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18th August 2015

Developments

Yesterday's task was to get basically collectables, items, that kind of thing to work properly. I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint. ( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>> A simple looking flag, which lights up and animates when touched, and is your respawn point should you die. .. Of course, in the ...
Views 29, Upvotes 7  
Daily Blog
Winning Pixelart
#229 - 17th August 2015
Views 134, Upvotes 35  
Exercise
17th August 2015

Developments

A slight issue with the vertical scrolling is that a lot of the graphics in NeonPlat rely on thin lines. Most of the time, this isn't a problem, but when it's all scrolling up and down with pixel precision, there's a ludicrous amount of flickering going on, and it's somewhat unpleasant on the eyes. I'm going to have to (somehow!) put a stop to that, but .. hmmm.. So many devices, so many pixel density's, and so many screen resolutions. I'm not entirely sure how I'm going to mana...
Views 33, Upvotes 7  
Daily Blog
Losing Pixelart
#228 - 16th August 2015
Views 134, Upvotes 38  
Platizens , Sports
16th August 2015

Developments

With the player physics in place, and a few tweaks to the screen scrolling, it's time to start work on the level builder. Now I need to focus on both designing art to fit the style of gameplay, a half-a-dozen themes, as well as making the level builder work in a suitable way to create some nice enough levels, with plenty of variety, and also ensuring that all the levels are completable. ... That last part will probably be trickiest! I think I'll have to design an AI Player to r...
Views 22, Upvotes 5  
Daily Blog
Fishin' Again Pixelart
#227 - 15th August 2015
Views 134, Upvotes 35  
Wildlife
15th August 2015

Developments

Didn't get an awful lot of stuff done, yesterday. I attempted to code, but leftover migraine seemed to be hammering away. I find that my migraines come in waves.. They usually last over the course of about 3 days, with days 1 and 3 being the worst, and day 2 being the eye of the storm. A calm, easy to cope with, day. Yesterday was Day 3, and as such I ended up sitting on the couch, reading Twitter and not getting an awful lot done. ( src="https://vine.co/v/edT1ujmI7uW/embed/...
Views 75, Upvotes 7  
Daily Blog
#226 - 14th August 2015
Views 137, Upvotes 32  
Tv , Star Trek
14th August 2015

Developments

Complications occasionally crop up as you're developing a game. The current complication is one of those "Everything NOW!!" issues. See, I'd like to get my character's movement to work, and ensure my screen scrolling works as it oughta. I've got left and right movement in, as that's pretty easy, but jumping requires that the ground collision is working properly. That means I need to stop working on the character movement, and switch to working on the tilemap collision detection,...
Views 26, Upvotes 7  
Daily Blog
13th August 2015
Three years ago, I posted <a href="https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">this post</a>, all about my time in and out of hospital having a rather large splodge of evil-stuff removed from the middle of my head.. It's become something of an annual ritual to post a similar blog each year.

Balance

Most of my current health problems stem from a lack of balance. The head is a fluid-filled place, and it all tends to slosh about in there, but it's all...
Views 116, Upvotes 30  
Health
Spring Cleaning Pixelart
#225 - 13th August 2015
Views 120, Upvotes 29  
Wildlife , Spider
13th August 2015

Developments

General rule of thumb. If you have a migraine, STOP CODING!! It took me about half an hour of confused bafflement yesterday, to figure out why a simple "Create a line of floor tiles" was completely refusing to work properly. As it turns out, I was making a completely stupid schoolboy error. I was doing (Y*Height)+X instead of (Y*Width)+X, when referencing my array, which was causing all manner of tile-based issues along the way. How incredibly silly of me! Once I realised ...
Views 39, Upvotes 6  
Daily Blog
A Day Out Pixelart
#224 - 12th August 2015
Views 136, Upvotes 30  
Platizens , Train
12th August 2015

Developments

Since the HTML edition of NeonPlat Adventures 2 will use a slightly different method to recolour the tilemap, it means I need to try and make the two different methods as close to each other as I can. Yesterday I started to tackle this issue. It's not 100% perfect, but I'm sure with a little number crunching, I'll manage to get the two editions looking "mostly" the same! (URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_003.png"><img src="https://AGameAWeek.com...
Views 23, Upvotes 7  
Daily Blog
Landing Gear Pixelart
#223 - 11th August 2015
Views 101, Upvotes 23  
Vehicle
11th August 2015

