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5th March 2013
It's time to show your hatred for objects with pointy bits! <a href="https://AGameAWeek.com/wp-content/uploads/2013/03/ipad1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/03/ipad1-1024x768.png" alt="" title="ipad1" width="590" height="442" class="alignnone size-large wp-image-2652" /></a> SpikeDislike2 brings back all your favourite themes, mixes them into all manner of different gameplay types, and throws all the spikes in your face! You can <a href="https://AG...
Views 184, Upvotes 25  
Release
5th March 2013
Views 4447, Upvotes 125  
Jump , Hop , Bounce , Spiiiiiiiiiiiiiiike!
4th March 2013
I was a little disappointed to find there was no AGameAWeek Gold waiting for me, this morning. I wondered... How often will it actually appear? Have I actually produced enough games to keep it going EVERY DAY? I wrote a little script to find out. There are graphs inside
Views 40, Upvotes 10  
Daily Blog
4th March 2013
AGameAWeek is meant to happen on Tuesdays. I've stated numerous times that SpikeDislike2 will be released on March 5th, which is also a Tuesday. .. But Apple.. .. Apple don't give you times..! On Apple's hugely chaotic iTunesConnect site, you can happily pop a Release Date into the mechanism, but there's no way to state a Release Time. Given that AGameAWeek happens on a Tuesday Morning, GMT, I can't then expect US folk to have to inexplicably wait an extra 6 hours, just because thei...
Views 49, Upvotes 8  
Daily Blog
3rd March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left"> I've been considering doing this for a while, but never bothered to come up with any sort of Database Scanner to find old posts. I'm lazy like that! Luckily, a new iOS App has come along to save me the trouble. The wonderful "TimeHop" is available (for free), and allows you to upload your Twitter Archive, as well as include your Facebook timeline.. What it then does is scan the archives for things that have happened on this day,...
Views 103, Upvotes 22  
Agameaweek Gold
2nd March 2013
Before today, there's been that niggling doubt. If SpikeDislike2 didn't get Apple Approval, the whole thing would have to be rescheduled. This morning, SpikeDislike2 received it's Apple Approval! SpikeDislike2 is READY TO GO Tuesday March 5th 2013 is officially SpikeDislike2'sday!
Views 115, Upvotes 12  
Daily Blog
1st March 2013
It's our latest regular feature! Hurray! Each month, I'll spend about five minutes doodling some stupid pixellated artwork, then scale it up to insane proportions, and slap it on the internet for all to see. If you like the chunky, heavily pixellated, oversized desktop images, you might like to use these as your system/devices wallpaper. Oh, what fun. This month, an obvious choice! SpikeDislike2 is just a few days away, so here's a lovely big wallpaper for your system of choice. <a h...
Views 61, Upvotes 13  
Daily Blog
26th February 2013
Last night I had a random idea, and drew up a silly board game. Since then, the idea has annoyingly festered, and so this morning, I'm doing a complete relaunch of yesterday's silly idea, complete with all new advanced rules!

SpikeDislike2 will be released on March 5th, 2013

Head inside for more details.
Views 100, Upvotes 15  
Printable
26th February 2013
Happy Blockman Day! It's been 4 years since the last Blockman Gets game was released, so it's about time we had another! Blockman Gets Hungry strips out the boulders, takes out the power-pellets, and instead uses fruit for various functions. There's four different fruit to eat. See if you can figure them all out!!

