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16th August 2010
Kept the random title.. It'll do! Not sure if it works better as "Kee, Bo and Ard", or just "Kee Bo Ard", but either way, here we have it! Kee, Bo and Ard must all be guided through the maze. They have to collect all the pickups, and once they're all done, you can progress to the next level. <a href="https://AGameAWeek.com/complete/Kee_Bo_Ard_20100817B.png"><img src="https://AGameAWeek.com/complete/Kee_Bo_Ard_20100817B_thumb.png"></a> Hit Z/X to switch between character...
Views 115, Upvotes 12  
Release
15th August 2010
Ah, back to the old routine! I had promised a new Sheriff Munky game, this week, but I think it's got the lurgy! Every time I touch it, it brings horrible memories of the past couple of week's deadness, and I can't seem to get on with the game. So, this morning, I happily scrapped it, and started work on a completely different project. If you've played Sensitive <a href="https://spinalcode.co.uk/">(Spinal made a nice DS one)</a> you'll recognise this game. <img ...
Views 31, Upvotes 10  
Daily Blog
9th August 2010
Last Sunday I had the worst migraine I've had in ages. Ack!! For the rest of last week I felt mostly drained, not much energy, and I haven't really done too much of anything. This weekend I think I just plain gave up and have spent about 48 hours asleep!
Views 45, Upvotes 9  
Daily Blog
5th August 2010
Authentic Kaizen ((URL "https://PixelProspector.com">pixelprospector.com), ideaman behind NeonPlat) has sent a few new game ideas. Some are short and sweet, but the most tempting one feels like it needs a little care and attention. I feel like I want to do something with it, but am struggling to come up with a way to compress it into a week's worth of code. I think, what I might actually do, is leave it a few weeks. Once I hit the 52nd week of year 2, and another whole year's worth of games, I'll b...
Views 27, Upvotes 8  
Daily Blog
3rd August 2010
Incase you hadn't heard already, I released my first iPhing game, last Wednesday night. This week, I'm releasing the Win/Lin/Mac testbed version of the very same game. Think of this as a promotional item, of sorts, but also as a "Let's try new things" ideas edition. <a href="https://AGameAWeek.com/complete/Cardagain_20100803A.png"><img src="https://AGameAWeek.com/complete/Cardagain_20100803A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/Cardagain_20100803B.p...
Views 124, Upvotes 11  
Daily Blog
Cardagain Game
3rd August 2010
Views 2497, Upvotes 42  
Puzzle , Cards , Memory , Simon , Concentration
31st July 2010
This wasn't planned, but I'm pissing about with Cardagain again! So, I might as well kill two birds with one stone. I've spent a few hours rebuilding my original BlitzMax version of Cardagain, and I'm going to add a few test bits and pieces onto it (to see what does/doesn't work) before then transferring them back over to the iPhings. Meanwhile, I can post that nice new super-hi-def Cardagain here, and you guys can all play it. That'll be Tuesday's game, and it'll also be the thing taking up all my ti...
Views 65, Upvotes 9  
Daily Blog
29th July 2010
I'll post Mac and Linux editions of this tomorrow, but I just want to make sure it's working for all the PC Peeps first.. <a href="https://AGameAWeek.com/complete/MICROBE2_20100705.zip">Here's a rerelease of Microbe2</a>, with ONLINE SCOREBOARDS!!! And those keyboard controls that everyone apparently wanted.. Lemmie know how it goes! Ta
Views 52, Upvotes 10  
Daily Blog
29th July 2010
In true "Better late than never" style, Apple got their act together exactly 7 days after I uploaded the game. That might be fast for a massive company like Apple, but it's a long long time in the world of AGameAWeek! No matter, the game's up and running, and you can buy it at the AppStore for 59p! Bargain! Now that I know I'm not breaking things, I'll be having a wee bit more fun with the iPhings, but worry not. AGAW will still be here, and I'll still be making plenty of freebie games for you. No...
Views 53, Upvotes 7  
Daily Blog
26th July 2010
Awww.. A missed week. They're quite rare, nowadays, but there we go. If Apple could get their act together, I could've said "Y2:W48 : Cardagain iPod", but.. guess that's not happening any time soon. Nearly a whole week since I submitted my game, and still no feedback at all. SUCKS.. So, what HAVE I been doing this week?
Views 34, Upvotes 10  
Daily Blog
25th July 2010
Nuffin'! Or, rather, I've nothing planned at all. It's Sunday morning, I've not started a game and I have no ideas. ... or at least, nothing that can be done in the next few hours, anyway. Maybe I will, maybe I won't, but I probably won't. I already said the other day that I'd be taking this week off, to handle all the Highscore stuff, but that idea kinda exploded in size, in my head, and is now (probably) going to take a lot longer than planned. Stupid ideas, need to put a lock on my brain!! ...
Views 64, Upvotes 11  
Daily Blog
23rd July 2010
Although, I did say that last week, too! Never mind.. Read inside for techy stuff!
Views 43, Upvotes 9  
Daily Blog
20th July 2010
Looking at the stats, either everyone decided to leave when I released NeonPlat (Why?!) or folk started to get upset when I mentioned my attempts at iPhing Development. I'm not sure which, but there's certainly been an awkward shift. So, I'm going to split things up. Even though my iPod Development won't be "AGameAWeek" (or at least, not for a long long while) I've still decided to call my new site AGameAWeek iDev. Because, what the heck, that's my brand now! I might as well s...
