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error_log Blog
30th May 2018
It seems that if you have a .php file inside a folder, then it gets its own error_log file, meaning all this time I've been having a little error log grow inside an old abandoned folder, because I forgot it had a broken .php file in there! .. Oops!!
Views 74, Upvotes 11  
Daily Blog
29th May 2018
Spent most of today trying to find the right feel for the controls. I'm still not 100% happy with them. Although they feel ok with the tapping of keyboard keys, they feel totally wrong when trying to play with a DPad, which is odd, because I tend to think of those two things as being very much the same thing. Anyhoo, other than that, the game seems to be coming along nicely, although I've yet to add anything new into the mix. I'm currently trying to think of interesting ways to add a bit m...
Views 98, Upvotes 18  
564
29th May 2018
The gameplay fits nicely into multiple screen resolutions, but what do I do about the main GUI?
Views 87, Upvotes 14  
Daily Blog , 564
28th May 2018
Boy, it's not fun trying to doodle a bunch of mazes for Blockman games. I HOPE that I'm sticking with the current 25x15 maze size, because having to remake all these maps would drive me slightly crazy.
Views 81, Upvotes 14  
Daily Blog , 564
27th May 2018
Going through my list of "games I probably should do using the new C++ Framework".. I should probably do something a bit like this.. Thoughts?! I think I'll strip it back to the original "just a plain puzzle game" mechanic, and then see where I can go from there. Possible titles : Blockman Gets Retro, Blockman Gets Classic, Blockman Gets Deluxified... *shrugs*
Views 35, Upvotes 7  
Daily Blog
27th May 2018
After every game's release, the influx of feedback is intense! Let's see what @RSKGames thought of this week's game. @RSKGames Overview: A fun little endless side scroller with lot of jumping and endless supply of enemies.
Views 237, Upvotes 60  
Playerthoughts
27th May 2018
I'm not 100% sure about those trees...
Views 135, Upvotes 42  
Daily Blog , 2018 Framework , 3ds Homebrew
26th May 2018
Have a super squashing time.
Views 267, Upvotes 31  
Release , 563
26th May 2018
Whilst rushing to complete this week's game, I found myself with less than an hour's battery remaining. I quickly opened up two virtual boxes, Linux 32 and Linux 64, and rapidly compiled both versions of the game. I then compiled the Win edition, and 3DS, too. Then I opened up the Mac via Remote Desktop, only to find it wanting to do a bazillion updates. My laptop's now on charge, the Mac's busy doing updates, and I'll finish everything off, later. Bah, humbug!! Game releases l...
Views 28, Upvotes 7  
Daily Blog
26th May 2018
You know you've made far too many games when you struggle to come up with a title for your newest game, and end up with...
Views 57, Upvotes 13  
563
26th May 2018
A nice cool night, with oodles of rain outside. Aaah, normal Bolton weather has returned. That's my first proper lie-in since this summer-spell hit, a couple of weeks ago. A nice long sleep, and I'm now wide awake and ready to take on the many thing that I have planned! Today's checklist [X] Game Title [X] Screenshots [X] Icon [ ] Compiles [ ] Uploads That's the plan, let's see how far I can get!
Views 25, Upvotes 8  
Daily Blog
25th May 2018
Everything's now nice and playable. It's a little bit difficult, but nothing you can't master with a little practice. Todo-list contains things like giving the game a name. I'd like to retain the "Fiery Fourth" name that Eikon started, but there's very little "Fiery Fourth" remaining in this game, if I'm honest!! ... And yet... So, title, then the usual screenshots, compiles, etc. The game should hopefully be finished and ready to go at some point tomorrow, but I might hol...
Views 97, Upvotes 18  
563
25th May 2018
OK, now I'm really confused!!
