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18th April 2018
Turns out, the memory was perfectly fine!
Views 119, Upvotes 32
3ds Homebrew
Memmery Fale
Blog
18th April 2018
I need to double check, but I think the big Grid[] array might be having issues.
Views 112, Upvotes 27
Daily Blog
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558
17th April 2018
I said I was going to work on a Mini Clampett sequel this morning, so I cloned the project folder and opened it up, and then went "Hey, I bet I know what's wrong with the 3DS Engine.."
Views 96, Upvotes 29
3ds Homebrew
17th April 2018
3DS Homebrew is all kinds of broke, right now, and I'm doing my nut trying to figure it out.
I decided, last night, after the millionth crash of the day, that I'd instead focus on something else for the rest of the week.
Views 120, Upvotes 26
Daily Blog
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558
16th April 2018
Bah, humbug!
After spending hours writing a lovely function, the other week, which takes .png images and chops them down to 1/16th their size, so that they work better in the 3DS's memory, it seems that the memory required to load those initial images before chopping is actually too much for the poor little 3DS to cope with.
After having tried the same engine with the same images, but pre-scaled down, the whole framework is running a LOT better.
This means that..
A ) I'm going to have to do al...
Views 102, Upvotes 27
3ds Homebrew
Memory Management
Blog
16th April 2018
Yeah, I really don't have a lot of RAM to play with in the 3DS, do I!?!
Views 241, Upvotes 77
Daily Blog
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3ds Homebrew
15th April 2018
It's weird how many people have flooded my Twitter Inbox offering help on how to get various emulators and pirated games to run on my 3DS.
I appreciate that most people hack their 3DS for such purposes, but I'm not that guy. I'm LITERALLY only doing this for my own games!
Views 84, Upvotes 21
Daily Blog
Oh dear...
Blog
14th April 2018
Today's challenge.. Can't seem to get colours working. Hmm..
Views 201, Upvotes 53
Daily Blog
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3ds Homebrew
A Menu Appears...
Blog
13th April 2018
It works, but like I said this morning, I really need to fix the scaling quite a bit to get everything working properly.
But, yeah.. Our familiar Framework Menu! Woot!
Views 128, Upvotes 38
3ds Homebrew
Hmm.. Textures..
Blog
13th April 2018
Can't seem to get a grip on the texture switching stuff.
I've started a topic at GBATemp, and hopefully someone out there can figure this one out. Not sure.
In the meantime, the sprite-changing is at least working in "Immediate" mode, so.. until I can fix this, that'll just have to do.
The next step will be to have a play with my scaling routines.
Although this one single test has a decent-enough line of text, it's not exactly the world's most readable font, and it's all ki...
Views 98, Upvotes 36
3ds Homebrew
OK, Textures..
Blog
13th April 2018
Today's task will be to try and get multiple textures to work. I'm fairly sure it should be an easy task. They really can't have made it too complicated, right!?
Views 165, Upvotes 75
Daily Blog
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3ds Homebrew
Ooooh!!!
Blog
12th April 2018
OK, step 2 complete.. Only took about a week!!
Views 170, Upvotes 36
3ds Homebrew
More Confusion
Blog
12th April 2018
If I toggle on the texture drawing, the three squares disappear.
At this point, it could be any of the following.
1. The Loader isn't loading the images correctly.
2. The drawing routine's slightly wrong.
3. The textures aren't showing up on the back side, and my camera's pointing the wrong way.
4. I just plain don't know what the hell I'm doing!!
Any of the above might be causing the issue.
Today will be a day of experimentation, and a heck of a lot of luck!!
(Apolog...
Views 115, Upvotes 37
Daily Blog
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3ds Homebrew
Hmm..
Blog
11th April 2018
Had a rather frustrating day of GameDev yesterday, as I struggled to get any further than the blue screen.
Views 91, Upvotes 22
Daily Blog
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3ds Homebrew
Progress Report
Blog
10th April 2018
Although the screen is still just blue, I have at least managed to get it to now load the image data without the emulator freaking out and throwing up as many errors.
The nasty looking purple error messages are gone, and all the errors that remain appear to be showing up on the examples, so I'm not "too" worried about that.
Next step is figuring out why on earth the images still aren't showing up on the screen.
Hmmm..
Views 80, Upvotes 22
3ds Homebrew
3DS - Image Loader
Blog
10th April 2018
OK, today's aim is obvious.
Extra Squishiness in the Bug Department!!
Views 104, Upvotes 25
Daily Blog
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3ds Homebrew
One Step at a Time
Blog
9th April 2018
I did a rather large bulk of coding, yesterday. Enough to get the top-screen on the emulator to finally change colour!
Views 121, Upvotes 34
Daily Blog
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3ds Homebrew
To VideoRam...
Blog
8th April 2018
All appears to be going OK on the 3DS front, but now I need to take the loaded image data and shift it over to video-ram.
And this is where things start to break down!
Views 99, Upvotes 26
Daily Blog
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3ds Homebrew
3DS Latest
Blog
7th April 2018
I can now launch, quit, relaunch, requit, re-relaunch, home, resume, sleep, resume, and quit the 3DS Framework, over and over, without it crashing!!
Turns out, I had "gfxInitDefault();" occurring twice. Such is the chaos of my framework, took me bloomin' ages to find the bug.
Views 150, Upvotes 37
3ds Homebrew
Sidetracked Again...
Blog
7th April 2018
So, the R4 3DS i Gold + (or something) turned up last night, at around 6pm, and I spent the next two and a half hours faffing about to get the Homebrew Launcher installed onto my old 3DS.
Views 113, Upvotes 21
Daily Blog
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3ds Homebrew
Driving Nowhere
Blog
6th April 2018
This racing game really doesn't seem to be going anywhere.
Views 44, Upvotes 8
Daily Blog
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557
Tracks Are In
Blog
5th April 2018
Spent most of today rewriting the track converter tool.
Views 81, Upvotes 8
557
Nope.. Can't Focus!
Blog
5th April 2018
I've been trying my best to work on the car racer thing, but after the past few days of tweaking the 3DS Homebrew stuff, the racer's certainly been neglected.
Views 48, Upvotes 9
Daily Blog
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557
4th April 2018
After a bit of a breakthrough, this morning, I've now got THIS displaying on the 3DS.
This is potentially a good sign.
Now all I have to do is code all the stuff that gets sprites and sounds loaded into memory, and then outputted from the 3DS somehow.
Should be a cakewalk!!
Views 88, Upvotes 26
3ds Homebrew
4th April 2018
I'm currently unsure whether I can get the framework running on 3DS at all, or at least, not in it's current condition.
Views 110, Upvotes 27
Daily Blog
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3ds Homebrew
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