5th February 2018
Yeay!
Thanks to all for testing. Rychan - I see the hitbox detection has been improved somewhat also which is cool A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits! Views 55, Upvotes 9
Daily Blog
First Release Ahoy!
Blog
5th February 2018
If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system.
Thanks for trying. Views 120, Upvotes 26
Daily Blog
,
Flappadiddle-doo
4th February 2018
First test!We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!! Views 298, Upvotes 36
Flappadiddle-doo
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2018 Framework
,
Experimental
2018 Idea Bucket - A
Blog
4th February 2018
This Tuesday we're kicking things off slowly.
Each Tuesday through February, I'll be adding to Flappadiddle-Doo, to bulk it up beyond the original concept, and fixing up any quirks in my new Framework along the way. But once we hit March, I'll be heading into the regularly unplanned insanity of AGameAWeek. Views 311, Upvotes 25
Ideas
,
Suggestions
I Has A Icon!
Blog
4th February 2018
I can't remember the last time I added an icon to a Windows game!
.. I'm not even sure if I ever did...! Views 161, Upvotes 17
Flappadiddle-doo
4th February 2018
Oh, the joys of having the ability to generate your background from tiles
Views 114, Upvotes 27
Flappadiddle-doo
Flapping To Success
Blog
4th February 2018
I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.
Views 89, Upvotes 17
Daily Blog
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2018 Framework
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Flappadiddle-doo
3rd February 2018
(YouTube)
Finally got the Bonus Eggs working the way they should. You can now collect them, flap around with them, and earn extra points by having them with you. Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around. Views 22, Upvotes 3
Daily Blog
More Flappiness
Blog
3rd February 2018
Scoring's been added to Flappadiddle-Doo, and the new bonus mechanic is integrated to the scoring, but isn't yet added to the gameplay.
Views 89, Upvotes 18
Daily Blog
,
Flappadiddle-doo
Flapping Icons!
Blog
2nd February 2018
I think I've got everything ready.
Or at least, all the important bits. Views 61, Upvotes 9
Daily Blog
,
2018 Framework
Busy busy busy!
Blog
31st January 2018
Yesterday ended up being much more productive than I intended it to be.
With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done. Views 46, Upvotes 10
Daily Blog
,
2018 Framework
Wiki Worky
Blog
29th January 2018
Planned to do coding, today. And, though I did do some coding, it wasn't anything to do with the Framework!
Views 38, Upvotes 4
Daily Blog
,
Wiki
Ideas are Sprouting
Blog
25th January 2018
It began, last night, at about 2am.
*pop* Views 28, Upvotes 4
Daily Blog
Flapping February?
Blog
23rd January 2018
The framework's looking quite stable, but there's no guarantees that it is!
As such, I'm currently thinking of making February a full month of Flappadiddle 2. Each weekly release will be a slightly more fixed up edition of the game, and hopefully over the course of February, I can build the game up to a decent enough standard, and drag the Framework along with it. Views 195, Upvotes 28
Gamedev
,
Flappadiddle2
Generating Levels
Blog
23rd January 2018
A familiar set of spikes to dislike, and a nice variable path to follow.
Next will be adding in other objects to play with! Views 86, Upvotes 14
Gamedev
,
Flappadiddle2
A Day Unfocussed?
Blog
23rd January 2018
People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.
Views 47, Upvotes 9
Daily Blog
,
2018 Framework
Flapping About
Blog
15th January 2018
Having spent a couple of hours playing Flappadiddle, last night, I wondered what a new version of Flappadiddle might turn out like.
I should probably work on getting the framework up and running before doing that, though.. Views 104, Upvotes 17
Gamedev
Grrrrdroid
Blog
15th January 2018
I spent most of yesterday, once again, trying to get Android to work.
Views 53, Upvotes 3
Daily Blog
2018 - Things To Do
Blog
1st January 2018
1. Finish the framework!
This is the biggest item on the list. I'm currently considering cobbling together a half-assed version so that I can start releasing my first few Windows games. Views 539, Upvotes 14
Daily Blog
Happy New Year!
Blog
31st December 2017
I'd like to wish all visitors a very Happy New Year.
May 2018 bring many wonderful things... and maybe a sequel to Flappadiddle!! Views 21, Upvotes 4
Daily Blog
RSKGames's Top 15!
Blog
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list!
Thanks As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year. 15. Pigeon's TreatViews 226, Upvotes 21
2017 Review
Change of Plan
Blog
1st October 2017
DevelopmentsThis week's game is scrapped. The idea seemed sound. Take random obscure animal, try to make a game from it. Views 76, Upvotes 6
Daily Blog
The Replacement
Blog
27th August 2017
DevelopmentsThe replacement game is coming along rather well, although there's not much of a game in there, yet. Views 97, Upvotes 3
Daily Blog
26th August 2017
<iframe width="640" height="360" src="https://www.youtube.com/embed/hlw2CP7_RD4?rel=0" frameborder="0" allowfullscreen></iframe>
Tonight I gave Flappadiddle a quick test on iOS. I've expanded the "ground" on either side, making them slightly taller and wider. This is where your thumbs will go whilst playing the game. Views 96, Upvotes 3
Daily Blog
Making a List
Blog
21st July 2017
DevelopmentsI started a new spreadsheet the other day. Oooh, Excite!!! Views 71, Upvotes 7
Daily Blog
16th July 2017
Each week, players send their notes on that week's release.
Let's take a peek at their comments, and share some random thoughts, too! RSKGamesInitial Thoughts: Looking at the screenshots during the development I felt the game is going to be a fun flying game like "Flapaddidle" but the use of a bird and the background are the only similarities between the 2 games. The gameplay is totally different game. In this game the bird can only fly or dive once per key press no flapping aro... Views 184, Upvotes 31
Player Thoughts
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