Views 81, Upvotes 18  
Daily Blog , 563
Greenery Blog
24th May 2018
Added a bit of greenery to the background, this morning, but had to rejig a bit of the 3DS's code so that the scaled-up sprites looked nice and "Nearest Neighbour", instead of .. Like they did an hour ago!! Pixel scaling FTW! I'm going to have to add a trail to the player, though. It's extremely easy to lose track of where you are, when it all gets hectic. But, yeah, looking good
Views 51, Upvotes 12  
Daily Blog , 563
24th May 2018
This week's game now has audio, as well as oodles of death.
Views 80, Upvotes 16  
Daily Blog , 563
23rd May 2018
There's a nice new pool game available on iOS by @helvetica called Pocket Run Pool. (.com) People keep asking me on Twitter what it's like, because apparently I'm some sort of super-picky gamer when it comes to Pool games. My thoughts are that it's a really nice and fully formed "Ball" engine, that feel superb, and doesn't have of the annoying things that I usually tend to pick at when playing a Pool game. It's almost as if @helvetica's been reading my many rants about rub...
Views 144, Upvotes 9  
Daily Blog
23rd May 2018
Blockman Gets "Something" Spike Dislike JNKPlat 2018 Three classic AGameAWeek games that I really think should exist on the 3DS, more than anything. An Alien Deathmatch would be nice, too
Views 43, Upvotes 14  
Daily Blog
22nd May 2018
I've spent roughly a decade working in multiple scales, resolutions and ratios. I've dealt with Android, with it's 57,000 different possible resolutions. I've handled iOS with portrait/landscape orientations. I've coped with Windows with a bazillion different possible window sizes.. But 3DS, with one single screen resolution!?! AARGH!!!
Views 340, Upvotes 37  
Daily Blog , 3ds Homebrew , 2018 Framework
21st May 2018
Today's been a bit of a crazy day of maths, as I wrangled the numbers in order to get things to look vaguely accurate onscreen. The player's no longer colliding with the floor correctly, but at least now the little squishable creatures are all behaving like they should. Next to be added, a few powerups!
Views 79, Upvotes 10  
563
21st May 2018
A lovely salad for dinner, but a single slice of cheese was enough to kick off a killer migraine!
Views 136, Upvotes 24  
Daily Blog , Health
20th May 2018
All 3DS games have been recompiled, today, so they all now feature the most recent version of the framework, and are bundled into cia/3dsx packages. Roland Eats a Stale Biscuit now has working music, On a Space Shooting Trail lets you fly further into deep space, and a couple of other minor fixes have been made along the way. Enjoy, hacky folk!
Views 38, Upvotes 6  
Daily Blog
20th May 2018
Again, Jay?! *tsk* Lazy Jay...
Views 51, Upvotes 7  
Daily Blog
19th May 2018

Patreon.com/Jayenkai

You've probably not noticed, but the "Donate" button that was on the far right of the main menu has changed back into a "Patreon" button. Last year, after the whole "Charging Patreons extra" business, I mostly abandoned the thing, removed all the links, and said "Sorry guys, no point in this" to the 3 Patreon subscribers. They've stuck with me, though, and so I figured it was probably about time I started to give back a little something extra. Today I've p...
Views 88, Upvotes 7  
Daily Blog
19th May 2018
Can I get an entire game up and running in just a short couple of days? Only one way to find out!!
Views 97, Upvotes 12  
Daily Blog , 563
Nope.. Blog
18th May 2018
I'm still jumping between two projects, but neither one feels good and gamey. I think I'm going to scrap this week, and just restart something entirely different, instead. Bah, humbug.
Views 53, Upvotes 7  
Daily Blog
18th May 2018
I can't seem to get anywhere on this weeks game, as my mind is leaping between two different ideas.
Views 68, Upvotes 13  
Daily Blog , 562
17th May 2018
This morning's a newsletter day, so that all needs doing first, but then I'll be heading into the game and trying to figure out exactly what style it's going to take. I'm fairly sure I can get some kind of gameplay working for this week's game, but it'll be a case of finding the right balance between what the level generator can come up with, and the way the player controls.
Views 54, Upvotes 7  
Daily Blog , 562
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