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14th July 2011
I was really hoping to start on Socoder today. I kinda promised myself I'd get shifting on that, on Thursday. Unfortunately, I'm at that "Must Finish!!!" stage doing Daisy Chains, and I'm finding it really difficult to pull myself away from it, both as a developer, and more annoyingly, as a player. Anyhoo, here's the trailer.
Views 17, Upvotes 5  
Daily Blog
14th July 2011
Because EVERY game collection needs a Golf game. If Cascade 50 can do it, I HAVE to do it!!

PlayMyCode games no longer work


Views 31, Upvotes 10  
Release
13th July 2011
Part of the reason for making a generic reusable frontend for my games is that I can't stand doing logos! The things annoy me. They have to be "just" right, and each game needs to be done differently. A simple text "Name of Game" does me just fine!
Views 53, Upvotes 11  
Ios Dev
12th July 2011
I woke up bright and early, planning to get a whole load done on my DaisyChains game, today. I started the day by installing iOS5 v3. This was a bad idea. It took me about 2 hours to get everything installed, reinstall XCode, get the new iOS5v3 iPod and Xcode working together, and then wait for all the apps to pop back onto the iPod. *grr*
Views 16, Upvotes 5  
Daily Blog
12th July 2011
Lately I've done a half-a-dozen games where the main player must go left. I've decided to take a break from that, and made a super-imaginative new plan. In today's game, the player goes right!
Views 31, Upvotes 9  
Release
11th July 2011
A game? Again? Yup! Made a (URL "https://www.playmycode.com/play/game/jayenkai/not-the-same">nice little mazey thing), where you have to trek around a random maze. The maze isn't hard, but it's one of those nice "harder if you don't do it right!" style of things that I have a knack of making. Not sure why I keep doing those! I just seem to like their insane difficulty! Perhaps, in reality, my games are actually really really piss easy, and it's just me that keeps playing them wrong!? *shrugs*
Views 16, Upvotes 5  
Daily Blog
11th July 2011
A simple little maze game. Guide "Generic 8-bit chr #3" to grab all the little gems. You can't step on two same-coloured tiles one after the other, and try not to crumble the floors or that'll kill you, too..

PlayMyCode games no longer work

Time taken : 1 hour, and about 2 minutes!
Views 46, Upvotes 11  
Release
10th July 2011
I've always found Flash slightly more complicated than it needs to be. For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.
Views 43, Upvotes 5  
Daily Blog
10th July 2011
A simple Breakout game with only one level. Taking the "Keep it in play" scoring method from Centipong, I've tried to make it so that clearing the first level in breakout doesn't always result in exactly the same damn score every single feckin' time. .. That ALWAYS pissed me off! So, keep the balls juggling to super-combo your score, and see how many points you can manage from just one wall.
Views 42, Upvotes 11  
Release
9th July 2011
As with most Saturdays, I've done naff all, today. In my iOS game, I tweaked a few sprites, changed a couple of settings, and added extra lives. But other than that, I've sat about, relaxed, watched some telly, and then did my long shift at work. Nothing to report. Saturdays are dull!
Views 15, Upvotes 5  
Daily Blog
8th July 2011
Got the Google Plus thing today and spent about an hour or so playing about with it's features. Twitter Lists seems the closest thing to it, in that you follow people, separate them into different groups, then flick through the groups to read/interact. Unlike Twitter Lists, though, here the grouping works both ways.. Now I could happily clump a bunch of iOS reviewers into a single group and quickly fire off a PR'ish spam bucket to all of 'em at once, without pissing off all my regular "we want chat, not s...
Views 30, Upvotes 6  
Daily Blog
8th July 2011
A simple little game about running around and eating pellets as they fall. yeay!

PlayMyCode games no longer work


Views 44, Upvotes 12  
Release
7th July 2011
Another week given away to my body's desire to make me be a lazy git! I'd happily allow it, if I wasn't so damned busy! Tonight, after a week of doing nothing, I now need to write a blog, write a newsletter, and then wake up and write another game..! Thanks for that, Mr Migraine!! So, what's been happening today, then? Well, first off I wrote (URL "https://www.playmycode.com/play/game/jayenkai/space-battles">Space Battles), which is another bog standard minigame thing. Baddies, bullets, shooty sh...
Views 25, Upvotes 5  
Daily Blog
7th July 2011
A nice simple horizontal shooter game with a lot of bullets. *shrugs* Still, better than the past few day's games, eh!?

