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107 results 0 1 2 (3)
4th February 2018
I can't remember the last time I added an icon to a Windows game!
.. I'm not even sure if I ever did...!
Views 160, Upvotes 17  
Flappadiddle-doo
4th February 2018
Oh, the joys of having the ability to generate your background from tiles

Views 112, Upvotes 26  
Flappadiddle-doo
4th February 2018
I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.

Views 88, Upvotes 17  
Daily Blog , 2018 Framework , Flappadiddle-doo
3rd February 2018
(YouTube)
Finally got the Bonus Eggs working the way they should.
You can now collect them, flap around with them, and earn extra points by having them with you.
Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around.
Views 22, Upvotes 3  
Daily Blog
3rd February 2018
Scoring's been added to Flappadiddle-Doo, and the new bonus mechanic is integrated to the scoring, but isn't yet added to the gameplay.

Views 88, Upvotes 18  
Daily Blog , Flappadiddle-doo
31st January 2018
Yesterday ended up being much more productive than I intended it to be.
With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.

Views 46, Upvotes 10  
Daily Blog , 2018 Framework
29th January 2018
Planned to do coding, today. And, though I did do some coding, it wasn't anything to do with the Framework!

Views 38, Upvotes 4  
Daily Blog , Wiki
25th January 2018
It began, last night, at about 2am.
*pop*

Views 28, Upvotes 4  
Daily Blog
23rd January 2018
The framework's looking quite stable, but there's no guarantees that it is!
As such, I'm currently thinking of making February a full month of Flappadiddle 2.

Each weekly release will be a slightly more fixed up edition of the game, and hopefully over the course of February, I can build the game up to a decent enough standard, and drag the Framework along with it.
Views 194, Upvotes 28  
Gamedev , Flappadiddle2
23rd January 2018
A familiar set of spikes to dislike, and a nice variable path to follow.
Next will be adding in other objects to play with!
Views 86, Upvotes 14  
Gamedev , Flappadiddle2
23rd January 2018
People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.

Views 47, Upvotes 9  
Daily Blog , 2018 Framework
15th January 2018
Having spent a couple of hours playing Flappadiddle, last night, I wondered what a new version of Flappadiddle might turn out like.
I should probably work on getting the framework up and running before doing that, though..
Views 104, Upvotes 17  
Gamedev
15th January 2018
I spent most of yesterday, once again, trying to get Android to work.

Views 53, Upvotes 3  
Daily Blog
1st January 2018
1. Finish the framework!
This is the biggest item on the list.
I'm currently considering cobbling together a half-assed version so that I can start releasing my first few Windows games.

Views 539, Upvotes 14  
Daily Blog
31st December 2017
I'd like to wish all visitors a very Happy New Year.

May 2018 bring many wonderful things... and maybe a sequel to Flappadiddle!!
Views 21, Upvotes 4  
Daily Blog
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list!
Thanks
As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.

15. Pigeon's Treat


Views 226, Upvotes 21  
2017 Review
27th August 2017

Developments


The replacement game is coming along rather well, although there's not much of a game in there, yet.

Views 97, Upvotes 3  
Daily Blog
26th August 2017
<iframe width="640" height="360" src="https://www.youtube.com/embed/hlw2CP7_RD4?rel=0" frameborder="0" allowfullscreen></iframe>
Tonight I gave Flappadiddle a quick test on iOS.
I've expanded the "ground" on either side, making them slightly taller and wider.
This is where your thumbs will go whilst playing the game.
Views 96, Upvotes 3  
Daily Blog
21st July 2017

Developments


I started a new spreadsheet the other day. Oooh, Excite!!!

Views 71, Upvotes 7  
Daily Blog
16th July 2017
Each week, players send their notes on that week's release.
Let's take a peek at their comments, and share some random thoughts, too!

RSKGames


Initial Thoughts: Looking at the screenshots during the development I felt the game is going to be a fun flying game like "Flapaddidle" but the use of a bird and the background are the only similarities between the 2 games. The gameplay is totally different game. In this game the bird can only fly or dive once per key press no flapping aro...
Views 182, Upvotes 30  
Player Thoughts
15th July 2017
If you eat a Pigeon's Treat,
It could be bad, or it could be sweet.

Views 141, Upvotes 20  
Release
15th May 2017
Regular game reviewer RSKGames has sent his thoughts on this week's game.
If you'd like to do similar, then do!
There's nothing stopping you, and you'll even get your own section in these posts.
You can <a href="https://AGameAWeek.com/0402">Play Flappadiddle here.</a>
Views 41729, Upvotes 41  
Player Thoughts
13th May 2017
A bit of a redux from one of the minigames in the Read Error A collection.

Views 152, Upvotes 20  
Release
13th May 2017

Developments


I played Flappadiddle for about an hour, last night!!

Views 11, Upvotes 1  
Daily Blog
13th May 2017
Views 1857, Upvotes 47  
Platform , Flap , Spike
107 results 0 1 2 (3)
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