Developments

Uhoh! Forgot about colours!!! That's going to make NeonPlat Adventures particularly tricky, should I want to include an HTML5 edition. .. and, of course, I DO want to include an HTML5 edition, so I guess I'm going to have to retackle the whole "multicoloured scenery" issue. And so I spent most of yesterday drawing some basic template scenery and getting it all ready. I added a whole new section to my re-renderer engine, and now it's spitting out high quality assets in 9 differ...
Views 36, Upvotes 14  
Daily Blog
A Quiet Day Pixelart
#222 - 10th August 2015
Views 113, Upvotes 16  
Job
10th August 2015

Developments

I think we can now safely say that SpikeDislike3's been a bit of a wet duck. I expected more from it, and I really did enjoy making it, but .. Meh, whatever.. It's hard to get noticed in this great big crazy world of ours. I'd expect myself to be a little more disappointed by this scenario, but oddly I instead find myself thinking "OK, Now What!?" I guess that doing AGameAWeek for so long has taught me that, whenever something doesn't work, there's still something else around the...
Views 22, Upvotes 7  
Daily Blog
#221 - 9th August 2015
Views 125, Upvotes 34  
Shower , Undressed , Platizen
9th August 2015

Developments

I didn't do a bloomin' thing, yesterday! I say that.. I'm pretty sure I did SOMETHING, I just can't remember what it was! It can't have been all that important, then... Hmm.. : *shrugs* It seems an entire day has passed me by. I watched a movie, (What We Did On Our Holiday) and listened to a lot of JPop for no real reason. I also watched episode 9 of Dark Matter, which had all manner of interesting things happen. But as for myself. Nope. Nothing to declare I'm afraid. ...
Views 13, Upvotes 5  
Daily Blog
Punch Test Pixelart
#220 - 8th August 2015
Views 123, Upvotes 21  
Game , Boxing
8th August 2015

Developments

Yesterday I tackled something different. For a while, I've been wondering if I should attempt to create a larger PixelArf site to accommodate everybody's entries. I started by creating a barebones webpage with a couple of scrolling sections and a little bit of AJAX to hold it all together. VERY barebones! And, if I'm honest, not that great looking. Scaled up pixelart looks NASTY in a browser. (Although it looks fine on my iPad!!) (URL "https://AGameAWeek.com/wp-content/uploa...
Views 25, Upvotes 6  
Daily Blog
Another Trophy Pixelart
#219 - 7th August 2015
Views 116, Upvotes 27  
Trophy , Winning
7th August 2015

Developments

I'm currently unsure what I should be doing next. I *should* be working on those new SpikeDislike3 themes, but lack of interest in the game is making that all feel a bit worthless. Instead, I think I need something else to work on for a little while. I have, after all, been working on SpikeDislike3 for about 4 months, now, and that's a LONG time for a guy who usually does AGameAWeek! I think, today, I might jump into my old habits of randomly typing keywords into Monkey-X unti...
Views 78, Upvotes 7  
Daily Blog
#218 - 6th August 2015
Views 149, Upvotes 35  
Doctor , Spike , Dislike
6th August 2015

Melodical Developments

Last night I re-rendered and uploaded the entire (URL "https://archive.org/details/PrecariousAlBum">Precarious Al Bum to Archive.org) Annoyingly, I forgot to trim the tails on the tracks, so they all end with about a half-a-second of silence. Ooops.. I'll have to poke around in Archive.org's settings and see if I can update the files, but I imagine they're probably going to have to stay like that. Aw well.. Meanwhile, I also created a new track for the Liquid A...
Views 22, Upvotes 7  
Daily Blog
5th August 2015
In January 2014, KORG released the wonderful Gadget app onto the iPad. In the 20 months since, AL has created not one, not two, but THREE full AL Bums. Precarious is his third, and you can grab all three, for free, from Archive.org in a variety of different formats, alongside his previous two AL Bums, Conspicuous and Enigmatically. (URL "https://archive.org/details/ConspicuousAlBum"><img src="https://AGameAWeek.com/wp-content/uploads/2015/03/AL_Conspicuous-300x300.jpg" alt="AL_Conspicuous" width=...
Views 13, Upvotes 3  
Daily Blog
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