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30th July 2013
Although this week seems like a quick re-use of old sprites, I can assure you that they are in fact a completely different set of sprites!! Brand new Puzzobomb sprites, ready for an all new Puzzobomb game! But before I tackle the lengthy process of making a whole bucketload of levels, let's see what it's like without any levels at all...
Views 129, Upvotes 22  
Release
30th July 2013
Views 1930, Upvotes 72  
Puzznic , Vexed , Boom , Match-3
28th July 2013
Yet again, my lack of forward planning has resulted in me coding myself into an awkward corner. This time with NeonPlat. NeonPlat 1 & 2 occurred on the PC. NeoPlat exists on the DS and is features entirely different gameplay mechanics. NeonPlat Adventures takes things even further! NeonPlat Classic is on iOS and uses Tilt controls.. And then there's NeonPlat Raw on Android/Windows which uses touch/key controls, but has no moving platforms. There's a whole lot of variety for a single game! I have,...
Views 46, Upvotes 10  
Daily Blog
27th July 2013
@Madgarden's wonderful little retro shooter has finally been released to iOS, this week, so that's getting the Weekend Retreat treatment! It makes quite a change from AGameAWeek's fast pacing and insane difficulty levels, as you leisurely float from side to side, gently blasting away at the bad guys!
Views 39, Upvotes 7  
Daily Blog
23rd July 2013
The BoopyBots return, to dance in this week's teensy little game. Yes, it's a quickly cobbled together game, and it isn't all that big, or clever. What can I say, I've been doing a lot of background stuff!! Crazy times ahead.
Views 97, Upvotes 11  
Release
23rd July 2013
Views 1055, Upvotes 38  
Simon , Repeat
18th July 2013
I don't give up, very often, but on this occasion, it's unfortunately going to happen to my big Month-Long project. I seem to have narrowed the problem down to the following issue. ... Wasn't hard enough! It seems that, nowadays, I can only tackle a project if it's got enough of a challenge attached. Either a game has to be coded in a stupidly small amount of time, or the game needs to have lots of new things required, to keep my interest held. <img src="https://socoder.net/uploads/1/RRDS_M...
Views 37, Upvotes 8  
Daily Blog
16th July 2013
This week's game was suggested as a silly idea by someone who plays Words With Friends against my mum!! The two started chatting about Spiders, or something, and the idea of battling spiders with toothpicks somehow came up. I'm not quite sure, it all seemed a bit odd and random, but in the spirit of AGameAWeek, here's a game of it!!
Views 119, Upvotes 14  
Release
13th July 2013
I was going to post about (URL "https://twitter.com/madgarden">@Madgarden's) upcoming shooter "Chillaxians", this week, but when I asked him if it was safe to post it, he replied .. "Well I dunno, not done yet, heh." So, guess that's not happening, then! Still, (URL "https://twitter.com/madgarden">follow him anyway), the game's looking great! Instead, here's (URL "https://twitter.com/glenmcnamee">@GlenMcNamee's) latest PlayMyCode game, which is a platform/math game. You can play (URL "https:/...
Views 27, Upvotes 4  
Daily Blog
12th July 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> In yet another example of AGameAWeek Gold plucking out examples of games I'm currently reworking, here's a great little blast from the past! AGameAWeek Gold is our occasional dip into the pool of previously released games, taking a look at what I've previously released on this day in history.
Views 60, Upvotes 17  
Agameaweek Gold
9th July 2013
This week's game is a lot like last week's game, only slightly more colourful, and with baddies that come at you!! Apologies that I wasn't more imaginative, this week!!
Views 106, Upvotes 12  
Release
9th July 2013
Views 1057, Upvotes 26  
Mines , Destruction , Boop
5th July 2013
Over the years, @Spinal_Cord has continued to perfect the stylings of the top-down maze genre. Taking his cues from an old C64 game he once played, Sensitive, he has created a whole host of variations on the theme over the course of his time doing game-dev. His latest effort in this genre sees him using the Monkey language, along with some lovely simple 2D commands, to generate a faux-3D look, which wouldn't look out of place in an old-school tech, or scene music demo.
Views 50, Upvotes 5  
Daily Blog
4th July 2013
The great big 1.5 update of SpikeDislike2 is now available from the Android or iOS App Stores. This version brings the HUGE end mode, Choose Your Own Dislike, which features all those lovely options that the original game had, along with a couple of new ones. SpikeDislike2 v1.5 is available for (URL "https://itunes.apple.com/app/id604867277">iOS) and (URL "https://play.google.com/store/apps/details?id=com.AGameAWeek.SpikeDislike2_A1">Android). If you've already got it on your device, visit the ...
