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3rd February 2018
Scoring's been added to Flappadiddle-Doo, and the new bonus mechanic is integrated to the scoring, but isn't yet added to the gameplay.
Views 160, Upvotes 33  
Daily Blog , Flappadiddle-doo
2nd February 2018
I think I've got everything ready. Or at least, all the important bits.
Views 104, Upvotes 24  
Daily Blog , 2018 Framework
31st January 2018
Yesterday ended up being much more productive than I intended it to be. With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.
Views 93, Upvotes 22  
Daily Blog , 2018 Framework
29th January 2018
Planned to do coding, today. And, though I did do some coding, it wasn't anything to do with the Framework!
Views 55, Upvotes 6  
Daily Blog , Wiki
25th January 2018
It began, last night, at about 2am. *pop*
Views 82, Upvotes 14  
Daily Blog
23rd January 2018
The framework's looking quite stable, but there's no guarantees that it is! As such, I'm currently thinking of making February a full month of Flappadiddle 2. Each weekly release will be a slightly more fixed up edition of the game, and hopefully over the course of February, I can build the game up to a decent enough standard, and drag the Framework along with it. So.. That's the plan! February 2018 will be Flappadiddle2 Month!
Views 249, Upvotes 46  
Gamedev , Flappadiddle2
23rd January 2018
A familiar set of spikes to dislike, and a nice variable path to follow. Next will be adding in other objects to play with!
Views 130, Upvotes 27  
Gamedev , Flappadiddle2
23rd January 2018
People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.
Views 112, Upvotes 18  
Daily Blog , 2018 Framework
15th January 2018
Having spent a couple of hours playing Flappadiddle, last night, I wondered what a new version of Flappadiddle might turn out like. I should probably work on getting the framework up and running before doing that, though..
Views 136, Upvotes 27  
Gamedev
15th January 2018
I spent most of yesterday, once again, trying to get Android to work.
Views 65, Upvotes 5  
Daily Blog
1st January 2018
1. Finish the framework! This is the biggest item on the list. I'm currently considering cobbling together a half-assed version so that I can start releasing my first few Windows games.
Views 561, Upvotes 19  
Daily Blog
31st December 2017
I'd like to wish all visitors a very Happy New Year. May 2018 bring many wonderful things... and maybe a sequel to Flappadiddle!!
Views 33, Upvotes 6  
Daily Blog
Battling Pixelart
#1084 - 19th December 2017
Views 113, Upvotes 21  
Game , Joust
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list! Thanks As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.

15. Pigeon's Treat

Flappadiddle's cousin with limitted flytime.
Views 256, Upvotes 28  
2017 Review
1st October 2017

Developments

This week's game is scrapped. The idea seemed sound. Take random obscure animal, try to make a game from it.
Views 125, Upvotes 10  
Daily Blog
27th August 2017

Developments

The replacement game is coming along rather well, although there's not much of a game in there, yet.
Views 114, Upvotes 14  
Daily Blog
26th August 2017
<iframe width="640" height="360" src="https://www.youtube.com/embed/hlw2CP7_RD4?rel=0" frameborder="0" allowfullscreen></iframe> Tonight I gave Flappadiddle a quick test on iOS. I've expanded the "ground" on either side, making them slightly taller and wider. This is where your thumbs will go whilst playing the game. Unfortunately, they're still a little "too" close to the bottom of the screen, and weird "iOS Slider" glitches are occurring. You can see at about 35 seconds into the v...
Views 104, Upvotes 5  
Daily Blog
21st July 2017

Developments

I started a new spreadsheet the other day. Oooh, Excite!!!
Views 80, Upvotes 11  
Daily Blog
16th July 2017
Each week, players send their notes on that week's release. Let's take a peek at their comments, and share some random thoughts, too!

RSKGames

Initial Thoughts: Looking at the screenshots during the development I felt the game is going to be a fun flying game like "Flapaddidle" but the use of a bird and the background are the only similarities between the 2 games. The gameplay is totally different game. In this game the bird can only fly or dive once per key press no flapping around.
Views 235, Upvotes 47  
Player Thoughts
15th July 2017
If you eat a Pigeon's Treat, It could be bad, or it could be sweet.
Views 206, Upvotes 31  
Release
#897 - 15th June 2017
Views 116, Upvotes 28  
Wildlife
15th June 2017
( width="560" height="315" src="https://www.youtube.com/embed/CfWm5MIWnjk" frameborder="0" allowfullscreen>> I've decided that AL's next Bum should be a Pulpish one. "Something Borrowed.. Something New.." Track one is above, and is merely a test. I've still got a few more of SonicALly to finish off before I can officially move on to the next one!
Views 63, Upvotes 3  
Daily Blog
15th May 2017
Regular game reviewer RSKGames has sent his thoughts on this week's game. If you'd like to do similar, then do! There's nothing stopping you, and you'll even get your own section in these posts. You can <a href="https://AGameAWeek.com/0402">Play Flappadiddle here.</a>

RSKGames

JNK has given a great tribute to the "Flap across" mini game from "Read Error A" in the Flappadiddle game. As I have mentioned previously "Flap across" is my favorite mini game in the ...
Views 41790, Upvotes 62  
Player Thoughts
13th May 2017
A bit of a redux from one of the minigames in the Read Error A collection.
Views 196, Upvotes 29  
Release
13th May 2017

Developments

I played Flappadiddle for about an hour, last night!!
Views 15, Upvotes 3  
Daily Blog
13th May 2017
Views 2060, Upvotes 66  
Platform , Flap , Spike
192 results 0 1 2 3 4 (5) 6 7
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