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Y7 - D172 - Kabooom
Blog
21st June 2015
DevelopmentsI'm still fiddling about with the level generator for the new Boxsplosions game. Currently it's coming up with either of two level styles. Either the arena a HUGE and has one or two targets to hit, thus leading to a huge chasm where not much happens, or it's generating a teensy tiny level that's completely flooded with millions of little bloody targets, which completely kills any sort of gameplay mechanic. It's going to be hard to get it to balance that out, without ending up wit...Views 70, Upvotes 6
Daily Blog
20th June 2015
DevelopmentsFurther rejections, this month, as a game gets rejected from yet another format. I'm not going to give them the publicity of a good rant, but suffice to say they rejected Invisible Munky 2 because, within the End Credits, I bothered to thank the people at OUYAForum.com, who helped me when I needed to test the game's physics. ( width="560" height="315" src="https://www.youtube.com/embed/Y-Oi5a8TTuU" frameborder="0" allowfullscreen>![]() Views 35, Upvotes 6
Daily Blog
19th June 2015
Right in the midst of "AGameAWeek Meets iOS Month", with SpikeDislike3 (hopefully) incoming, and two other games already out, and ...
well..
I'm having a teensy tiny problem with iTunesConnect.
Usually, at the bottom of a game's info-page, is a little "Request Promo Codes" link, which you click on to get promo codes for that game, that you can then send out for promotional reasons.
The link USED to be there.. In fact, I used it mid-February to grab a bunch of SpikeDislike2 codes.
But, for some curio...
Views 20, Upvotes 5
Daily Blog
19th June 2015
DevelopmentsHurray! Another week, another iOS release. This week, ChuckABall shows up in the AppStore, and people go CRAZY for it!! .. ... Probably not, but they should, because it's an awesome game. Lovely and simple, and great for that 10 second wait that you just can't stand waiting through. Jump in, play a level (or ten), jump out. It does exactly what you need from a game of it's type. ( width="560" height="315" src="https://www.youtube.com/embed/iDJjJXOBGxs" frameborder="0" al...Views 25, Upvotes 5
Daily Blog
18th June 2015
DevelopmentsYesterday's doings. Boxsploding I continued work on Boxsplosions, and got a nice new control scheme up and running for touchscreens. I might have to zoom out a little bit, though, as you can currently only see an area of about 8x8 tiles, whereas the whole arena is 128x128!! Today I'm going to be playing with the actual Splosions, and seeing if the gameplay matches the previous edition, or whether it all needs to be rethought and reimagined.. Hmm...Views 29, Upvotes 6
Daily Blog
17th June 2015
DevelopmentsA whole lot of yesterday seemed to vanish just as much as the day before.. I now realise, of course, why this is.. I recently started playing the iOS game "Fallout Shelter", which is a spin-off of the Fallout franchise, in which you need to build, organise and maintain a fallout shelter. The game works a lot like Sim-Tower, and is "Free to Play", but not in a terribly horrific "F2P/IAP" style. It's fair, and it's nicely balanced. The IAPs are there if you want them, but skill ...Views 19, Upvotes 5
Daily Blog
16th June 2015
Developments.. Did I do ANYTHING yesterday?! I'm really struggling to come up with anything that I actually did. Urm.. .. Oh, I did spend some time playing about with my telly. Trying out different "Smart" features, and trying to get the GameStick plugged in. Unfortunately, the GameStick didn't actually fit, because I've already plugged 101,000 computers and consoles into the back of the thing! I've had to order a HDMI switch thing, and will be plugging it into there, but that won't be...Views 17, Upvotes 7
Daily Blog
15th June 2015
DevelopmentsSo, I suppose I'm making a new version of Boxsplodings, then.. I spent most of yesterday coming up with a nice Arena-Generator. It took a while to get the feel "just right", but it seems to be coming up with nice enough shapes. You can see some of the generated shapes in (URL "https://twitter.com/Jayenkai/status/610214745283653634">this Vine). So, assuming that's the levels, what of the splodings..? That'll be today's task. Trying to find something that doesn't end up being...Views 18, Upvotes 4
Daily Blog
14th June 2015
DevelopmentsWith SpikeDislike3 out the door ('ish), ChuckABall ready to relaunch (chuck?) and Invisible Munky already getting played by at least one person, it's time to think ahead to what project comes next. For a while, I've been wondering if I should attempt a newer edition of (URL "https://AGameAWeek.com/GameList.php?ShowJust=325">Boxsplodings). It's a fun little game, but was quite limited by the number of levels and how they were organised. (URL "https://AGameAWeek.com/complete/B...Views 37, Upvotes 9
Daily Blog
13th June 2015
DevelopmentsHere's how today should've been going. "Woohoo! Yeay! SpikeDislike3! YIPPEEEEE!!!" Here's how today's going.. "...... FUCKING APPLE!!!" (URL "https://AGameAWeek.com/wp-content/uploads/2015/06/BloodyApple.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/BloodyApple-1024x256.jpg" alt="BloodyApple" width="604" height="151" class="alignnone size-large wp-image-4723" />![]() Views 99, Upvotes 7
Daily Blog
12th June 2015
You want dislike!?!
Here's your dislike.
Apple have just rejected SpikeDislike3 because within the keywords metadata, I listed both SpikeDislike and SpikeDislike2.
I'm sure if I'd've called my game "Super Angry Candy Saga Warrior Crossy Flappy Bird" then that'd be fine, but got forbid I actually try to include the titles of previous editions of the very same game, MY GAMES, within the metadata of my own frickin' game.
Well, screw them, then.
SpikeDislike3's great big first-release debut is now...
Views 10, Upvotes 3
Daily Blog
The ACME Rocket Pack
Pixelart
#163 -
12th June 2015
Views 152, Upvotes 38
Cartoon
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Tv
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Road Runner
12th June 2015
DevelopmentsAaah, iTunesConnect. When Invisible Munky 2 launched, the other day, I noticed something odd in my iTunesConnect pages. Where there's usually a "Request Promo Codes" link, there was none. Basically, I can't give away Promo Codes for my iOS games, because I can't bloomin' well get any codes in the first place. I was baffled, and tried many things to get them back, including emailing and chatting with Apple themselves about the situation. After a good number of hours, they don't ...Views 26, Upvotes 7
Daily Blog
11th June 2015
DevelopmentsAfter a game's release, half the fun is watching the aftermath, and scrawling the internet for comments. On this occasion, however, I pretty much know what's coming. Invisible Munky 2 isn't a game that I'm expecting to be popular, or fondly remembered, (it hasn't thus far, anyway..) so any comments and feedback will be minimal. And yet I wait, and I watch, and I hunt the net to try to find ANYTHING to do with the game. But. Nope. The WorldWide Web has fallen mostly silen...Views 22, Upvotes 7
Daily Blog
10th June 2015
DevelopmentsWell it's about sodding time!!! After just over a week and a half, Invisible Munky 2's finally gotten through Apple Review, and is now available on the AppStore. Unfortunately, for some bizarre reason that I've not yet tracked down, the "Promo Codes" button appears to be completely missing from iTunesConnect. For this game, I was hoping to dish out a few promo codes to folk with different devices, to ensure the game runs as it oughta on those iPhings. Due to my lack of ability...Views 22, Upvotes 7
Daily Blog
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