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2nd July 2015

Developments


It's been about a week and a half since SpikeDislike3 appeared on Android and iOS.
In the space of just over a week, it's managed to do "fairly" well on iOS, and has sold over 100 copies. True, that's not amazing, but at least it's something, and it's great to know that at least 100 people still enjoy good gaming!
Meanwhile, on the Android side, the game has now sold 12 copies. Of those 12, at least one was a pirate, and that copy ended up being splashed over every ...
Views 11, Upvotes 5  
Daily Blog
1st July 2015

Developments


For all that I've done over the years, I rarely get noticed. I'm ok with that, but other people see "Made LOADS of games, never got noticed" as some kind of terrible failure.
Instead, I see it as just a fun little hobby, and I continue to do what I do because I still get enjoyment from it, after all these many many (many!) years.
Recently, somebody stumbled onto my site. I'm not sure how, whether it be via my GameJolt archive, or something to do with SpikeDislike3,...
Views 32, Upvotes 1  
Daily Blog
30th June 2015

Developments


Hurray!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/06/SD3_036.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/SD3_036-1024x597.png" alt="SD3_036" width="604" height="352" class="alignnone size-large wp-image-4799" />
An old favourite returns..
Yesterday, I managed to get three themes into the game. Three!! Well, technically one of those was that horrible nasty brightly coloured mess,...
Views 8, Upvotes 2  
Daily Blog
29th June 2015

Developments


As I continued, for a ludicrous amount of time, to fiddle with theme #16 yesterday, I found myself finally getting around to tackling a second new theme.
Over on the TouchArcade forum, (URL "https://forums.toucharcade.com/showpost.php?p=3583882&postcount=17">Coolpepper43) suggested doing a Psychedelic theme, and so I attempted to do that.
To say that the theme ended up as a tragic mess of nastiness would be a bit of an understatement.
I mean, don't get me wr...
Views 20, Upvotes 4  
Daily Blog
28th June 2015

Developments


One of the new themes sees me playing a bit more with Monkey's Skewing. The Transform and Matrix commands let you do some weird things with sprites. I never bothered to use them in the past because it's generally hard to pull off a good effect with them, that doesn't just look like you're pissing about with fancy effects! But during SpikeDislike3 I decided to experiment with it a little.
You can see it used best in the Pseudo-3D theme. No 3D is used, and only simple ske...
Views 19, Upvotes 7  
Daily Blog
27th June 2015
SpikeDislike3 is getting a lot of attention, around the net, so I thought it'd be nice to keep a In-The-Media Page all about it's journey.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/06/SD3_15Themes.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/SD3_15Themes-1024x768.jpg" alt="SD3_15Themes" width="604" height="453" class="alignnone size-large wp-image-4790" />
(URL "https://itunes.apple.com/app/spikedislike3/id100127786...
Views 3, Upvotes 0  
Daily Blog
27th June 2015

Developments


I really should be getting back to Boxsplosions, but watching SpikeDislike3's journey through the AppStore has been so much fun!!
Yesterday, (URL "https://twitter.com/craiggrannell">@CraigGrannell) posted a glowing review over at (URL "https://www.pocketgamer.co.uk/r/iPad/SpikeDislike3/review.asp?c=66176">PocketGamer.co.uk)
(URL "https://www.pocketgamer.co.uk/r/iPad/SpikeDislike3/review.asp?c=66176"><img src="https://AGameAWeek.com/wp-content/uploads/2015...
Views 18, Upvotes 8  
Daily Blog
26th June 2015

Developments


By now I should be mostly done with Boxsplosions, but unfortunately, and yet again, I've found myself wasting the day away doing not much more than SpikeDislike3 things!
.. and a lot of that has been playing!
Alarmingly, Rychan has been reaching amazing heights on the GameCenter scoreboards, easily slaughtering most of my best scores. Of course, I'm all too aware that people are much better at SpikeDislike than I am, but to see such HUGE scores shows just how compel...
Views 2, Upvotes 0  
Daily Blog
25th June 2015
One month, Three games!? Sure, why not!!
It might not be "AGameAWeek" but getting 3 games onto iOS in a month is still a pretty decent achievement, especially when they're all nice and big.
As you might know, my old MacMini (from 2010) was starting to rot away due to lack of use.
This month, knowing that SpikeDislike3 was due to arrive, I attempted a quick test compile, and.. well.. it didn't go very well.
Views 15, Upvotes 1  
Daily Blog
25th June 2015

Developments


I honestly never considered the time it takes to restart a level in SpikeDislike3 to be all that much. If nothing else, it gives you a second to stop, breath, and prepare for the next attempt.
But bloody hell, the number of people asking for a "Quick Restart", is MENTAL!!!
Yesterday I spent a good number of hours rejigging the way the saves work, and a lot of other things necessary for the new "Quick Restart" to work properly. (Previously the saves only saved when ...
Views 8, Upvotes 2  
Daily Blog
24th June 2015

Developments


After a good 28'ish hours, the game appears to be picking up pace. Hopefully the pace will stay up for some time, and not peter out in the way that most of my games tend to do!
First day's sales (keep in mind that Day One was only about 4 hours) was 9 whole sales.. oooh!
Day two's not shown up in my stats, yet, as it's too early in the day for that sort of thing. Apple's timezones and schedules are all over the frickin' place!! One day starts at one point, and end...
Views 9, Upvotes 0  
Daily Blog
23rd June 2015

Developments


HURRAY!
After 20 (TWENTY!) days in review, SpikeDislike3 is finally available on iOS!
o/yeayo/
Views 20, Upvotes 3  
Release
22nd June 2015

