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7th April 2014
Do you have an iOS device?
Are you sick to death of seeing nothing but clones of Flappy Birds and Threes*!?
Want a little more variety on your iPhing?!
(URL "https://AGameAWeek.com/wp-content/uploads/2014/04/Jayenkai-Bargain-Bucket_1600.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/04/Jayenkai-Bargain-Bucket_1600-1024x1024.png" alt="Jayenkai Bargain Bucket_1600" width="590" height="590" class="alignnone size-large wp-image-3675" />
Views 16, Upvotes 4  
Daily Blog
11th March 2014
Views 1789, Upvotes 35  
Microbes , Remake , Shoot-em-up
16th December 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;"> AGameAWeek Gold looks back at some of the best, and worst, games that have been previously released on this day in history.
Today's game from the archive is a lovely little arena battler, with lots of weapons and things to shoot!

Views 57, Upvotes 18  
Agameaweek Gold
28th October 2013
The internet is a place for trolls and complainers (like me!) who like to gripe at every opportunity.
For the most part, we tend to ignore these types, which generally means that comments sections have become largely ignored.
Here at AGameAWeek, the opposite has happened. There are apparently no trolls daring enough to even attempt to play my games! I seem to have scared most of them away.
As a result, there are no trollers or complainers here, and since those are the types that make up ...
Views 12, Upvotes 3  
Daily Blog
27th August 2013
BlastTraxFAQs

What's with the track?


BlastTrax was originally devised as a classic Retro-styled GrandPrix-like racing game, with weapons.
You would drive through the course, shoot the other drivers, and make your way through to the end.
Views 21, Upvotes 2  
Daily Blog
26th August 2013
Rather than have a bunch of different posts all over the place, as usually seems to be the case here, I thought I'd create a game-specific page and dump all the reviews onto it.
<img src="https://socoder.net/uploads/1/BlastTrax_Logo.png">
BlastTrax seems to be gaining a teensy bit of attention, although exactly how much of that is due to one particular reviewer bombarding me with his over-excitement, thus making it feel like there's a bunch of excitement when in fact it's only his...
Views 432, Upvotes 2  
Daily Blog
27th July 2013
@Madgarden's wonderful little retro shooter has finally been released to iOS, this week, so that's getting the Weekend Retreat treatment!
It makes quite a change from AGameAWeek's fast pacing and insane difficulty levels, as you leisurely float from side to side, gently blasting away at the bad guys!

Views 18, Upvotes 1  
Daily Blog
13th July 2013
I was going to post about (URL "https://twitter.com/madgarden">@Madgarden's) upcoming shooter "Chillaxians", this week, but when I asked him if it was safe to post it, he replied .. "Well I dunno, not done yet, heh."
So, guess that's not happening, then!
Still, (URL "https://twitter.com/madgarden">follow him anyway), the game's looking great!
Instead, here's (URL "https://twitter.com/glenmcnamee">@GlenMcNamee's) latest PlayMyCode game, which is a platform/math game.
You can ...
Views 9, Upvotes 2  
Daily Blog
18th June 2013
For the past few years, I've been building and rebuilding a silly little experimental shooter thing called "Horizontal Shooter"
The basic gist is that it's a bog standard horizontal shooter, but with a weird control scheme, and a tail to catch things in.
I also tend to use Horizontal Shooter as a simple testbed, to see what a language can/can't achieve in the realms of simplistic blurry lovelyness.
This time around, since we're also focusing on mobile devices, I've decided to flip things a...
Views 60, Upvotes 11  
Release
18th June 2013
Views 1079, Upvotes 21  
Experimental , Unfinished , Test
19th May 2013
SpikeDislike2 has just had a nice big update on the iOS AppStore, and I'm now thinking about what to add next, so I figured I'd make a nice rambling blog about it.
That's what this is!!
You can buy (URL "https://itunes.apple.com/app/id604867277">SpikeDislike2 in the AppStore)! It's nice and cheap, and full of lovely juicy stuff!

Views 13, Upvotes 2  
Daily Blog
24th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Sometimes, stripping things back to their simplest mechanics makes for a strangely more interesting game.
Other times, however, it just makes an otherwise vaguely interesting game a little more dull.
This is a great example of the latter.
Views 55, Upvotes 12  
Agameaweek Gold
11th March 2013
AppStore is a wonderful place.
For the first time, I've actually made some money out of my games!!
Well done, Apple, on creating a wonderful ecosystem for indie devs.
...
Views 21, Upvotes 2  
Daily Blog
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 18, Upvotes 4  
Daily Blog
7th July 2011
Another week given away to my body's desire to make me be a lazy git!
I'd happily allow it, if I wasn't so damned busy!
Tonight, after a week of doing nothing, I now need to write a blog, write a newsletter, and then wake up and write another game..!
Thanks for that, Mr Migraine!!
Views 19, Upvotes 4  
Daily Blog
7th July 2011
A nice simple horizontal shooter game with a lot of bullets.
*shrugs*
Still, better than the past few day's games, eh!?

PlayMyCode games no longer work


Views 49, Upvotes 9  
Release
Linux Fix Blog
30th May 2011
It wasn't my games.
o/ hurray o/

Views 33, Upvotes 7  
Daily Blog
28th March 2011
1. No sound pitch.
Jinkies Munkies, What the Funkies!?!?
Simplest example.
You know in Horizontal Shooter, when your weapon goes "SQQEUUUUEEEEEEEEEEE!!!!!"..
Views 63, Upvotes 16  
Monkey-x , Glbasic , Monkey_or_glbasic
22nd February 2011
<img src="https://AGameAWeek.com/complete/Horizontal_Shooter_Gen4_20110222_Logo_thumb.png">
<a href="https://bit.ly/HSG-CWF_p">Captain Wants Freedom</a>

Views 82, Upvotes 22  
Release
22nd February 2011
Views 3001, Upvotes 40  
Shoot-em-up , Neon , Horizontal Shooter
18th February 2011
I don't usually do Friday updates, but today, day two of working on this game, I got things looking quite nice.
Figured I might as well post about it.
No gameplay (collision detection/death/scores/etc) yet, but I got a nice simple looking engine going, as far as scrolling, base enemy and shooting's concerned.
The current enemy are Base enemy. They sit on the scrolling landscape, and shoot at you.
<a href="https://AGameAWeek.com/wp-content/uploads/2011/02/Shooty-Bang-Bang-...
Views 35, Upvotes 5  
Daily Blog
17th February 2011
Forget Cassette 50, that's gone, bubye now!
4 rubbish semi-planned games is far too much garbage for one coder to take.
Let's instead return to our semi-rubbish unplanned games. They worked better!
Sometimes.
Views 19, Upvotes 6  
Daily Blog
25th January 2011
A nice slow paced shooter this week.
Poor old CPC Basic couldn't really handle bullet-hell type games.
Well, ok, maybe it could if you really really tried, and came up with a scrolling ascii grid of bullets, but for the most part it just wasn't happening.
Instead, Cassette 50 creators had to rely on other ideas. Like trying to kill you with your own desire to kill!!
Views 84, Upvotes 16  
Release
Inferno Game
25th January 2011
Views 2158, Upvotes 24  
Slow Paced Shooter
26th October 2010
Views 4983, Upvotes 46  
Shooter , Shoot Em Up , Space , Arcade , Remake
12th September 2010
Time to pick a new Jingle.
I'm thinking that Year 3 should be marked, slightly, by tweaking the intro jingle a little, so I've gathered together a handful, and popped them all here.

Views 15, Upvotes 5  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
146 results 0 1 2 (3) 4 5
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