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28th June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/330336953&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>
"Liquid Xigua Syrup" is the ingame music from Thwackity Puttz.

Developments


Heading back in time, once more, I found myself working on the Workshop, yesterday.
Views 15, Upvotes 1  
Daily Blog
27th June 2017
As each game is released, and player comments are posted, I'll try my best to make these posts as complete as I can.
Feel free to leave your own comments, and I'll add them to the pile.
This week, player's thoughts on (URL "https://AGameAWeek.com/0407">Thwackity Puttz)

Views 170, Upvotes 24  
Player Thoughts
27th June 2017

Developments


Guess I have to start thinking up another game, now!

Views 11, Upvotes 1  
Daily Blog
26th June 2017
Golfing!
Thwack the ball for all it's worth.

Views 493, Upvotes 27  
Release
26th June 2017

Developments


The golf game is turning out fairly well, and is *almost* release-ready.

Views 17, Upvotes 1  
Daily Blog
25th June 2017

Developments

Oh.. Workshop... :

Views 8, Upvotes 1  
Daily Blog
Fore! Blog
24th June 2017

Developments


Yesterday I got the ball-thwacking physics working to within a half decent standard.
Views 11, Upvotes 0  
Daily Blog
23rd June 2017
( width="640" height="360" src="https://www.youtube.com/embed/MBc619ilrsg?rel=0" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/sonically-yellowed">on SoundCloud).

Views 27, Upvotes 1  
Daily Blog
22nd June 2017

Developments


Not an awful lot got done on the game, yesterday.

Views 19, Upvotes 1  
Daily Blog
21st June 2017

Developments


(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/525_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/525_002-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7602" />

Views 8, Upvotes 0  
Daily Blog
20th June 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/525_001.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/525_001-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7599" />
Note to self : Make sure the "levels" are generating the same, before moving ahead!!
This is approximately the game I'll be making this week.
Tonight's been a nice productive night of getting the basic generator up ...
Views 15, Upvotes 0  
Daily Blog
20th June 2017
Oh dear, that hasn't gone down very well, has it?!
Hmm..
First up came the issue with the Level Generator.
Things seemed to break fairly late in the project, meaning that different systems were generating different sets of levels.
Views 175, Upvotes 25  
Player Thoughts
20th June 2017

Developments


Last night's final set of uploads was done about 11pm, in an attempt to fix up a few "quirks" which had arisen during my battles with the level generator.

Views 6, Upvotes 0  
Daily Blog
19th June 2017
If you've downloaded RetroRaider-3 at any point today, you might want to re-download the game.
Whilst stress testing my level generator, I accidentally left a few "quirks" in there, including a cheat mode, and a "feature" that locks the game up and doesn't let you play.
Ooops..
A fix has been uploaded, so if you're stuck with the broken version, you should go and grab the new one.
The broken version sees the current level end if you hit the V key, and the whole game lock up if you tr...
Views 12, Upvotes 1  
Daily Blog
19th June 2017
Laura Plat is back, and she's searching for Crystals

Views 229, Upvotes 23  
Release
Hmmm.. Blog
19th June 2017

Developments


Hours!
Literally hours I spent yesterday, sifting through the level generator code.

Views 11, Upvotes 1  
Daily Blog
18th June 2017

Developments


I'm getting near to the goal, now.
The game seems to have a good feel, and I spent about 20 minutes last night ensuring that every single one of the 81 (9x9 grid) levels would generate without any crazy array-out-of-bounds errors.

Views 8, Upvotes 1  
Daily Blog
17th June 2017

Waiting...


For the past day and a half, my laptop's fan's been kicking off like crazy.
Watching Task Manager, it was all down to Windows Modules Installer Worker, working away in the background, killing all CPU, Memory and Disk access for what must've been about 12 hours in total.

Views 18, Upvotes 4  
Daily Blog
16th June 2017
( width="560" height="315" src="https://www.youtube.com/embed/Fy9lxj3862E" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/sonically-xtra">on SoundCloud)

Developments


As per usual on a Thursday, most of yesterday was spent on "other" stuff.

Views 5, Upvotes 0  
Daily Blog
15th June 2017
( width="560" height="315" src="https://www.youtube.com/embed/CfWm5MIWnjk" frameborder="0" allowfullscreen>>
I've decided that AL's next Bum should be a Pulpish one. "Something Borrowed.. Something New.."
Track one is above, and is merely a test. I've still got a few more of SonicALly to finish off before I can officially move on to the next one!

Views 56, Upvotes 1  
Daily Blog
Rest Day Blog
14th June 2017

Developments


Took most of yesterday off, from coding.

Views 13, Upvotes 1  
Daily Blog
13th June 2017

Watching


I watched the UbiSoft E3 conference, yesterday.

Views 45, Upvotes 21  
Daily Blog
12th June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/327594652&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>
^ RetroRaider III's current Ingame music. The titlescreen music is (URL "https://soundcloud.com/alodare/journal-undertakings">here)
Both might change.. We'll see!

D...

Views 27, Upvotes 1  
Daily Blog
11th June 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/logo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/logo-1024x512.png" alt="" width="750" height="375" class="alignnone size-large wp-image-7558" />
I've got "RetroRaider : Three Crystals" up to a decent standard, but it's not quite 100%..
It's barely 80%..
Heck, the bullets don't even collide with the enemies!
Views 14, Upvotes 0  
Daily Blog
11th June 2017

Developments


Yesterday was such a long, tedious day of database/site coding.

Views 1406, Upvotes 10  
Daily Blog
10th June 2017
I figured I should give a brief explanation as to how I'm generating the levels in RetroRaider.
This might become a regular series, so if you find this stuff interesting, be sure to let me know in the comments or email or twitter or whatever..
For RetroRaider, the map is split into an 8x8 grid, and each of those are split into a top and bottom. For the sake of making things easier on myself, I decided to make an 8x16 grid.
Views 18, Upvotes 3  
Coding , Level Generation
10th June 2017

Developments


RetroRaider3's coming along quite nicely, now.

Views 24, Upvotes 1  
Daily Blog
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