Views 46, Upvotes 8  
Daily Blog
20th July 2010
This week's game came out a whole lot better than I'd expected it to. It's still not fantastic, but given that the game only just started to fall into place yesterday, it's not turned out so bad. <a href="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720A.png"><img src="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720B.png"><img src="https://AGameAWeek.com/complete/Ch...
Views 139, Upvotes 22  
Release
20th July 2010
Views 3669, Upvotes 31  
Sim , Tycoon , Train , Loco , Really Hard
19th July 2010
Still no name for the train game, so it's currently named "Jay's Train Game"! silly name! It's a bit more gamey, now. Some sort of cross between a proper sim-type thing, and a cheap arcade game! Odd. Needs a few more "This is happening" type notifications, but it's all falling into place. No idea if it'll all be done by the morning, but it's closer than it was yesterday, and it feels a lot more like I've bothered to plan it out!!! <a href="https://socoder.net/upload...
Views 73, Upvotes 8  
Daily Blog
18th July 2010
This week I've drawn a train, and some tracks, and am currently in the midst of desperately trying to get the train to behave upon said tracks. So far, it's a stuggle! Trying to get each carriage to turn at the right time, trying to account for the 30-odd track pieces that I've drawn, and trying not to make it look rubbish. .. meh, what can you do! <img src="https://socoder.net/uploads/1/tighttrain.png"> It looks a wee bit unrealistic, but it gets the job done! (hint for future Jay ...
Views 30, Upvotes 8  
Daily Blog
15th July 2010
Not quite the 200 I was hoping for when I asked for levels the other week. Only Shadow1w2 sent any in Still, Shadow1w2 sent us 10 whole new fun mean levels to play with. Meanwhile, I've been so busy with everything else that I hadn't much time to make any, so you'll have to make do with only 7 little levels that I made this morning! eek! In addition, there's a fun new tile to play with. (only 1, mind.... and I struggled to come up with t...
Views 84, Upvotes 10  
Daily Blog
14th July 2010
I made this about 4 or 5 days ago, and have had it as my desktop on about 3 different systems. Oooh, it's luvly! (Even if I do say so myself) <a href="https://socoder.net/uploads/1/RRII_MassiveDesktop.png"><img src="https://socoder.net/uploads/1/RRII_MassiveDesktop_thumb.png"></a> There's a game-logic-error in the thing, but other than that it's a nice looking desktop. It's a massive 3200x3200 pixels, but should scale nicely to your resolution... If not, feel free ...
Views 53, Upvotes 10  
Daily Blog
#200!!! Blog
13th July 2010
Is it really 200, already?! Blimey!

The quickly made retrospective "look at what you've done" post..

I started writing games as a kid, went through school making silly games, and ended up with not-much-at-all to show for it. <img src="https://AGameAWeek.com/complete/JNKPlat_5_:_Resurrection_20020910A_thumb.png"> <img src="https://AGameAWeek.com/complete/JNKFruit2K2_20020807A_thumb.png">
Views 41, Upvotes 12  
Daily Blog
13th July 2010
My super copyright infringing retro game is back! Take one part Pitfall, one part Tomb Raider, and mix in a little Indiana Jones, and this probably wouldn't be the first thing that springs to mind. Never the less... <a href="https://AGameAWeek.com/complete/RetroRaiderII_20100712A.png"><img src="https://AGameAWeek.com/complete/RetroRaiderII_20100712A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/RetroRaiderII_20100712B.png"><img src="https://AGameAWeek.com/c...
Views 141, Upvotes 19  
Release
12th July 2010
Views 6933, Upvotes 67  
Remake , Demake , Retroraider
11th July 2010
Tuesday : Game #200 : RetroRaider II, Lara's Quest Continues
Views 53, Upvotes 9  
Daily Blog
7th July 2010
<a href="https://socoder.net/uploads/1/rrII_editor.png"><img src="https://socoder.net/uploads/1/rrII_editor_thumb.png"></a> Mmm.. Editor! You can play along inside the editor, just like in the last one, but things get a bit shrinkied this time. The game scales down from 7*pixels to 4*pixels, so that a bunch of extra editor clickables can fit around the side. There's not a whole lot of clickables, right now, but it's all a WIP. The levels then save as nice neat XML files, so ...
Views 67, Upvotes 8  
Daily Blog
5th July 2010
The people at <a href="https://forum.curlysworldoffreeware.com/viewtopic.php?f=17&t=2606">Curly's World of Freeware</a> suggested that the original Microbes game might've been a wee bit too crazy. Sorry, CWFers, this one's takes the crazy up a notch!! There are powerups! .. and... ...um.. actually, there's not really a whole lot more to it than that! This is the original Microbes, with a little bit more, but rewritten to be smoother, and to run on Win/Mac/Lin! ...
Views 157, Upvotes 17  
Release
5th July 2010
I just spent the past two hours trying to get my iPod game to pause when the user quits via Multitasking, or by the lock button, or whatever. Trying to pass a variable (a single little integer) from one part of the program (AppDelegate) to another (ViewController) is probably one of the most difficult things I've ever had to do! Good God, why do they have to make things so damn difficult!? I mean, seriously, can't we go back to... 10 Print "Hello" 20 Goto 10 Used to work fine for me!?!! Stupid ...
Views 32, Upvotes 8  
Daily Blog
MICROBE2 Game
5th July 2010
Views 5840, Upvotes 62  
Remake , Shoot-em-up , Microbes
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