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Y7 - D259 - iOS Test
Blog
16th September 2015
DevelopmentsAll the main pieces of the menu system are now in place. Or at the very least, you can now start the bloomin' game again!! ( width="560" height="315" src="https://www.youtube.com/embed/aIRvCm9JEl0" frameborder="0" allowfullscreen>![]() Views 28, Upvotes 8
Daily Blog
9th September 2015
Developments( width="560" height="315" src="https://www.youtube.com/embed/z95Cn1S9d78" frameborder="0" allowfullscreen>![]() Views 49, Upvotes 8
Daily Blog
Y7 - D230 - Check!
Blog
18th August 2015
DevelopmentsYesterday's task was to get basically collectables, items, that kind of thing to work properly. I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint. ( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>![]() Views 29, Upvotes 7
Daily Blog
6th August 2015
Melodical DevelopmentsLast night I re-rendered and uploaded the entire (URL "https://archive.org/details/PrecariousAlBum">Precarious Al Bum to Archive.org) Annoyingly, I forgot to trim the tails on the tracks, so they all end with about a half-a-second of silence. Ooops.. I'll have to poke around in Archive.org's settings and see if I can update the files, but I imagine they're probably going to have to stay like that. Aw well.. Meanwhile, I also created a new track for the Liquid A...Views 22, Upvotes 7
Daily Blog
7th September 2014
A couple of months ago, I mentioned this game in passing..
(URL "https://AGameAWeek.com/2009/08/y2w2-tetripong/">TetriPong)
And immediately started looking into remaking it.
It was just after I'd released ChuckABall, was midway through BounceABall, and considered this as a possible extra "ABall" game to fit alongside them.
.. Then I got sidetracked by the NeonBike game, and I didn't bother going back.
.. Then last week, Tetris Battle came out on OUYA, and I was going "aw, dangit.. Missed my ch...
Views 26, Upvotes 5
Daily Blog
24th June 2014
Views 1893, Upvotes 36
Joust
,
Flappy
,
Flap
23rd June 2014
This week, I got a new phone, and so game-dev took a bit of a back seat. As a result, this game isn't quite as good as it could've been, since it's missing a fairly significant part.
hmmm..
<img src="https://AGameAWeek.com/complete/Platdude_in_Battling_Ostriches_20140624A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_Battling_Ostriches_20140624B_thumb.png">
Views 129, Upvotes 21
Release
This Week...
Blog
21st June 2014
(URL "https://AGameAWeek.com/wp-content/uploads/2014/06/PiBO_004.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/06/PiBO_004-1024x596.png" alt="PiBO_004" width="590" height="343" class="alignnone size-large wp-image-3915" />
![]() Views 34, Upvotes 6
Daily Blog
3rd June 2014
Occasionally, I base games upon crazy bits of coding that seem fun to play with. Sometimes games can form from odd little artistic doodles that look strange and unusual. Other times, I'll start with a sound effect, or a piece of music, and allow it to fester away until a game has emerged.
This week is different..
This week, the game's idea came solely from the stupid mock game title that randomly popped into my head.
*shrugs*
<img src="https://AGameAWeek.com/complete/Alien_Spindome_20140603A_...
Views 124, Upvotes 18
Release
Bombers Incoming!
Blog
21st May 2014
So far so good on the JNKBombers front.
Most of Battle Mode's features are implemented as planned.
Human players, AI players, Bombs, Shield, Coins, Shop and today I added a few cheap-as-chips themes into the mix for good measure. There's only 6 themes, but it's enough to keep it marginally interesting!
Over the next couple of days, I'll keep tweaking away at the AI, and maybe add some new powerups, but otherwise I'm now at the point where I can say "Yeah, that's what I wanted to play!!"
Still a coupl...
Views 44, Upvotes 6
Daily Blog
New iOS Titles!
Blog
19th March 2014
You wait months for a new AGameAWeek iOS game, and then two come along at once!
Apologies that these weren't posted some time last week, but they've been sat in "Waiting for Review" status for AGES!! Much, much longer than the regular "7 days" wait.
Views 43, Upvotes 10
Daily Blog
10th February 2014
Space Popcorn : Battle your way through the evil forces of POPCORN!!!
How much can YOU pop!?
<img src="https://AGameAWeek.com/complete/Space_Popcorn_20140211A_thumb.png"> <img src="https://AGameAWeek.com/complete/Space_Popcorn_20140211B_thumb.png">
Sorry : Small screenshots really don't do it justice!!
Views 113, Upvotes 26
Release
7th January 2014
Or, as the titlescreen would have you call it, "Greenie's Little Adventure"
Feel free to use either of the two titles!
Welcome back!
AGameAWeek starts anew, this week, with a nice little remake of a game I made a good 7 or 8 years ago.