PlayMyCode games no longer work


Views 60, Upvotes 13  
Release
6th July 2011
I currently seem to be lasting in 2 hour sessions at the minute. An hour of wide-awake, followed by an hour of drowsy half asleep nonsense. That's the followed by a 2 hour nap, and then the cycle restarts with me desperately trying to claw as much stuff into my wide-awake hour as I can before I start to fall asleep again. SUX!
Views 30, Upvotes 6  
Daily Blog
5th July 2011
I've suffered with migraines my whole life, so whenever one attacks, I can usually get rid of it by about mid-afternoon. The basic motions are as follows. Step 1. Paracetamol. Nothing stronger, since I've taught my body to control the migraines so well. Plus, if I DO take anything stronger, bad head waveyness occurs!! Step 2. Dark Room. A general tip from anyone. Lights out. Curtains shut. Close out the world. Step 3. Comedy. This one's a little unorthodox, I'll give you tha...
Views 55, Upvotes 16  
Pain , Health
3rd July 2011
Woke up with a migraine, so.. um.. yeah!

PlayMyCode games no longer work


Views 40, Upvotes 12  
Release
2nd July 2011
Saturdays are the one day of the week that I work a semi-decent shift, with a full whole 7 hours spent at work! (blimey!!) As such, I tend to just kinda laze about through a Saturday. When at home, I treat it as my weekend. Well, usually. Today I actually spent an hour making (URL "https://alodare.tumblr.com/post/7154380666">this choon), and slapping it up onto AL's tumbly site. Other than that, though. Lazy day! For future reference, unless I've half planned to write something, Saturdays will ...
Views 17, Upvotes 6  
Daily Blog
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS. These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done! Note, this isn't really about my actual development, as such, more the train of thought that generates the end result. In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 67, Upvotes 21  
Ios Dev
1st July 2011
Another Day, Another Game! Today's is a little bit tricky, I must admit, but it's a nice and simple one once you get the hang of it. Tap the colour co-ordinated cursor key, just as the two fellows are meeting, and you score points. If you're too late, you get no points, and lose a life. Easy as pie'ish!
Views 42, Upvotes 13  
Release
Whoopsy! Blog
30th June 2011
I'd already got bogged down into doing the Socoder Newsletter, there, when my beepy alarm reminded me to do my new daily bloggy thing! Good job I set that, or there'd be no blog today!
Views 61, Upvotes 5  
Daily Blog
30th June 2011
Because sometimes you notice Platdude on the bottom of your generic tiles spritesheet and go "hmm.. what could I do quickly with Platdude"...
Views 47, Upvotes 12  
Release
iOS Day Blog
29th June 2011
Today I did a bucket of iOS dev, but not the think I'd been doing previously. As with a whole lot of other iOS half finished games, it seems that Microbes (MLG) will be stuck in it's special little rut until I can fathom some sort of difficulty level system that actually tries to kill the player, rather than kinda bob about a bit. Meanwhile...
Views 24, Upvotes 7  
Daily Blog
29th June 2011
Yup, seems like I'm doing this, so I might as well make a neat little calendar that can keep track of my progress. This is a GoogleSpreadsheet thing, so if you keep bouncing back to this page as the weeks go on, you should see it get filled up nicely. Unless I give up, in which case you won't!

iframe based Google Spreadsheets no longer seems to work


Views 32, Upvotes 8  
Daily Blog
28th June 2011
It's been an incredibly un-British warm weekend, here. I'm not sure why. But the past couple of nights have been spent without hardly any sleep at all. I think I've had about 5 or 6 hours in the space of 48 hours, and. .. I'm now wide awake. Which is really quite annoying!
Views 45, Upvotes 30  
Daily Blog
28th June 2011
So called because, although I know that other people love this sort of game, I really can't stand it at all.. bleugh.. Let me know if you like it..

PlayMyCode games no longer work


Views 67, Upvotes 15  
Release
27th June 2011
Since I'm now doing AGameADay for a while, I figured it might be somewhat of a change of pace if I also did one of those "blog" things daily. I tried doing this during my previous month off, and although it kinda worked, it didn't really last.. d'oh! Still, try and try again! As a reminder, I've set up a calendar alarm thing to bleep at me, every night, at 22:15GMT. Either that'll work really well, or it'll start to tick me off, to the point where I throw my otherwise completely and totally unused H...
Views 20, Upvotes 4  
Daily Blog
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