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#243 - 31st August 2015
Views 134, Upvotes 33  
Vehicle , Space
31st August 2015

Developments

I tried doing some music, last night, but everything I attempted turned out terribly. I guess my spurt of musical talent has run out, for now! Aw well, at least I can concentrate on getting my game done, instead. ( width="560" height="315" src="https://www.youtube.com/embed/d0aJDTgu71k" frameborder="0" allowfullscreen>> Yesterday I tackled Object vs Object collisions so that thrown weapons could interact with enemies and vice vers...
Views 19, Upvotes 6  
Daily Blog
#242 - 30th August 2015
Views 132, Upvotes 29  
Sports , Golf
30th August 2015

Developments

More complicated work playing with the level generator, yesterday. I still have LOADS to do, and progress has been somewhat slow, but I'm taking my time and trying to account for lots of different things at the same time. There are some elements that need to be missed out, this time around. Ladders and "drop down" things simply won't work on a touchscreen, unless I start making the onscreen dpad do up and down, which honestly, I'd rather not do. One single axis is plenty for mo...
Views 17, Upvotes 6  
Daily Blog
Swimming Pixelart
#241 - 29th August 2015
Views 126, Upvotes 29  
Underwater
29th August 2015

Developments

Jumped back and forth through a couple of things, yesterday, but mostly spent more time working on the level builder. Things are starting to look a little more varied, and thankfully the addition of vertical scrolling has added a little bit more. I'm currently worried about making sure the levels are completable, as I haven't yet added an AI player run-through of the level, to ensure it's at least playable. I'll have to do that next, I suppose. In the meantime, I've been ensurin...
Views 20, Upvotes 7  
Daily Blog
Red Alert! Pixelart
#240 - 28th August 2015
Views 155, Upvotes 35  
Tv , Star Trek
28th August 2015

Developments

Another uneventful day, yesterday. I say "uneventful", but what I actually mean is that someone on Twitter ((URL "https://twitter.com/ashervo">@AsherVo)) suggested I try out a new game on iOS, and damn... Addictive!? You bet!! I spent hours playing the bloody thing, yesterday. Between (URL "https://itunes.apple.com/app/id1002340615">PacMan 256), (URL "https://itunes.apple.com/app/id924373886">Crossy Road's Pacman update) and (URL "https://itunes.apple.com/app/id10046...
Views 25, Upvotes 9  
Daily Blog
The Scary House Pixelart
#239 - 27th August 2015
Views 147, Upvotes 35  
Haunted , House
27th August 2015

Nada!

A rest day.. I spent most of yesterday watching YouTube videos and generally lazying about. I watched (URL "https://www.youtube.com/watch?v=vbt1bz0byUQ">RHLSTP), A couple of (URL "https://www.youtube.com/watch?v=9ddSq5mQhTw">Music) (URL "https://www.youtube.com/watch?v=WBtIpN-a5nI">Videos), as well as spending a good half hour watching (URL "https://www.youtube.com/watch?v=zinQKOhf4vs">a man walking.) As someone who's stuck indoors most of the time, being able to watch a nic...
Views 25, Upvotes 10  
Daily Blog
No Escape Plan Pixelart
#238 - 26th August 2015
Views 149, Upvotes 33  
Egypt , Sand , Pyramid
26th August 2015

Developments

Last night I added some blocks to the Level Generator, which of course then required me to faff about adding extra rules to the player, and the baddies, and the other objects, to ensure they collide "roughly" correctly with the tilemap. It didn't take too long to get the basics in, but having to essentially rewrite the rules for half-a-dozen different object types meant for a long and complex bit of work. ( width="560" height="315" src="https://www.youtube.com/embed/DHRCs3Md1To"...
Views 26, Upvotes 5  
Daily Blog
Platface Pixelart
#237 - 25th August 2015
Views 148, Upvotes 40  
Facebook
25th August 2015

Developments

Nothing much worth reporting again, today. I've still been fiddling about with characters some more, and playing around with their various physics. I really oughta be working on the level structure a little, so I might stop faffing about with characters and instead focus on the look of the levels a little more. All the pieces are currently coming together to create something a little less special than the original, so hopefully I can find something magical along the way that brig...
Views 21, Upvotes 8  
Daily Blog
#236 - 24th August 2015
Views 107, Upvotes 22  
Jpop , Utada Hikaru , Hikari
24th August 2015

Developments

Another lazy day, yesterday. Well, I say that. I've started to reorganise the enemy sprites into a new set of groups, so that they work slightly better on Android devices. Mostly, I don't want to have that annoying "loading" stutter at the start of every level, and similarly I can't trust loading EVERYTHING into the game at once. (SpikeDislike3 had issues with memory on some devices) Instead, I'm grouping the enemies together, and starting to organise particular types of enemies...
Views 17, Upvotes 7  
Daily Blog
#235 - 23rd August 2015
Views 125, Upvotes 32  
Vehicle
23rd August 2015

Musical

Seem to be in a musical mood, lately, so I attempted a second "Korg Remix Challenge" thing again, yesterday. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/220437954&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> I don't expect to win, as there are MUCH better remixes out...
Views 29, Upvotes 5  
Daily Blog
Artistic? Pixelart
#234 - 22nd August 2015
Views 92, Upvotes 21  
Art , Platizen
22nd August 2015

Musical

Each week or so, Korg send out a newsletter, and for the past couple of weeks I've been trying to ignore their little competition, but last night after receiving yet another email about it, I figured it was about time I gave it a shot. So, I put down NeonPlat for the night, and turned to my iPad to do some mixing. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/220309050&auto_play=false&...
Views 72, Upvotes 6  
Daily Blog
#233 - 21st August 2015
Views 104, Upvotes 23  
Vehicle
21st August 2015

Developments

I've added chuckables, so I guess those need tested, too. But without enemy sprites bouncing about the place, there's not much point in having chuckables, so.. umm.. (URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_005.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_005.png" alt="NPA2_005" width="643" height="286" class="alignnone size-full wp-image-4969" /> I added Jack in! Jack is currently...
Views 75, Upvotes 6  
Daily Blog
#232 - 20th August 2015
Views 108, Upvotes 27  
Chore , Job
20th August 2015

Developments

Tackling multicoloured craziness in HTML5 is NOT an easy task.. Desktop (and/or Android, OUYA, iOS, etc) version (URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_004.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_004-1024x542.png" alt="NPA2_004" width="604" height="320" class="alignnone size-large wp-image-4963" /> And by comparison, the HTML5 version (URL "https://AGameAWeek.com/wp-content/...
Views 16, Upvotes 7  
Daily Blog
#231 - 19th August 2015
Views 148, Upvotes 28  
Beach
19th August 2015

Developments

Yesterday I loaded up JMTrackr for the first time in .. a LONG time! I spent most of the day creating a new set of instruments for the engine, and ensuring everything still sounded .."Not awful" After that, I fiddled with the engine a bit, and am now midway through trying to figure out a way to auto-generate Monkey-Code which includes a multitude of different choons, all in one neat little bundle. ( width="420" height="315" src="https://www.youtube.com/embed/RQP8L_fdX_E" frame...
Views 331, Upvotes 9  
Daily Blog
#230 - 18th August 2015
Views 141, Upvotes 34  
Scenic , Sports , Climbing
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