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4th October 2021
Spent the majority of yesterday fiddling with JSE in the hopes of formulating the WASM edition a little more.

Views 83, Upvotes 13  
Daily Blog , Jse , Optimising
#1927 - 11th August 2021
Views 50, Upvotes 4  
16th July 2021
Yesterday I started to look into why Michael Fernie's Pop The Lock lock drawing was so slow.

Views 252, Upvotes 8  
Daily Blog , Jse , Optimising
13th July 2021
I posted the first version of JSE : Futrino Emissions over on SoCoder, yesterday.
The most obvious thing to note..
.. I definitely need to optimise things!

Views 74, Upvotes 6  
Daily Blog , Jse , Futrino
11th July 2021
I had a bit of a "No Dev, Please!" day, yesterday.

Views 75, Upvotes 9  
Daily Blog , Waffle , Jse
5th July 2021
Dan over at SoCoder suggested there's an "AToB" issue.

Views 88, Upvotes 13  
Jse , Bug
17th June 2021
Michael Fernie updated his Pop the Lock JSE-based game, to v1.1

Views 95, Upvotes 14  
Jse , Games
12th June 2021
Having one of those days where writing your own language is infinitely easier than trying to get anything to work in Nintendo's newest Game Builder Garage!

Views 106, Upvotes 17  
Jse , New Commands
11th June 2021
Game Builder Garage released on the Nintendo Switch last night.
Thoughts within.

Views 157, Upvotes 4  
Daily Blog , Game Builder Garage
10th June 2021
Michael Fernie has submitted our first None-Jay game!!

Views 93, Upvotes 8  
Daily Blog , Jse , Game
24th May 2021
Want to save the highscore?
You can do that, now!

Views 177, Upvotes 18  
Daily Blog , Jse , New Commands
21st May 2021
A couple of days ago, I figured I'd try out multiple fonts in the engine.

Views 81, Upvotes 13  
Daily Blog , Jse , Fonts
15th May 2021
Over on SoCoder, Dan sent the following JSE Code.

Views 131, Upvotes 9  
Jse
8th May 2021
10 Print "Hello World"
20 Goto 10

Views 96, Upvotes 11  
Jse
7th May 2021
I think I've done it!!

Views 76, Upvotes 8  
Daily Blog
5th May 2021
Had a little quirk with this, yesterday.

Views 672, Upvotes 17  
Daily Blog , Jse , Audio
3rd May 2021
Yesterday I struggled with those bloomin' brackets again.
RAWR!!

Views 85, Upvotes 8  
Daily Blog , Jse
30th April 2021
Right then, time to tackle variables.. Aaargh!!!

Views 196, Upvotes 11  
Daily Blog , Jse
26th April 2021
The rewrite of the Parser, to account for a more complex set of stackage, is going reasonably well..
.. I think!

Views 77, Upvotes 4  
Jse
25th April 2021
Definitely going to have to cut out a huge chunk of code, I reckon.

Views 82, Upvotes 14  
Daily Blog , Jse
15th April 2021
I haven't yet coded the functionality of the Sprite Editor, and instead have chosen to work on its data compression...

Views 109, Upvotes 14  
Daily Blog , Jse
13th April 2021
I took a huge chunk out of the RPN code, yesterday, and sat rewriting it all.

Views 99, Upvotes 14  
Daily Blog , Jse
10th April 2021
By this point, I've completely lost track of what day I'm up to.

Views 99, Upvotes 11  
Daily Blog , Jse
5th April 2021
Most of the tweaks to the JSE recently have been little bits over the past couple of days.

Views 91, Upvotes 5  
Daily Blog , Jse
2nd April 2021
Reverse Polish Notation is a form of mathematical layout, whereby your equation function is left until the end of the numbers that it'll work with.

Views 130, Upvotes 11  
Jse
1st April 2021
Day five, and after a bit of tweaking, Function Values are being returned.

Views 90, Upvotes 7  
Jse
24th March 2021
The scripting engine takes one step forward, and half-a-dozen back.

Views 116, Upvotes 8  
Daily Blog , Jse
181 results 0 (1) 2 3 4 5 6
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