Views 37, Upvotes 7  
Daily Blog
3rd July 2013
Over the course of July, I'll be working on a nice new edition of RetroRaider. It currently looks a lot like the old versions, but I'm hoping to tweak things quite a bit, this time around. No idea how well this'll turn out, but .. It oughta be good! So, in honor of July being RetroRaider month, here's a nice new RetroRaider Desktop. (URL "https://AGameAWeek.com/wp-content/uploads/2013/07/Desktop_July.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/07/Desktop_July-1024x1024.jpg" ...
Views 36, Upvotes 8  
Daily Blog
2nd July 2013
1I had planned to make a semi-sequel to NeonPlat, this week. I'm not really sure why that didn't happen! Instead, we have a nice swimming floating game, which is in no way inspired by the diving in Animal Crossing.. ... AT ALL!!!!
Views 99, Upvotes 13  
Release
2nd July 2013
Views 953, Upvotes 33  
Swim , Catch , Splat
1st July 2013
As we head into July, I've decided to dig my heels in, and aim for another bigger project. Much like April's "Stringy Things" month, this will probably take over the usual AGameAWeek schedule, resulting in a smaller number of releases over the course of the month. .. hopefully, it doesn't run into a dead end, like Stringy Things did! For this project, I'll be using TWO languages. Monkey will be the main language, and DevKitPro/PALib will be the ported languages, for DS Homebrew. 'cor! The target...
Views 40, Upvotes 4  
Daily Blog
28th June 2013
I'm not very good with "New features" so we'll give this a few weeks before we call it a permanent new feature, but I thought it was about time I start giving shoutouts to some of the other indies and their wonderful games that occasionally blip across my twitter feed, from time to time.
Views 29, Upvotes 4  
Daily Blog
26th June 2013
Every Single Week

Not Good Advice

The following is not advice, and should not be taken as such. People often ask me how I manage to do AGameAWeek. Particularly, how I manage to cram everything into a single week, and then somehow manage to do exactly the same thing every other week, without going crazy. What follows might possibly help you understand a little more of what goes on in the world of AGameAWeek. Or it might just be a whole bunch of rambling waffling text. Not sure!! ...
Views 56, Upvotes 5  
Daily Blog
26th June 2013
Note : This app is included with my Monkey Skeleton, so if you've already grabbed that, you needn't bother grabbing it again! If you're trying to write games for all these different systems that Monkey can handle, you've probably wanted to shout at Apple and Google for having created so many stupid sodding icon sizes. It's enough to drive you crazy!! When I first started building my Monkey Framework, I figured it'd be handy to have a program to create all these silly little things. This is that!
Views 45, Upvotes 6  
Daily Blog
25th June 2013
I wanted to have made a nice big super-sized sequel, this week, but I got sidetracked. For starters, I played a lot of Animal Crossing, so there's that!! But that wasn't all, as this week's game took an alarming amount of time to settle into a groove. (URL "https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2981" />Views 142, Upvotes 24  
Release
25th June 2013
Views 2249, Upvotes 81  
Platdude , Action , Arcade , Remake , Neoplat
23rd June 2013
Ever wanted a really insanely high-definition version of the AGameAWeek logo? Tada! (URL "https://AGameAWeek.com/wp-content/uploads/2013/06/AGAW.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/AGAW-300x150.png" alt="" title="AGAW" width="300" height="150" class="alignnone size-medium wp-image-2973" /> Click for HUGE!)
Views 34, Upvotes 4  
Daily Blog
22nd June 2013
Now you can hop from your pocket, as Hoppy Bobby makes his way onto iOS! The initial release is FREE, so you've no excuse not to grab it. At a later point, I'd like to make a bigger-longer-better adventure mode, and add achievements and things, too. That'll be a Pay-for edition, but for now the original's there, and it's just as swear-inducing as ever! (URL "https://itunes.apple.com/app/hoppy-bobby/id661770631?mt=8"><img src="https://socoder.net/uploads/1/HoppyBobby_iCandy_800_thumb.jpg">
Views 26, Upvotes 3  
Daily Blog
18th June 2013
For the past few years, I've been building and rebuilding a silly little experimental shooter thing called "Horizontal Shooter" The basic gist is that it's a bog standard horizontal shooter, but with a weird control scheme, and a tail to catch things in. I also tend to use Horizontal Shooter as a simple testbed, to see what a language can/can't achieve in the realms of simplistic blurry lovelyness. This time around, since we're also focusing on mobile devices, I've decided to flip things around, and ma...
Views 107, Upvotes 14  
Release
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