26th July 2009
I started a game, today.
It was going to be a nice maze thing, but..
Well, I attempted to do it in 3D, and as you're probably well aware, I can't really do things in 3D!
It all went pair shaped!
21st July 2009
Nice and big, specifically in the title, so as not to get ANYONE excited!
I will be VERY surprised if anyone gives a rats ass about this week's .. um.. "game".. but here it is anyway.
"Made for my cookie", although it's not a cookie anymore.. it's a viewty.. this J2ME Java App will allow you to play along with a real-world game of scrabble.
See, lately I've been playing a LOT of Scrabble.
I bought a ??40 "Scrabble 60th Anniversary Edition" set, thinking it's be al...
19th July 2009
I can't believe I've still not finished this yet!
Seems that, no matter how much work I do on this game, it's still not quite done.
This week, I finally decided on the complete "Not Chance" and "Not Community Chest" card selection. 12 of each, ready and waiting in the engine.
Next, I added all those lovely patents.
13th July 2009
This week's Wednesday Workshop (#209) asked us to create a game with some kind of Gravity.
7th July 2009
Not much this week, or at least, not as good as Microbes anyway!
I decided to redo Raining Bombs, from a few weeks ago.
The last one was for my Cookie phone, (which has since become a Viewty phone) and this one's for Windows.
30th June 2009
A simple game, this week, but one that's already evolved quite a bit.
As I mentioned the other day, I actually got this game done earlier on in the week, and it was quite a bit of fun even then.
Since then, I've updated it a couple more times, and now it's even better than it was! woot!!
26th June 2009
Yesterday turned out rather well.
I actually coded a complete game, from start to finish, logo, audio, everything, yesterday.
It's pretty good, and will be our AGameAWeek come Tuesday. (Because, if I posted it today, there'd be nothing to post on Tuesday!!)
Look forward to more shootyshooty stuff!
23rd June 2009
Well, not all suck.
Let's take a quick run through my week, shall we?
Posted last week's game, got prepared to work on PatentWars some more.
17th June 2009
Last Wednesday I started a new project, it's since gotten out of hand and I need some ideas to help bring it all to a close.
Let's start from the top.
Over at the MyLGCookie forums, someone asked if there was a nice touchscreen Monopoly.
As usual, Jay jumps in and says "Yeah, that'll be nice and easy"
16th June 2009
At the start of this week, I completed a nice quick game of Atoms for my phone, so here's that..
It's a classic Amiga PD game from many many years ago. Tap to place an atom, place too many to explode them, capture all the tiles you can.
Simple gameplay, but lots of fun!
9th June 2009
I've about 20-odd projects on the go, this week, so you'll have to excuse the lack of blog entries, and even a decent AGameAWeek game.
Most of this week was spent trying to roll a dice! (die, whatever)
I figured that, with 4 frames per roll, I'd need around about 200+ frames of animation.
I tried to work out all the animations, and it drove me crazy!
1st June 2009
OMG! It's a Trial Edition!! WTF!? Demo! ARGH!!!
Actually, I've not finished yet.
But rather than skip out a week of AGameAWeek, I've decided to release a quick Trial edition.
In this version, you must guide Platdude through 11 classic JNKPlatDS08 levels.
30th May 2009
Things are coming together quite nicely.
The game's managing to build up in it's nice 2D environment, and so far none of the 3D stuff's killing the PC.
I should probably point out that certain levels will obviously become a bit TOO complex for older systems, but for the most part even my Celeron's managing to cope. Roughly!
It goes crazy if you build a whole level of ladders, but other than that, it's fine
29th May 2009
Just a quicky, this week, as I know the spam is spam!
But there were still a couple of oddities that stuck out.
My Amazing Weight Loss Story writes...
Thanks for writing, I truly liked reading your most recent post. I think you should post more often, you obviously have talent for blogging!
27th May 2009
I made a start on this game a few days ago, and things seem to be progressing at a decent enough rate.
The basic gameplay engine is in there, now. The test level (200x50 blocks) loads, platdude can run around, grab onto bars, jump around and use ladders. He can also work plungers and have the blocks open and shut accordingly.
So, that's all nice!
26th May 2009
Another nice subtle title for Google to pick up, along with the odd sprinkles of text within.
Last time we posted LG Cookie KP500 Java J2ME Free Games to Download *cough* we had the following 3 games.
25th May 2009
I'm a calm person.
I will happily settle with what I've got, and be glad that I have it.
I don't own a copy of Flash, I can't afford it, and I'm not going to steal it.
So I carry on making games in Blitz, and whatever else I can get my hands on.
25th May 2009
Like Electronic Arts, my game titles are becoming ever more complex, with themes and years being added on, in an ever expanding way.
No matter, it's still only 12 characters long, so that's ok
Yesterday I made a decision that might break up AGameAWeek for a few weeks.
I don't seem to have nearly enough time, recently, so I'll pad things out a bit, and work on a lengthy project.
(Although, if it helps, I worked on a bunch of M...
20th May 2009
Today I start a new feature, mostly due to 2 odd posts in my spambin.
1. Invispnib writes..
Should they even be there? Please comment on this video clip. I don't think Robert Cooper or Brad Wright would ever let these two ever have any serious part on Stargate Universe. Well maybe the brunette???
The link in question
19th May 2009
I'm not really sure if this is good, to be honest, but here it is anyway..
BlitzBasic Sourcecode included.
18th May 2009
I haven't started it yet!
This week's Wednesday Workshop (#201) asks us to create a game within a 3 hour limit.
Looks like I'm aiming for that, then!
13th May 2009
Occasionally, I like to jot down my current doings. It helps keep track of projects, and ideas, and sometimes getting a bit of feedback helps.
So feel free to do that!
Since I got my latest phone (an LGCookie) I decided to get back into Java coding... Except, without that horrible Java bit.
12th May 2009
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters.
I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit.
In order to squeeze all that into 2000 characters, I opted for simpler mouse movement, and few other bits and pieces.
Then I figured, what the heck, and decided to make it a wee bit bigger for AGameAWeek.
Guide the worm through the maze, grab the circles, av...
5th May 2009
Is that title subtle enough for Google, d'you think?
This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
Sorry folks, this week's AGameAWeek is entirely Java based.
2nd May 2009
Stupid spambots are taking the smeg, so I've added a fake captcha thing to see if it does anything.
Like it says, just ignore the thing, and it'll ignore, too.
30th April 2009
My cookie work's kicking off, now. With a fully working keyboard, and sprites flying around the screen, I'm ready to start building games.
I've a few games in mind and am hoping to get some work done during the week.
But what does that mean for AGameAWeek?
28th April 2009
With all the time spent playing around with Java and MidletPascal, this week, along with the time spent on H~S~R, we seem to have hit a bit of a low point.
Still, no matter, here's a "fun" game!