Download

You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=285">Download Blockman Gets Hungry he...
Views 152, Upvotes 23  
Release
25th February 2013
A random oddball thought, resulted in this. Drawn entirely using SpriteSomething on an iPad. .. Yes, I actually sat here and draw all those numbers! ... Bored? You bet!! <img src="https://socoder.net/uploads/1/Spike2.png"> The rules are simple. You start in square one, and make your way as far through the board as you can. If you hit a Spike, it's game over! If you make it to the goal, you're a Pro at random chance!! A single orange player counter has lovingly been provided.. If you'd li...
Views 36, Upvotes 11  
Daily Blog
24th February 2013
We're about a week away from the intended March 5th Release Date, (assuming I can get everything sorted soon!) so I figured it's probably about time that I post about my plans for SpikeDislike2. Obviously, if SpikeDislike2 is going to be on sale in the AppStore, players are going to need an incentive to buy it, but if I'm also going to release a Windows/Android/Browser edition, for free, what extras would the iOS folk be paying for? Well, here's where the plan comes in. On Release Day...
Views 66, Upvotes 7  
Daily Blog
22nd February 2013
For the past couple of years, my birthday has been "SpikeDislike Freebie Day". This year, that's not going to happen The final version of SpikeDislike2 is REALLY close, but not quite close enough. SpikeDislike will be made free for a few days when SpikeDislike2 is released, in a couple of weeks time. Meanwhile, though, my first iOS Monkey game has managed to blunder it's way through Apple's review team, and is all nice and active on the AppStore, j...
Views 32, Upvotes 9  
Daily Blog
21st February 2013
AGameAWeek 2013 is in full swing! There's no stopping us now! Not unless they discover another tumour!!!! Here's what's on the current todo list. Platdude's Arcade Collection A whole new retro collection, made with iCade in mind. Arcade Slots The best collection of random gameplay mechanics you'll love to hate! Blockman Gets Hungry Blockman is back for a whole new adventure! What will he be eating, this time?! SpikeDislike2
Views 41, Upvotes 9  
Daily Blog
18th February 2013
Last night I finished off the C3ntipong stuff, and got the release edition compiled, tested, double-checked, and uploaded to Apple. That's it! It's gone.. It's off. There's no turning back, now! In about a week's time, C3ntipong may very well pop up on the AppStore, assuming it gets approved! A relatively painless procedure... well, except for all of <a href="https://AGameAWeek.com/2013/02/ios-editions/">yesterday's palaver</a>, anyway!
Views 74, Upvotes 7  
Daily Blog
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are. Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to. The dreaded "iTunes Connect" area! ARGH!!!! You've probably read enough of my rants to know that iDev isn't easy. There are licenses to deal with. "Provision" codes, Certificates, all manner of stupid fiddly thing...
Views 31, Upvotes 7  
Daily Blog
13th February 2013
Next week's AGameAWeek is already in the works. Yet another remake, this time of a game that doesn't quite appear to run as well as it used to. <a href="https://AGameAWeek.com/GameList.php?ShowJust=56">The Heist</a> was coded in August 2008, and does still run on modern PCs. The thing is, though, it runs at about 30fps on most of my current systems. I'm not really sure why this is, and have tried a couple of things to get it up to speed, but nothing seems to be doing the trick. ...
Views 62, Upvotes 8  
Daily Blog
9th February 2013
I'm at odds over this one. The first possible launch date is Feb 23rd. Feb 23rd is my birthday, and for the last two years, has also been SpikeDislike=FREE Day on iOS. It'd be nice to have SpikeDislike2 Day on the same day, but then I'd also need to get it onto the AppStore by that date, and ... that's a wee bit tricky! It'd mean I'd have to get the iOS App submitted by around about this time next week, and .. yikes. that's cutting it a bit close, especially considering I...
Views 55, Upvotes 8  
Daily Blog
8th February 2013
Hello all. If you're a regular reader, prepare to be marginally disappointed. Today's release is NOT for you Today I'm releasing a private beta edition of SpikeDislike2 (currently for Windows or Android) to people who would like to blog about it, and help publicise it's existence. <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/deargodno2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/deargodno2.png" alt=""...
Views 69, Upvotes 13  
Daily Blog
4th February 2013
Part of SpikeDislike 2 will be it's various game modes. I've a few simple ideas in mind, and may be asking for additional ideas in the future, if I start running out! Meanwhile, here's the first to be fully integrated, and playable, and kinda fun. Sheep Goes Right! Yes, it's a bog-standard endless-runner mode, but it has a sheep, so that makes it 89% more awesome! More modes a-comin'!
Views 130, Upvotes 10  
Daily Blog
Juggling Blog
3rd February 2013
Don't worry, it's not Unijuggler again!! Yesterday I started my first "bigger" project of the year. These are the games that I know are going to take a little more than the usual week to complete. Well, I say that, but I've actually managed to achieve a staggering amount of work in the space of only two days! <a href="https://socoder.net/uploads/1/SpikeDislike2Menu.png"><img src="https://socoder.net/uploads/1/SpikeDislike2Menu_thumb.png"></a> The game is playable, the cr...
Views 130, Upvotes 8  
Daily Blog
27th January 2013
You all remember Cardagain, right?! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a> Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too. The basic idea is this... A ...
Views 97, Upvotes 20  
2013 Framework
25th January 2013
So, here we go again. We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh). With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year. Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options? Or, what games could prove to be an obscure tricky challen...
Views 45, Upvotes 11  
Daily Blog
11th January 2013
<a href="https://socoder.net/uploads/1/image-11-01-13-15-41-40.jpg"><img src="https://socoder.net/uploads/1/image-11-01-13-15-41-40_thumb.jpg"></a> o/yeayo/ There's a simple blast test. I installed Monkey on the Mac, I opened my Monkey Framework, I clicked "iOS", compiled, switched to XCode, built and run. It was quite simple, comparatively. Is anything playable? Is it buggery!! But it does show a few... .. Shall we say "quirks". First, and you can't see it, but I can ...
Views 99, Upvotes 17  
2013 Framework
24th October 2012
I don't seem to have much luck with dungeon crawlers, do I? Every time I start one, I kinda give up halfway. This week's "game" (if you can call it that) is yet another unfinished RPG game. It's all over at PlayMyCode, though, so if you're feeling up to it, perhaps you could delve into the code and bulk it up a bit, turning it into something a little less rubbish. Either way, I fell out with it pretty early on, and it never got finished to a decent standard. Boooo! Views 102, Upvotes 14  
Daily Blog
21st February 2012
Views 1632, Upvotes 44  
Platform , Collect , Slurp
20th February 2012
\o/yeay\o/ Pancakes! <a href="https://AGameAWeek.com/wp-content/uploads/2012/02/Pancakes-Syrup-Screenshot_20-Feb-2012_140222.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/Pancakes-Syrup-Screenshot_20-Feb-2012_140222-300x225.png" alt="" title="Pancakes Syrup (Screenshot_20 Feb 2012_140222)" width="300" height="225" class="alignright size-medium wp-image-2330" /></a> This week, at the suggestion of <a href="https://twitter.com/#!/GlenMcNamee/status/16939209179175731...
Views 97, Upvotes 19  
Release
.. Nope.. Blog
12th February 2012
The Plan! NeonPlat Classic is the original edition. If I hurry up and quickly build a version of that on iOS, I can get it released in time for my Birthday, then have a 24 hour giveaway like I did with SpikeDislike last year. The Realism For some reason I wasn't thinking about the "it takes a week to pass through review" thing. Stupid bloody Apple... Never mind. I'll probably do another SpikeDislike freebie day or something, instead. Meanwhile..
Views 28, Upvotes 9  
Daily Blog
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