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15th September 2020
Right, I'm just going to say "Game Ready!" and worry about my cache later... (today!)

Views 99, Upvotes 6  
Daily Blog , Browsercade , Cache
Worth It Pixelart
#2062 - 23rd August 2020
Views 64, Upvotes 8  
Mining
D'oh! Pixelart
#2035 - 27th July 2020
Views 67, Upvotes 10  
Digging
7th July 2020
As I continue to build up this (next) week's Browsercade game, I keep finding myself digging my heels in.

Views 145, Upvotes 4  
Daily Blog , Grumpy
5th June 2020
If you're a fan of the Shoebox of Games, the latest Nintendo Switch release "51 Worldwide Games" might be right up your alley.

Views 65, Upvotes 5  
Gaming
3rd March 2020
Michael Fernie emailed yesterday to tell me that Gamepad support wasn't working in the latest Browsercade game.
Bah..

Views 27, Upvotes 2  
Daily Blog
Unloading Pixelart
#1758 - 24th October 2019
Views 47, Upvotes 15  
Moving
Amiga Day Blog
22nd August 2019
Spending today playing with Amiga things.

Views 37, Upvotes 7  
Daily Blog , Mods
Still Digging Pixelart
#1291 - 14th July 2018
Views 59, Upvotes 15  
Gardening
Just Digging Pixelart
#1290 - 13th July 2018
Views 65, Upvotes 16  
Chore , Gardening
4th July 2018
As I continue my trek through all the old blog posts, fixing up links and tracking down old images and things, I've noticed a rather worrying thing.
Any and all quotes, from old blog posts, seem to have completely vanished from the database.
I'm digging through old archived SQL backups, but I can't seem to find the quotes.

Views 480, Upvotes 17  
Blog Fixing , Web Dev , Wordpress
Spread Blog
11th June 2018
I've often wondered about stats like this, so today I built a quick little took to make a little stat list for me.
(55%) 499 3DSBrew
(17%) 158 Windows
(14%) 132 Linux
Views 93, Upvotes 7  
Daily Blog
5th April 2018
I've been trying my best to work on the car racer thing, but after the past few days of tweaking the 3DS Homebrew stuff, the racer's certainly been neglected.

Views 30, Upvotes 6  
Daily Blog , 557
10th March 2018
Today I have to look into re-integrating the WordList functionality into Monkey for the purposes of the Scrabble Scoreboard I made yesterday.

Views 86, Upvotes 27  
Scrabble Scoreboard
13th February 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.

Views 68, Upvotes 16  
Daily Blog , 2018 Framework
11th February 2018
Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.

  • Windows Download
  • Linux Download
  • Mac Download


  • Views 109, Upvotes 25  
    Flappadiddle-doo
    12th December 2017
    I started the rewrite of the controller code, last night.
    Digging deep, I realised I could probably reuse quite a lot of the old code, since the engine already grabs Joystick data each frame, as well as using a bunch of good-old fashioned numbers to do a lot of the legwork.

    Views 40, Upvotes 12  
    Daily Blog , 2018 Framework
    5th October 2017

    Developments


    The menu's now working, and the absolute basics of the world functions are in place. The game now runs about as well as it did the last time I made it!!
    Today will be about designing more themes and adding new obstacles, as well as hopefully adding a choon or two.

    Views 72, Upvotes 5  
    Daily Blog
    27th August 2017

    Developments


    The replacement game is coming along rather well, although there's not much of a game in there, yet.

    Views 97, Upvotes 3  
    Daily Blog
    5th August 2017

    Developments


    Lots of work on SoCoder, yesterday, but .. Not a lot to show for it.

    Views 32, Upvotes 1  
    Daily Blog
    Next..!! Blog
    17th July 2017

    Developments


    Currently a bit of a blank canvas.

    Views 69, Upvotes 1  
    Daily Blog
    20th June 2017

    Developments


    Last night's final set of uploads was done about 11pm, in an attempt to fix up a few "quirks" which had arisen during my battles with the level generator.

    Views 9, Upvotes 1  
    Daily Blog
    18th June 2017

    Developments


    I'm getting near to the goal, now.
    The game seems to have a good feel, and I spent about 20 minutes last night ensuring that every single one of the 81 (9x9 grid) levels would generate without any crazy array-out-of-bounds errors.

    Views 10, Upvotes 1  
    Daily Blog
    Memories Pixelart
    #812 - 22nd March 2017
    Views 55, Upvotes 15  
    Boxes
    Painting Blog
    22nd March 2017

    Developments


    Spent most of yesterday working on a new game.

    Views 342, Upvotes 5  
    Daily Blog
    19th January 2017

    Developments


    Not an awful lot of productive coding done, yesterday.

    Views 23, Upvotes 4  
    Daily Blog
    15th January 2017

    Developments


    I *think* I've solved my baffling audio issue, but will have to wait for TeamOUYA to review it, first.

    Views 24, Upvotes 1  
    Daily Blog
    75 results 0 (1) 2
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