/VDichotomy/status/93079625340698624">11 hours ago</a> Yup, that's workable..
Views 58, Upvotes 12  
Release
8th July 2011
Got the Google Plus thing today and spent about an hour or so playing about with it's features. Twitter Lists seems the closest thing to it, in that you follow people, separate them into different groups, then flick through the groups to read/interact. Unlike Twitter Lists, though, here the grouping works both ways.. Now I could happily clump a bunch of iOS reviewers into a single group and quickly fire off a PR'ish spam bucket to all of 'em at once, without pissing off all my regular "we want chat, not s...
Views 42, Upvotes 9  
Daily Blog
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS. These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done! Note, this isn't really about my actual development, as such, more the train of thought that generates the end result. In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 98, Upvotes 30  
Ios Dev
26th June 2011
AGameAWeek teaches us one thing. Some games you win, some games you lose. When you lose, there's not a lot you can do. Pick yourself up, dust yourself off, and move on. This is a post about how I threw myself on the ground.
Views 40, Upvotes 13  
Daily Blog
25th June 2011
Today I've a few more PR'y bits and pieces for the Sheep Goes Left iOS thing to contend with. This is the WORST bit of iOS dev. Although.. to be honest, I didn't do ANYTHING for SpikeDislike. SpikeDislike just kinda took off on it's own, so the fact that sheepy isn't is.. well.. .. bah. Screw it, carry on. I'm considering my daily routine, and how I can slot in the AGameADay's. I might make some sort of timetable or something, so I can fit it all in, not sure, but we'll see. I normally have Sund...
Views 31, Upvotes 8  
Daily Blog
12th June 2011
A demo!!?!?!!?!?! With all the freeware that's on here, the years of making freeware, and the fact that I've only ever made games for the fun of making the games, it's pretty damn unthinkable that one of my games might actually be a demo! But that's how it's going to be for this one. I like this game. I like it a lot! Last month, this started as a simple remake of a shitty little spike dodging game. A quicky, or so I thought, to slap onto the AppStore as a semi-sequel to Spik...
Views 75, Upvotes 8  
Daily Blog
10th June 2011
Bonus iOS Game! <a href="https://bit.ly/SheepGoesLeft">For iPhone, iPod Touch and iPad</a> (£1.19/$1.99/equiv.) Got an iPhone/iPod Touch/iPad? Grab Sheep Goes Left!! Go get it! It's out now! I'll be posting the semi-demo half-assed ported to Win/Lin/Mac edition as Tuesday's AGameAWeek, so you can try it out there, but the iOS one's much neater, has nicer menus, lovely swooshy bits, and even contains a wonderful little 20-track soundtrack! (woot!) Addition...
Views 52, Upvotes 9  
Daily Blog
4th June 2011
I might skip another AGAW, this week, sorry! I have a half-game play-thing half done, but I've just started another one of those spur-of-the-moment things that might take over my entire weekend. .. again.. <a href="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png" alt="" title="logo" width="320" height="160" class="alignnone size-full wp-image-1414" /></a>
Views 105, Upvotes 12  
Daily Blog
26th May 2011
Blimey, haven't done one of these for a while! Any game ideas, slap 'em in the comments!
Views 121, Upvotes 8  
Daily Blog
20th May 2011
Kristina - May 19, 2011 Well i have been playing you game and it suck i havent been hitting things and it still says game over you guys created a piece of crap!
Views 120, Upvotes 21  
Playerthoughts
18th April 2011

Views 48, Upvotes 16  
Ios Dev
17th April 2011
Still fiddling around with the basics of NinjaDuck iOS, and have actually done a whole lot of work since yesterday. Although, you still can't see any of it yet. I'm either going to have to set up a camera, or figure out a hacky way to do Accelerometer based gameplay in the Simulator. eeek! Yesterday Ninja Duck looked like this.. <a href="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0629.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0629-300x200.png" al...
Views 94, Upvotes 23  
Ios Dev
4th April 2011
I've got a whole month to do a framework, so apparently that means I'm going to be a lazy git who does sod all, then crams the whole framework into the last day! .. Well, hopefully not, but I did manage to cram in a couple of hours of Burnout, yesterday! Been a long while since I sat and played a game for that long.
Views 42, Upvotes 9  
Daily Blog
1st April 2011
This isn't going to be a "You thieving bunch of bastards" post. I know this goes on. There's no point trying to stop it. Unless Apple want to show me a list of who did and didn't buy my app, there's sod all I can do about it. I can only urge people to bother to buy my game. Because it's really fucking good! What this IS going to be, is a small request to the people who crack my game. This isn't a whinge for money. This isn't a bitch about the rights/wrongs. But it
Views 38, Upvotes 9  
Daily Blog
28th March 2011
A Pro/Con list might've helped beforehand!!! Fuck it, 70 quid down the drain.. carry on.
