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107 results 0 1 (2) 3
20th April 2018
I tried out Flappadiddle again, today, and it was very very broken!!

Views 24, Upvotes 5  
Daily Blog
14th April 2018
Today's challenge.. Can't seem to get colours working. Hmm..

Views 103, Upvotes 20  
Daily Blog , 3ds Homebrew
28th March 2018
So, I scrapped the Sheep Herder engine, and started a new "time trial based" engine instead.
I got a classic Thrust style gravity ship, popped it at the start of the track on the top left of the screen.
Fire for Thrust and then left and right.

Views 28, Upvotes 2  
557
26th March 2018
Quite a busy day, yesterday. Not only did I get the game finished off and posted, I also then tackled a couple of website things that I'd not yet bothered to do.

Views 47, Upvotes 3  
Daily Blog , Wiki
13th March 2018
(YouTube)
Apologies if anyone else is having issues with their virus checker, or other battles to get the game running.
Views 62, Upvotes 12  
Otakupunk
8th March 2018
Flappadiddle-Doo and On A Space Shooting Trail are now both up on itch.io and GameJolt.
The itch.io collection doesn't seem to be too popular, right now, but it'll be interesting to see if interest grows as the collection does.
With GameJolt, there was a lot of excitement with my first couple of games, but then it all died down and went quiet.
Hopefully itch.io turns out to be the opposite?!
Views 32, Upvotes 4  
Daily Blog
27th February 2018
Each time I release a game, the thoughts and comments come rolling in.
Let's take a peek at this week's thoughts.

RSKGames


I find Flappadiddle Doo having the smooth gameplay like its predecessor and the polish found in ''Sheep Goes Right''.

Views 244, Upvotes 31  
Player Thoughts , Flappadiddle-doo
26th February 2018
OK, let's get things kicked off properly.

Views 314, Upvotes 30  
Release , Flappadiddle-doo
26th February 2018
I'm fairly happy that Flappadiddle-Doo is ready to go.
Over the next hour or so, I'll recompile, get all the assets redone, and get things uploading.
Meanwhile, last night was spent watching the 3D Printer printing the second test SoCoder ball.

Views 93, Upvotes 18  
Daily Blog , Flappadiddle-doo
25th February 2018
Been playing the Windows edition of Flappadiddle-Doo for most of the day..
.. Playtesting, honest!!
Had to play through the "World" levels over and over, just to be sure they're doable.
Tweaks yet to be done, include making the "Bonus Multiplier" a bit more obvious. I'm not sure how best to do that, but it'll probably just end up being a star-system or a red/amber/green light thing... You'll know what I did, once it's ready!
Once that's done, I'm going ...
Views 93, Upvotes 20  
Flappadiddle-doo
22nd February 2018
The game's a little closer to release, as I've stress tested all the "Main" levels.

Views 126, Upvotes 28  
Flappadiddle-doo
21st February 2018
Flappadiddle-Doo's main menu now has Worlds 1 to 6 listed, as well as Endless 1 to 6 too.
The unlocks work, the extra characters are in, and everything's golden!
Once everything's up and running, you'll be able to play through and unlock everything as you go.
Hurray!!

Views 96, Upvotes 17  
Flappadiddle-doo
Gah!!! Blog
20th February 2018
The 3D Printer arrived.
I spent most of the day doing the setup.

Views 44, Upvotes 6  
Daily Blog
14th February 2018
First step of adding Story Mode is to add something worth playing for.
There be birds to select!!

Views 85, Upvotes 17  
Flappadiddle-doo
14th February 2018
It's hard to focus on the actual game, when instead I'm spending time fixing all the quirks in the framework.

Views 111, Upvotes 17  
Daily Blog , Flappadiddle-doo
12th February 2018
Seems I've broken a few bits of the framework, this week.
RSKGames has reported that the music seems to stop after a few seconds.
Not quite sure why that might be, but it's definitely something to look into.

Views 66, Upvotes 18  
2018 Framework
11th February 2018
Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.

  • Windows Download
  • Linux Download
  • Mac Download


  • Views 99, Upvotes 21  
    Flappadiddle-doo
    11th February 2018
    Stupid iOS!
    "Alert" says the debugger in XCode.
    And that's all.
    Quite what that means, I've no idea. Could literally be anything.

    Views 108, Upvotes 25  
    Daily Blog , Flappadiddle-doo , 2018 Framework
    10th February 2018
    Plenty of stuff got done, yesterday.

    Views 92, Upvotes 22  
    Daily Blog , Flappadiddle-doo
    World 2! Blog
    9th February 2018
    World 2 will be a bit leafy.

    Views 109, Upvotes 29  
    Gamedev , Flappadiddle-doo
    9th February 2018
    I've spent far too long, this week, trying to get Android and iOS Framework support up and running, but am going to have to leave it for the next few days.

    Views 122, Upvotes 27  
    Daily Blog , Flappadiddle-doo , 2018 Framework
    Rest Day Blog
    6th February 2018
    Yesterday was supposed to be a day full of Mobile-Dev, but instead, I simply spent the day relaxing, and playing an alarming amount of Flappadiddle!

    Views 47, Upvotes 5  
    Daily Blog
    5th February 2018
    Yeay!
    Thanks to all for testing.
    Rychan - I see the hitbox detection has been improved somewhat also which is cool
    A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!

    Views 55, Upvotes 9  
    Daily Blog
    5th February 2018
    If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system.
    Thanks for trying.

    Views 118, Upvotes 25  
    Daily Blog , Flappadiddle-doo
    4th February 2018

    First test!


    We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!

  • Windows Download
  • MacOS Download
  • Linux Download


  • Views 297, Upvotes 36  
    Flappadiddle-doo , 2018 Framework , Experimental
    4th February 2018
    This Tuesday we're kicking things off slowly.
    Each Tuesday through February, I'll be adding to Flappadiddle-Doo, to bulk it up beyond the original concept, and fixing up any quirks in my new Framework along the way.
    But once we hit March, I'll be heading into the regularly unplanned insanity of AGameAWeek.

    Views 310, Upvotes 25  
    Ideas , Suggestions
    107 results 0 1 (2) 3
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