Oops.. More Zelda!
Blog
21st September 2017
I'm now up to "Over 205 hours" in Zelda:BOTW
Views 112, Upvotes 16
Daily Blog
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Gaming
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Switch
Something Stupid...
Blog
2nd August 2017
Developmentsv1.1 of Letter Lattice iOS went live last night, and I tested the game to ensure everything was working as it oughta. Views 15, Upvotes 1
Daily Blog
24th February 2017
It's never too early to rescue a Blocklet or two!
Views 171, Upvotes 13
Release
Friday MusicAL
Blog
24th February 2017
( width="560" height="315" src="https://www.youtube.com/embed/1s4HLfwSH_0" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/sonically-hilly">on SoundCloud) Views 84, Upvotes 16
Musical
Nearly Playable!
Blog
22nd February 2017
DevelopmentsI spent a good hour or so, yesterday, playing Blockman! Views 11, Upvotes 1
Daily Blog
Lazy Jay
Blog
15th February 2017
DevelopmentsI did naff all, yesterday! Views 12, Upvotes 3
Daily Blog
Nearing Completion
Blog
6th February 2017
DevelopmentsI finally decided upon a character for this week's game, and you'll be happy to know it isn't that same weetabix-style character that we've had for the past couple of games! Views 5, Upvotes 3
Daily Blog
The Fractal F'kup
Blog
11th September 2016
DevelopmentsYesterday I thought "Hey, I should try that.." Views 4, Upvotes 1
Daily Blog
Moving On
Blog
31st August 2016
( width="560" height="315" src="https://www.youtube.com/embed/ZoHSy029IYU" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/fanatically-idiotic">on SoundCloud) Views 15, Upvotes 1
Daily Blog
Failing to Tweak
Blog
27th August 2016
DevelopmentsI spent ages working on a multitude of tweaks to SoCoder yesterday, but ultimately they all failed spectacularly! D'oh! Views 5, Upvotes 1
Daily Blog
Slow Progress
Blog
17th March 2016
DevelopmentsA pretty much identical day! Views 11, Upvotes 4
Daily Blog
1st February 2016
DevelopmentsStarting something else! Views 13, Upvotes 1
Daily Blog
14th January 2016
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Socoder Newsletter; Oops.. Missed a week!#247 - Friday 15th January, 20167-338 - Not Much!
Blog
4th December 2015
Daily BlogSlow day.. I think I'm coming down with something!! Views 6, Upvotes 3
Daily Blog
5th October 2015
DevelopmentsI've spent more than enough time on Karl's Tiny Adventure. It's time to stop trying to fix the issue and just get the damn game uploaded. Unfortunately, I'm going to have to do two distinct editions. One for OUYA/Etc and one specifically for GameStick. The GameStick edition will have the music disabled. Views 13, Upvotes 3
Daily Blog
Y7 - D133 : Darkness
Blog
13th May 2015
DevelopmentsYesterday I took some time to create a Choon to go along with the dark lava theme, and although it wasn't exactly what I aimed for, it does fit the gameplay reasonably well. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/205161863&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">Views 9, Upvotes 1
Daily Blog
2nd May 2015
DevelopmentsContinuing with the new edition of SpikeDislike, and I'm still adding basic elements into the engine. I've a whole lot of work to do on the game, including all the graphical styles and things like that, but for now I'm happy that it's totting up the combos in the way it should be. ( width="560" height="315" src="https://www.youtube.com/embed/YIwcx9Gcbfs" frameborder="0" allowfullscreen>> Scoring and Death are now b... Views 12, Upvotes 1
Daily Blog
25th February 2014
The year of Platdude continues, as we head into Platdude's garden to collect all the lovely fruit that's been growing, in this heavily AGameAWeek-ified remake of the classic Mr Do!
<img src="https://AGameAWeek.com/complete/Platdude_in_A_Bit_of_A_Do__20140225A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_A_Bit_of_A_Do__20140225B_thumb.png"> Views 67, Upvotes 14
Release
25th February 2014
Views 1459, Upvotes 36
Remake
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Mr Do
Becoming Anti-iOS...
Blog
2nd February 2014
I love my iOS devices, and I love the iOS Ecosystem.
I also love that iOS has (so far) been the only bloomin' way that I've managed to sell my games in a fruitful manner. (Android sales have been.. *shrugs* Pisspoor!!) In order to get a Monkey-x game onto iOS, I first need to transfer the code to the Mac (Drag 'n' Drop over the network) then recompile with a few choice tweaks along the way. The game then needs approximately 738 different icons, which all look the same, but are margi... Views 10, Upvotes 2
Daily Blog
iOS Productivity
Blog
30th January 2014
When I first bought my iPad, I never imagined the amount of "work" that I'd end up doing on the thing.
The fact is, it's SO much easier to have your iPad on hand, than it is a giant laptop. That's not to say I don't use my laptop. It's pretty much an essential part of AGameAWeek. You can't exactly do your coding on iOS, so the laptop is there for the majority of the things I do, but over the course of the last year-or-so, I've found myself doing smaller bit-tasks on my iPad. I figured I ... Views 6, Upvotes 2
Daily Blog
12th March 2013
Views 1338, Upvotes 31
Fruit Machine
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Slots
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Arcade
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Gamble
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Minigames
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