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31st August 2015
DevelopmentsI tried doing some music, last night, but everything I attempted turned out terribly. I guess my spurt of musical talent has run out, for now! Aw well, at least I can concentrate on getting my game done, instead. ( width="560" height="315" src="https://www.youtube.com/embed/d0aJDTgu71k" frameborder="0" allowfullscreen>![]() Views 19, Upvotes 6
Daily Blog
30th August 2015
DevelopmentsMore complicated work playing with the level generator, yesterday. I still have LOADS to do, and progress has been somewhat slow, but I'm taking my time and trying to account for lots of different things at the same time. There are some elements that need to be missed out, this time around. Ladders and "drop down" things simply won't work on a touchscreen, unless I start making the onscreen dpad do up and down, which honestly, I'd rather not do. One single axis is plenty for mo...Views 17, Upvotes 6
Daily Blog
29th August 2015
DevelopmentsJumped back and forth through a couple of things, yesterday, but mostly spent more time working on the level builder. Things are starting to look a little more varied, and thankfully the addition of vertical scrolling has added a little bit more. I'm currently worried about making sure the levels are completable, as I haven't yet added an AI player run-through of the level, to ensure it's at least playable. I'll have to do that next, I suppose. In the meantime, I've been ensurin...Views 20, Upvotes 7
Daily Blog
28th August 2015
DevelopmentsAnother uneventful day, yesterday. I say "uneventful", but what I actually mean is that someone on Twitter ((URL "https://twitter.com/ashervo">@AsherVo)) suggested I try out a new game on iOS, and damn... Addictive!? You bet!! I spent hours playing the bloody thing, yesterday. Between (URL "https://itunes.apple.com/app/id1002340615">PacMan 256), (URL "https://itunes.apple.com/app/id924373886">Crossy Road's Pacman update) and (URL "https://itunes.apple.com/app/id10046...Views 25, Upvotes 9
Daily Blog
27th August 2015
Nada!A rest day.. I spent most of yesterday watching YouTube videos and generally lazying about. I watched (URL "https://www.youtube.com/watch?v=vbt1bz0byUQ">RHLSTP), A couple of (URL "https://www.youtube.com/watch?v=9ddSq5mQhTw">Music) (URL "https://www.youtube.com/watch?v=WBtIpN-a5nI">Videos), as well as spending a good half hour watching (URL "https://www.youtube.com/watch?v=zinQKOhf4vs">a man walking.) As someone who's stuck indoors most of the time, being able to watch a nic...Views 25, Upvotes 10
Daily Blog
26th August 2015
DevelopmentsLast night I added some blocks to the Level Generator, which of course then required me to faff about adding extra rules to the player, and the baddies, and the other objects, to ensure they collide "roughly" correctly with the tilemap. It didn't take too long to get the basics in, but having to essentially rewrite the rules for half-a-dozen different object types meant for a long and complex bit of work. ( width="560" height="315" src="https://www.youtube.com/embed/DHRCs3Md1To"...Views 26, Upvotes 5
Daily Blog
25th August 2015
DevelopmentsNothing much worth reporting again, today. I've still been fiddling about with characters some more, and playing around with their various physics. I really oughta be working on the level structure a little, so I might stop faffing about with characters and instead focus on the look of the levels a little more. All the pieces are currently coming together to create something a little less special than the original, so hopefully I can find something magical along the way that brig...Views 21, Upvotes 8
Daily Blog
Simple and Clean
Pixelart
#236 -
24th August 2015
Views 107, Upvotes 22
Jpop
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Utada Hikaru
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Hikari
24th August 2015
DevelopmentsAnother lazy day, yesterday. Well, I say that. I've started to reorganise the enemy sprites into a new set of groups, so that they work slightly better on Android devices. Mostly, I don't want to have that annoying "loading" stutter at the start of every level, and similarly I can't trust loading EVERYTHING into the game at once. (SpikeDislike3 had issues with memory on some devices) Instead, I'm grouping the enemies together, and starting to organise particular types of enemies...Views 17, Upvotes 7
Daily Blog
23rd August 2015
MusicalSeem to be in a musical mood, lately, so I attempted a second "Korg Remix Challenge" thing again, yesterday. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/220437954&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">![]() Views 29, Upvotes 5
Daily Blog
22nd August 2015
MusicalEach week or so, Korg send out a newsletter, and for the past couple of weeks I've been trying to ignore their little competition, but last night after receiving yet another email about it, I figured it was about time I gave it a shot. So, I put down NeonPlat for the night, and turned to my iPad to do some mixing. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/220309050&auto_play=false&...Views 72, Upvotes 6
Daily Blog
21st August 2015
DevelopmentsI've added chuckables, so I guess those need tested, too. But without enemy sprites bouncing about the place, there's not much point in having chuckables, so.. umm.. (URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_005.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_005.png" alt="NPA2_005" width="643" height="286" class="alignnone size-full wp-image-4969" />![]() Views 75, Upvotes 6
Daily Blog
20th August 2015
DevelopmentsTackling multicoloured craziness in HTML5 is NOT an easy task.. Desktop (and/or Android, OUYA, iOS, etc) version (URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_004.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_004-1024x542.png" alt="NPA2_004" width="604" height="320" class="alignnone size-large wp-image-4963" />![]() Views 16, Upvotes 7
Daily Blog
19th August 2015
DevelopmentsYesterday I loaded up JMTrackr for the first time in .. a LONG time! I spent most of the day creating a new set of instruments for the engine, and ensuring everything still sounded .."Not awful" After that, I fiddled with the engine a bit, and am now midway through trying to figure out a way to auto-generate Monkey-Code which includes a multitude of different choons, all in one neat little bundle. ( width="420" height="315" src="https://www.youtube.com/embed/RQP8L_fdX_E" frame...Views 331, Upvotes 9
Daily Blog
Additional Training
Pixelart
#230 -
18th August 2015
Views 141, Upvotes 34
Scenic
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Sports
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Climbing
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