Views 121, Upvotes 31  
Monkey-x , Glbasic , Monkey_or_glbasic
28th March 2011
Bad time to be swinging again, Jay...! 20x(640x32) images + 10x(64x64) images. That can just about struggle to run at about 22fps on an iPod Retina. Then you've got text to go over that, and another 10x(64x64) for badges.. It's just not happening.. No matter how I tweak it, rejig it, and compile and compile again, I just cannot get those numbers up. *sigh* And yet... That's exactly what SpikeDislike is, already. .... At 60fps. And SpikeDislike is the most piss easiest game ...
Views 153, Upvotes 31  
Monkey-x , Glbasic , Monkey_or_glbasic
28th March 2011
1. No sound pitch. Jinkies Munkies, What the Funkies!?!? Simplest example. You know in Horizontal Shooter, when your weapon goes "SQQEUUUUEEEEEEEEEEE!!!!!".. Can't do that.. It's gotta go "beeeeeeeeeeeeeeeeep" Regular bullets will go "Rat-a-tat-a-tat-a-tat" instead of "bang-bing-bada-pow-pip-pat-pap-bang" Imagine SpikeDislike without it constantly getting higher and higher, as you up the combo. .. Pants.. And, even worse, every sound needs it's own set of buffers. So if I ch...
Views 128, Upvotes 31  
Monkey-x , Glbasic , Monkey_or_glbasic
2nd March 2011
This week saw the launch of "<a href="https://monkeycoder.co.nz/">Monkey</a>", the next-generation of BlitzBasic. <img src="https://AGameAWeek.com/wp-content/uploads/2011/03/monkey1.png" alt="" title="monkey1" width="332" height="56" class="alignnone size-full wp-image-1233" />
Views 139, Upvotes 35  
Monkey-x , Glbasic , Monkey_or_glbasic , Spikedislike
1st March 2011
I've written that as "Mr Spike" about 30-odd times, this week. *sigh* Really have to start a new iPhing game, some time! <img src="https://AGameAWeek.com/complete/Mr_Swing_20110301_Logo_thumb.png">
Views 177, Upvotes 16  
Release
5th February 2011
Back at school I used to randomly write thoughts into my jotter. Not school-based stuff, of course. I was an idea-filled coder, back then! Lately, the ideas are few and far between, as anyone who's been following AGameAWeek lately has noticed. My "Waffle" was general thoughts about gui layouts, game thoughts, and then anything else that randomly appeared along the way. I'm starting to think that it might be a good idea to restart that old habit.
Views 43, Upvotes 9  
Daily Blog
1st February 2011
Note : PlayMyCode is no longer available A slight change this week. I was planning to do AGameAWeek as usual, but was somewhat thrown off course by a request to make games, instead! <img src="https://AGameAWeek.com/wp-content/uploads/2011/02/PMC3.png">
Views 48, Upvotes 16  
Release
29th January 2011
This week there shall be no AGameAWeek.
Views 54, Upvotes 14  
Daily Blog
27th January 2011
The game that keeps on going, even though it's just a ball and some spikes! <a href="https://socoder.net/uploads/795/dislike.jpg"><img src="https://socoder.net/uploads/795/dislike_thumb.jpg"></a>
Views 155, Upvotes 33  
Spikedislike
25th January 2011
Yesterday, Rob from RetroRemakes asked if he could do a spritesheet for Spike Dislike. After a lot of back and forth, I decided to write a how-to, so any future requests could go a little bit smoother! Here's some info on how to make 'em, alongside a bunch of all-important rules.
Views 277, Upvotes 38  
Spikedislike
25th January 2011
A nice slow paced shooter this week. Poor old CPC Basic couldn't really handle bullet-hell type games. Well, ok, maybe it could if you really really tried, and came up with a scrolling ascii grid of bullets, but for the most part it just wasn't happening. Instead, Cassette 50 creators had to rely on other ideas. Like trying to kill you with your own desire to kill!! <img src="https://AGameAWeek.com/complete/Inferno_20110125_Logo_thumb.png">
Views 156, Upvotes 23  
Release
11th January 2011
Here's Terry Paton enjoying Spike Dislike on an iPad! *video removed* <a href="https://bit.ly/AGAW_iDev_Spike">You can get Spike Dislike for your iPad/iPod Touch/iPhone, right here!</a> It's only 59p, and all profits go towards another 200 AGameAWeeks!!
Views 103, Upvotes 12  
Daily Blog
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