Developments


Oh, boy, did I sleep, yesterday!!
Saturday night was FAR too hot, and I couldn't settle at all. I spent most of the night lying in bed, listening to music and not achieving anything at all. Sleep wise, I got around about 2 hours total, leading to a very very sleepy Sunday!
Suffice to say, Sunday I got NOTHING done.. Nothing at all, except for sleeping.
Views 4, Upvotes 1  
Daily Blog
21st June 2015

Developments


I'm still fiddling about with the level generator for the new Boxsplosions game. Currently it's coming up with either of two level styles.
Either the arena a HUGE and has one or two targets to hit, thus leading to a huge chasm where not much happens, or it's generating a teensy tiny level that's completely flooded with millions of little bloody targets, which completely kills any sort of gameplay mechanic.
It's going to be hard to get it to balance that out, without...
Views 61, Upvotes 3  
Daily Blog
20th June 2015

Developments


Further rejections, this month, as a game gets rejected from yet another format. I'm not going to give them the publicity of a good rant, but suffice to say they rejected Invisible Munky 2 because, within the End Credits, I bothered to thank the people at OUYAForum.com, who helped me when I needed to test the game's physics.
( width="560" height="315" src="https://www.youtube.com/embed/Y-Oi5a8TTuU" frameborder="0" allowfullscreen>Views 24, Upvotes 3  
Daily Blog
19th June 2015
Right in the midst of "AGameAWeek Meets iOS Month", with SpikeDislike3 (hopefully) incoming, and two other games already out, and ...
well..
I'm having a teensy tiny problem with iTunesConnect.
Usually, at the bottom of a game's info-page, is a little "Request Promo Codes" link, which you click on to get promo codes for that game, that you can then send out for promotional reasons.
Views 10, Upvotes 1  
Daily Blog
19th June 2015

Developments


Hurray! Another week, another iOS release.
This week, ChuckABall shows up in the AppStore, and people go CRAZY for it!!
..
Views 11, Upvotes 0  
Daily Blog
18th June 2015

Developments


Yesterday's doings.
Boxsploding
I continued work on Boxsplosions, and got a nice new control scheme up and running for touchscreens.
Views 14, Upvotes 1  
Daily Blog
17th June 2015

Developments


A whole lot of yesterday seemed to vanish just as much as the day before.. I now realise, of course, why this is..
I recently started playing the iOS game "Fallout Shelter", which is a spin-off of the Fallout franchise, in which you need to build, organise and maintain a fallout shelter.
The game works a lot like Sim-Tower, and is "Free to Play", but not in a terribly horrific "F2P/IAP" style. It's fair, and it's nicely balanced. The IAPs are there if you want th...
Views 4, Upvotes 0  
Daily Blog
16th June 2015

Developments


.. Did I do ANYTHING yesterday?!
I'm really struggling to come up with anything that I actually did.
Urm..
Views 6, Upvotes 1  
Daily Blog
15th June 2015

Developments


So, I suppose I'm making a new version of Boxsplodings, then..
I spent most of yesterday coming up with a nice Arena-Generator.
It took a while to get the feel "just right", but it seems to be coming up with nice enough shapes.
Views 9, Upvotes 0  
Daily Blog
14th June 2015

Developments


With SpikeDislike3 out the door ('ish), ChuckABall ready to relaunch (chuck?) and Invisible Munky already getting played by at least one person, it's time to think ahead to what project comes next.
For a while, I've been wondering if I should attempt a newer edition of (URL "https://AGameAWeek.com/GameList.php?ShowJust=325">Boxsplodings).
It's a fun little game, but was quite limited by the number of levels and how they were organised.
(URL "https://AGameAWe...
Views 25, Upvotes 4  
Daily Blog
13th June 2015

Developments


Here's how today should've been going.
"Woohoo! Yeay! SpikeDislike3! YIPPEEEEE!!!"
Here's how today's going..
Views 84, Upvotes 2  
Daily Blog
13th June 2015
You want dislike!?!
Here's your dislike.
Apple have just rejected SpikeDislike3 because within the keywords metadata, I listed both SpikeDislike and SpikeDislike2.
I'm sure if I'd've called my game "Super Angry Candy Saga Warrior Crossy Flappy Bird" then that'd be fine, but got forbid I actually try to include the titles of previous editions of the very same game, MY GAMES, within the metadata of my own frickin' game.
Views 5, Upvotes 1  
Daily Blog
12th June 2015

Developments


Aaah, iTunesConnect.
When Invisible Munky 2 launched, the other day, I noticed something odd in my iTunesConnect pages.
Where there's usually a "Request Promo Codes" link, there was none.
Views 15, Upvotes 2  
Daily Blog
11th June 2015

Developments


After a game's release, half the fun is watching the aftermath, and scrawling the internet for comments.
On this occasion, however, I pretty much know what's coming.
Invisible Munky 2 isn't a game that I'm expecting to be popular, or fondly remembered, (it hasn't thus far, anyway..) so any comments and feedback will be minimal.
Views 8, Upvotes 1  
Daily Blog
10th June 2015

Developments


Well it's about sodding time!!!
After just over a week and a half, Invisible Munky 2's finally gotten through Apple Review, and is now available on the AppStore.
Unfortunately, for some bizarre reason that I've not yet tracked down, the "Promo Codes" button appears to be completely missing from iTunesConnect.
For this game, I was hoping to dish out a few promo codes to folk with different devices, to ensure the game runs as it oughta on those iPhings. Due to m...
Views 10, Upvotes 1  
Daily Blog
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