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Slow Progress
Blog
8th August 2018
Centipong isn't coming together very well.
Views 114, Upvotes 60
Daily Blog
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Pain!!!
Blog
7th August 2018
Over the past week or so, a growing pain in my wrist has been causing me to slow down my coding, and I think I finally worked out what it is that's doing it.
Views 47, Upvotes 10
Daily Blog
25th June 2018
Link up for a happy robot!
Views 194, Upvotes 8
Daily Blog
10th June 2018
As each game gets posted, the feedback occurs.
Let's take a look at the feedback from Blockman Gets Retro!
You can Download Blockman Gets Retro here.
RSKGamesOverview: While last years Blockman game was a platformer this year's Blockman game is back to the roots maze puzzle game where the player has to traverse the maze, eat the required quantity of yellow dots to cross each of the levels. Blockman cannot move backwards and cannot traverse a path already traveled unless there is a ...Views 246, Upvotes 44
Daily Blog
Hmmm...
Blog
9th June 2018
Saturday.
My "week-off" is nearly over.
As I look back at what I've achieved this week, I'm somewhat astounded by how little I've managed to get functioning correctly.
Views 116, Upvotes 37
Daily Blog
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2018 Framework
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3ds Homebrew
Focus, Jay!!
Blog
4th May 2018
After spending hours retweaking the 3DS part of the framework, I'm now mostly confident that everything's a little more compatible.
Views 146, Upvotes 24
Daily Blog
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3ds Homebrew
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2018 Framework
Another Direction
Blog
28th March 2018
So, I scrapped the Sheep Herder engine, and started a new "time trial based" engine instead.
I got a classic Thrust style gravity ship, popped it at the start of the track on the top left of the screen.
Fire for Thrust and then left and right.
Views 48, Upvotes 9
557
2nd January 2018
I'm sure there's a better name for this, which probably already exists, but this is a method that I've evolved since doing Army of Flags, and it seems to be working well for me and my enemies!
Thought I'd share.
Views 127, Upvotes 51
Dev Tips
Repeating itself?
Blog
6th December 2017
I finally dug my heels into the Net code, last night.
For the meantime, it'll be very Windows specific, and I'll have to tackle each different system in it's own way.
Views 116, Upvotes 29
Daily Blog
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2018 Framework
25th November 2017
Spent a few more hours working on getting things a little neater.
Views 47, Upvotes 7
Daily Blog
Sheep Gets Close!
Blog
8th October 2017
DevelopmentsI've got a basic scoring method in the game. 3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars." A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.Views 119, Upvotes 14
Daily Blog
25th September 2017
As each week's release gets mentioned across the web-o-sphere, I trawl through comments and reviews, and post some feedback to the feedback!
RSKGamesOverview : A 3 X 3 puzzle block with a target pattern that players need to match within the given time limit. Game has one of the five different game modes per puzzle with a limit of 5 movesViews 248, Upvotes 30
Player Thoughts
No Comment...
Blog
13th September 2017
Comments are currently broken.
I can't merge the old Game Archive comments with the old Blog comments, because.. well, Disqus doesn't do that. Hmmm.
Views 146, Upvotes 23
Daily Blog
Please Wait...
Blog
22nd August 2017
Unclaimed Garden
DevelopmentsThwackity Puttz is uploaded to Apple, and is now "Waiting for Review"Views 47, Upvotes 5
Daily Blog
A Day of MusicAL
Blog
21st August 2017
DevelopmentsI spent most of yesterday working on Thwackity Puttz iOS.Views 81, Upvotes 7
Daily Blog
11th July 2017
Rollyblob has been released, and not everyone's happy.
I thought I should make today's blog a bit of a "How it came to be what it is" tale.
Views 53, Upvotes 12
Daily Blog
6th June 2017
Each week, people share their thoughts with my games, and I like to make little community topics where I can answer/comment on their comments!
It's a comment-o-rama!
@TimeKillerGamesI find a little more effort could be put in to the title screens of some of your more recent games. Why not do what you used to do, and add a little more visuals of some kind to it?Views 156, Upvotes 41
Player Thoughts
15th May 2017
Regular game reviewer RSKGames has sent his thoughts on this week's game.
If you'd like to do similar, then do!
There's nothing stopping you, and you'll even get your own section in these posts.
You can <a href="https://AGameAWeek.com/0402">Play Flappadiddle here.</a>
RSKGamesJNK has given a great tribute to the "Flap across" mini game from "Read Error A" in the Flappadiddle game. As I have mentioned previously "Flap across" is my favorite mini game in the ...Views 41790, Upvotes 62
Player Thoughts
More of the Same
Blog
11th May 2017
DevelopmentsThings are flowing fairly well.Views 58, Upvotes 39
Daily Blog
29th April 2017
Prepare to battle against the Glitch!
Views 157, Upvotes 18
Daily Blog
Flickering
Blog
8th February 2017
DevelopmentsHave you noticed any flicker on my Android games, lately!?Views 16, Upvotes 3
Daily Blog
Project Scrapped
Blog
28th January 2017
InDev Codename: "Card Fighters"Oh, sod it.. I'm not getting any further with this, so I'm going to scrap it. I will, however, be keeping a few assets for future reuse.What was it?A mini RPG thing. (URL "https://AGameAWeek.com/wp-content/uploads/2017/01/505_003.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/01/505_003-1024x597.png" alt="" width="750" height="437" class="alignnone size-large wp-image-6980" />![]() Views 22, Upvotes 3
Daily Blog
A Smoother Flow
Blog
25th January 2017
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![]() Views 26, Upvotes 2
Daily Blog
Scrap/Start
Blog
8th January 2017
DevelopmentsYesterday, I scrapped a game!Views 15, Upvotes 2
Daily Blog
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