Grrrrdroid
Blog
15th January 2018
I spent most of yesterday, once again, trying to get Android to work.
Views 53, Upvotes 3
Daily Blog
More Damn Backups
Blog
10th January 2018
Yesterday was spent mostly watching a lot of progress bars.
Not a lot I can do when both the MacMini and Laptop are sitting there copying insane amounts of data over to the new NAS drive. Views 57, Upvotes 11
Daily Blog
OK, Now What?
Blog
9th January 2018
iOS and Android are both still missing from my compile-target list.
Yesterday's Mac attempt was (finally!) successful, but the iOS version requires a hefty rewrite of the graphic and input functions from GLFW3 to GLES, because iOS is awkward!! Views 33, Upvotes 12
Daily Blog
Lazy Days
Blog
29th December 2017
Probably should've got back into the swing of coding, yesterday, but spent most of the day playing with my new GPD Win.
Views 34, Upvotes 4
Daily Blog
Backup!
Blog
15th December 2017
My monthly calendar reminder popped up, last night, to remind me to do all of my "full" backups.
Views 39, Upvotes 7
Daily Blog
More Input..
Blog
3rd December 2017
OK, the mouse stuff seems to be working with overscan, now, which is good.
Additionally, the Game Controller code appears to be kinda ok. I've set up the engine/framework/etc to assume all controllers are "The player's input", so I'm going to be doing 1-player only stuff until I can be bothered to faff about with it some more and implement multiplayer controller code! Unfortunately, I don't 100% trust what GLFW3 is telling me. The controller input list here is suggest... Views 51, Upvotes 10
2018 Framework
Done Waiting
Blog
23rd November 2017
I swear, if I see another system update, this week, I'm going to go crazy..
Views 34, Upvotes 7
Daily Blog
Audio - Day Three
Blog
4th November 2017
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality.
Mainly that the thing kept breaking when trying to load too many files. Typical memory leaks and the like were fairly rampant, too. But I've persevered, and I think it's more or less stable, now. Views 58, Upvotes 14
2018 Framework
25th October 2017
Each week, Player's pass their thoughts on the crazy random games I make, and I go over their comments, commenting on their comments.
It's a Comment-o-Rama! If you want to join in. Comment!! RSKGamesOverview: Endless dungeon exploration with huge amount of monsters to kill. All the monsters have escaped from the ''The Dangerous World of Castles''(TDWOC) to inhabit the dungeons.Views 172, Upvotes 20
Player Thoughts
The Box - Part Six
Blog
23rd October 2017
I've given up with Android for now. I'm going to carry on without it, and maybe in the future once I've regrown my hair, I'll be able to pull it out all over again, trying to get the bloomin' thing to work.
Meanwhile.. That'll be it running as a Mac.exe (or whatever a Mac app is, nowadays) Views 35, Upvotes 7
2018 Framework
Breakdown
Blog
16th October 2017
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.
Views 139, Upvotes 5
Daily Blog
Mania!
Blog
16th August 2017
DevelopmentsIn total, I only played about 3hr 50mins of Sonic Mania, yesterday, according to the Switch Parental Control app. Views 72, Upvotes 1
Daily Blog
Playing with Pixels
Blog
27th July 2017
DevelopmentsPixel-based collision detection is all but impossible with Monkey-X, due to the simple issues of rotation and scaling, along with more complicated screen resolution and orientation complications, and then the complete lack of 100% accuracy when it comes to drawing to buffers. (Although that last one is mostly down to Android, which likes to dither any and all images when the screen doesn't quite have full colour available.) Views 106, Upvotes 34
Daily Blog
Back to iOS
Blog
18th July 2017
Each July I have to pay my ?79.00 to keep dev'ing for iOS.
My previous game was SpikeDislike3, which I launched in June 2015. The latest iOS release was (URL "https://itunes.apple.com/app/quadoban/id1258518067">Quadoban... today.) That means I've actually gone 2 whole entire PAID years (2015-2016 and 2016-2017) without releasing a single thing on iOS. Views 16, Upvotes 2
Daily Blog
11th July 2017
Rollyblob has been released, and not everyone's happy.
I thought I should make today's blog a bit of a "How it came to be what it is" tale. Views 49, Upvotes 10
Daily Blog
Carry On...
Blog
13th June 2017
WatchingI watched the UbiSoft E3 conference, yesterday. Views 46, Upvotes 21
Daily Blog
Friday MusicAL
Blog
19th May 2017
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Also available (URL "https://soundcloud.com/alodare/sonically-twilight/">on SoundCloud) Views 60, Upvotes 12
Musical
Slow Spriting
Blog
6th April 2017
DevelopmentsThe new laptop has one fatal flaw.. Views 7, Upvotes 2
Daily Blog
4th April 2017
I've been using SyncToy for as long as it's been available.
Released as one of the .net showcases (IIRC) it basically scans two folders, decides what the latest versions of the files are, and duplicates the two folders with all the latest files intact. (URL "https://www.microsoft.com/en-us/download/details.aspx?id=15155">SyncToy Download) Views 69, Upvotes 1
Daily Blog
3rd April 2017
Shelley's floor is the wrong colour.
Help her paint it all Blue. Views 109, Upvotes 16
Release
Back to Coding
Blog
28th March 2017
DevelopmentsNew laptop's all up and running! Views 18, Upvotes 3
Daily Blog
25th March 2017
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Yesterday's large v3.0 KORG Gadget update brought along with it the ability to record audio, and since I tend to always attempt at least one new track with each new feature.. That mea... Views 12, Upvotes 1
Daily Blog
Friday MusicAL
Blog
24th March 2017
( width="560" height="315" src="https://www.youtube.com/embed/Ohe666fjaV8" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/sonically-learning">on SoundCloud) Views 75, Upvotes 17
Musical
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