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10th June 2017
I figured I should give a brief explanation as to how I'm generating the levels in RetroRaider. This might become a regular series, so if you find this stuff interesting, be sure to let me know in the comments or email or twitter or whatever.. For RetroRaider, the map is split into an 8x8 grid, and each of those are split into a top and bottom. For the sake of making things easier on myself, I decided to make an 8x16 grid.
Views 64, Upvotes 19  
Coding , Level Generation
10th June 2017

Developments

RetroRaider3's coming along quite nicely, now.
Views 27, Upvotes 2  
Daily Blog
Politics Blog
9th June 2017
( width="560" height="315" src="https://www.youtube.com/embed/--R3b5fsZwo" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/sonically-windy">on SoundCloud).

Developments

Last night, I lay awake watching the glorious joyful results of people having voted the right way.
Views 16, Upvotes 4  
Daily Blog
Raiding Blog
8th June 2017

Developments

(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/524_003.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/524_003-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7528" /> Hey, would you look at that!!
Views 16, Upvotes 2  
Daily Blog
6th May 2017

Developments

I'm enjoying my long lazy weekend!
Views 23, Upvotes 3  
Daily Blog
30th April 2017
If any comments are made on AGameAWeek games, they'll end up in this giant sprawling topic of feedback! You can (URL "https://AGameAWeek.com/0401">download Read Error A here), for Windows, play it in your browser via HTML5, and hopefully it'll be available on Razer Forge soon, unless they think it's broken

RSKGames

The glitch effect, 10 second restriction and widely different mini games gameplay has made this week's game as big as 17 week's wor...
Views 162, Upvotes 39  
Player Thoughts
28th January 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/304848697&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> Journal Days
Views 16, Upvotes 3  
Daily Blog
17th December 2016

Game

Retro Racing (URL "https://AGameAWeek.com/0387"><img src="https://AGameAWeek.com/Gamma/Gamma_R_thumb.png">
Views 23, Upvotes 3  
Daily Blog
17th November 2016

Developments

Lots of little chunks of code, yesterday.
Views 12, Upvotes 4  
Daily Blog
*shrugs* Blog
1st October 2016

Developments

In the world of Gamma Collexion, I finished off "M", and moved on to "N"
Views 20, Upvotes 2  
Daily Blog
20th August 2016

Developments

Yesterday I rewrote my silly jokey game from scratch!
Views 20, Upvotes 5  
Daily Blog
Big Night Out Pixelart
#482 - 26th April 2016
Views 177, Upvotes 34  
Retro
11th February 2016
<hr>

Socoder Newsletter

; Panic Fixing!

#251 - Friday 12th February, 2016
Subscribe to Socoder NewsletterViews 39, Upvotes 7  
Daily Blog
11th February 2016

Developments

That thing at the top of the page..
Views 14, Upvotes 3  
Daily Blog
10th February 2016

Developments

I've attempted about three different gametypes, this week, and have pretty much abandoned them all! Hopefully today I can manage to get at least one of those working properly.
Views 58, Upvotes 15  
Daily Blog
4th February 2016
<hr>

Socoder Newsletter

; Pudding is Pie

#250 - Friday 05th February, 2016 Subscribe to Socoder Newsletter
Views 42, Upvotes 16  
Daily Blog
21st January 2016
<hr>

Socoder Newsletter

; Weekly Garbage Collection

#248 - Friday 22nd January, 2016 Subscribe to Socoder NewsletterViews 21, Upvotes 3  
Daily Blog
14th January 2016
<hr>

Socoder Newsletter

; Oops.. Missed a week!

#247 - Friday 15th January, 2016 Subscribe to Socoder Newsletter
Views 29, Upvotes 5  
Daily Blog
31st December 2015
27 Tracks
Views 18, Upvotes 7  
23rd November 2015
Views 2378, Upvotes 47  
Collection , Minigames , Advent , Xmas , Collexion
1st August 2015

Developments

Last night, as I lay in bed, a silence suddenly enveloped the room. It was unlike anything I'd heard in the past couple of weeks. Total, complete and utter silence. I sat up in bed, and looked around the room. Was it a power cut? No.. Then why so little sound? What was missing!? Seems that the new Western Digital NAS drive had finally (after about 2 weeks) finished cataloguing all the files I'd thrown onto it, and was happy with it's collection of thumbnails, enough to s...
Views 21, Upvotes 4  
Daily Blog
4th June 2015

Developments

(URL "https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694-1024x768.jpg" alt="IMG_9694" width="604" height="453" class="alignnone size-large wp-image-4688" /> And so ends our journey of creation. or, rather, HOPEFULLY ends the journey! We'll find out in about a week, whether I managed to click all the settings in an accurate manner. With any luck, I...
Views 29, Upvotes 9  
Daily Blog
2nd June 2015

Developments

Yesterday was spent tweaking a few odds and sods that I never really got around to doing previously. I, of course, added a few extra levels, and I added "OUYA Controller Button Icons" to the main menu, so it's marginally more obvious that you can use the shoulder buttons to open the Options menu and Scoreboard. (URL "https://AGameAWeek.com/wp-content/uploads/2015/06/HeavilySubtle.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/HeavilySubtle-1024x597.png" a...
Views 42, Upvotes 8  
Daily Blog
30th May 2015

Developments

OK, I *think* I managed to post Invisible Munky 2, correctly, to iTunes Connect! Unfortunately, due to the world in which Apple operates, we're going to have to wait just over a week to know for sure, as we wait for it to get through the stringent Apple Review gubbins. No doubt, even if it's as broken as Cardagain is, it'll still get through, so I'll be counting on the masses of Twitter-folk to let me know if it works on all the different types of devices that are out there. My...
Views 35, Upvotes 13  
Daily Blog
27th May 2015

Developments

A lot of yesterday was spent fiddling about with new Challenges. In actuality, I only ended up adding one single challenge type, but I also spent a LONG time ensuring that the challenge was indeed do-able. I'm going to be honest, and say that a lot of these challenges are going to be tricky for newcomers, but hopefully the fact that the "3 fails = unlock" mechanic's in place, will help that, somewhat. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_025.png"><i...
Views 26, Upvotes 9  
Daily Blog
25th May 2015

Developments

Yesterday I started playing about with all the different gameplay styles that'll make up the majority of the levels in SpikeDislike3. If you're keeping track, you'll remember that WAY WAY way way way back in (URL "https://AGameAWeek.com/GameList.php?ShowJust=221">SpikeDislike 1) (Made in 2011, still works on most/all iOS devices!) there was a nice little Challenge mode to keep you entertained. Unfortunately, it didn't have a whole lot of levels. 36 levels were more or less all...
Views 26, Upvotes 7  
Daily Blog
17th May 2015

Developments

My first session of yesterday was spent fixing up the issues I had with the little fishy theme. I started by stripping out the fish, and replacing it with an Octopus, which although fundamentally the same sort of thing, looked a bit less weird when bouncing along the floor in the standard SpikeDislike style! So that turned out nicely. After that I tweaked a bit more of the standard engine, which is growing features every time I touch the thing, and fiddled about with a bit more m...
Views 25, Upvotes 5  
Daily Blog
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AGameAWeek - Games by Jayenkai