My original "The Quest" game took a board-game-style approach, but never really got very far due to the limits and oddities of trying to play a board game on a computer. It felt strange to have to roll dice all the time, and the battles were never that great.
I'm not ...
Views 185, Upvotes 27
Release
16th December 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;"> AGameAWeek Gold looks back at some of the best, and worst, games that have been previously released on this day in history.
Today's game from the archive is a lovely little arena battler, with lots of weapons and things to shoot!
Views 100, Upvotes 27
Agameaweek Gold
28th October 2013
The internet is a place for trolls and complainers (like me!) who like to gripe at every opportunity.
For the most part, we tend to ignore these types, which generally means that comments sections have become largely ignored.
Here at AGameAWeek, the opposite has happened. There are apparently no trolls daring enough to even attempt to play my games! I seem to have scared most of them away.
As a result, there are no trollers or complainers here, and since those are the types that make up the 99% of the ...
Views 31, Upvotes 9
Daily Blog
27th July 2013
@Madgarden's wonderful little retro shooter has finally been released to iOS, this week, so that's getting the Weekend Retreat treatment!
It makes quite a change from AGameAWeek's fast pacing and insane difficulty levels, as you leisurely float from side to side, gently blasting away at the bad guys!
Views 50, Upvotes 10
Daily Blog
16th July 2013
Views 1510, Upvotes 38
Fight
,
Shoot
,
Battle
A Larger Project
Blog
1st July 2013
As we head into July, I've decided to dig my heels in, and aim for another bigger project.
Much like April's "Stringy Things" month, this will probably take over the usual AGameAWeek schedule, resulting in a smaller number of releases over the course of the month.
.. hopefully, it doesn't run into a dead end, like Stringy Things did!
For this project, I'll be using TWO languages.
Monkey will be the main language, and DevKitPro/PALib will be the ported languages, for DS Homebrew.
'cor!
The target...
Views 53, Upvotes 8
Daily Blog
This Week..
Blog
28th April 2013
On Friday morning, (URL "https://twitter.com/MadGarden">@MadGarden) suddenly popped up on Google Chat and started chatting about some sort of game he imagined might be interesting.
Something about "a neat control scheme for a platformer/combat thing" being a bit like Tron, with the discs being both a weapon and a shield.
Not entirely sure what he was on about, but it started one of those oddball pots of insanity bubbling, and soon enough a random game idea had emerged from my mind..
It's quite a way...
Views 2182, Upvotes 11
Daily Blog
13th August 2012
If you've been following AGameAWeek for the past few years, you'll have noticed the occasional blip, where I've mentioned having a repeating neck cramp, with accompanying migraines. These have gotten steadily worse, up until early March 2012, when I was curled over the toilet bowl, throwing up a worryingly black goo of sorts.
Enough was enough!
An ambulance was called, and after my blood pressure failed to register (too high!?) I was whizzed off to Bolton general where they continued to test...
Views 728, Upvotes 54
Health
,
Jiggity
12th December 2011
A lot of elements are currently coming together, and things are getting a little more chaotic than I'd like them to be around Xmas time.
If the past 2 years of Xmas themed chaos (12 games of Xmas, Advent Collection) have taught me one thing, it's not to EVER plan anything around Xmas!
Presents, family visits and the general filling of my face with Xmas cake, will usually get in the way of the coding time, and as such I decided not to push myself into anything moronic this year.
I apologise if you're deep...
Views 35, Upvotes 10
Daily Blog
23rd October 2011
Saturday's my "At work for a while" day, so I usually get a lot less codey time done, but I still managed quite a few bits and pieces in the morning.
A couple of new baddies, and a teensy bit of AI are in there, as is something which may or may not be confusing, depending on whether you remember the 7 year old oddity or not.
Suffice to say, the bananas do definitely appear to be coming from below the arrow.
.. not sure what that's all about..
---
FeedbackGot a little feedback, yest...Views 70, Upvotes 9
Daily Blog
7th July 2011
Another week given away to my body's desire to make me be a lazy git!
I'd happily allow it, if I wasn't so damned busy!
Tonight, after a week of doing nothing, I now need to write a blog, write a newsletter, and then wake up and write another game..!
Thanks for that, Mr Migraine!!
So, what's been happening today, then?
Well, first off I wrote (URL "https://www.playmycode.com/play/game/jayenkai/space-battles">Space Battles), which is another bog standard minigame thing.
Baddies, bullets, shooty sh...
Views 39, Upvotes 8
Daily Blog
Space Battles
Blog
7th July 2011
A nice simple horizontal shooter game with a lot of bullets.
*shrugs*
Still, better than the past few day's games, eh!?
PlayMyCode games no longer work
Views 79, Upvotes 17
Release
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