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11th June 2018
I've often wondered about stats like this, so today I built a quick little took to make a little stat list for me.
(55%) 499 3DSBrew
(17%) 158 Windows
(14%) 132 Linux
(11%) 106 MacOSX
Downloads (since May 1st) of games created using my new C++ Framework.
Views 110, Upvotes 13
Daily Blog
A Week Off - Results
Blog
11th June 2018
That's the end of my "Week Off"
Let's have a look at what I accomplished.
Views 44, Upvotes 14
Daily Blog
10th June 2018
As each game gets posted, the feedback occurs.
Let's take a look at the feedback from Blockman Gets Retro!
You can Download Blockman Gets Retro here.
RSKGamesOverview: While last years Blockman game was a platformer this year's Blockman game is back to the roots maze puzzle game where the player has to traverse the maze, eat the required quantity of yellow dots to cross each of the levels. Blockman cannot move backwards and cannot traverse a path already traveled unless there is a ...Views 246, Upvotes 44
Daily Blog
Back to Mac
Blog
10th June 2018
I've been focusing on JNKPlat much more than I should've, this week, and neglecting to get the Metal part of the framework up and running.
That'll be today's task.
Because I REALLY need to do that!
Views 125, Upvotes 38
Daily Blog
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2018 Framework
9th June 2018
JNKPlat 2018A new JNKPlat 2018 adventure is in the works.Views 182, Upvotes 12
Daily Blog
Hmmmmm...
Blog
9th June 2018
Maybe I'm coding this wrong, but I swear I'm doing everything the way I'm supposed to!!
Views 138, Upvotes 46
2018 Framework
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3ds Homebrew
Hmmm...
Blog
9th June 2018
Saturday.
My "week-off" is nearly over.
As I look back at what I've achieved this week, I'm somewhat astounded by how little I've managed to get functioning correctly.
Views 116, Upvotes 37
Daily Blog
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2018 Framework
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3ds Homebrew
Simultaneous
Blog
8th June 2018
At the same time as I'm trying to get the Mac/iOS Metal stuff to work, I'm also trying out lots of techniques for tilemaps on 3DS.
Views 43, Upvotes 10
Daily Blog
7th June 2018
...you must first, Break EVERYTHING!!!
Views 160, Upvotes 47
2018 Framework
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Apple Fixes
Not Much...
Blog
7th June 2018
Yesterday was all about planning, as I took a few important steps towards recoding the framework to work with Metal.
Lots of little chunks of ideas, setting aside methods and preparing to sit and do the coding.
The intention was to get everything ready and then spend last night actually sat at the Mac getting things up and running.
I was ready to get going, so headed upstairs for "Evening Session" coding time, and then...
Views 39, Upvotes 16
Daily Blog
Tiles and Such
Blog
6th June 2018
Today I'm going to reattempt the "Draw tiles to a buffer, draw the buffer" stuff.
Views 43, Upvotes 16
Daily Blog
Tiles'r'us
Blog
5th June 2018
I spent quite a while, today, trying to come up with a nice fast tilemap technique for 3DS.
On the Desktop edition, I can draw to a buffer, then draw the buffer to the screen, but due to memory limitations, that's not quite as easy to do on the 3DS.
I've tackled a few different ways, already, but none of them seem to be helping in the speed department.
Essentially, I'm getting about 30fps out of a screen full of 8x8 tiles, which is absolutely horrendous when you consider that I used to be...
Views 60, Upvotes 9
Daily Blog
Next Up..?
Blog
4th June 2018
I'd love to tackle a new Alien Deathmatch sort of game, but I'm not really sure which way to take it.
Views 37, Upvotes 8
Daily Blog
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565
3rd June 2018
Blockman returns in this super-retro dot-munching remake.
Views 261, Upvotes 34
Release
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564
Chock?
Blog
3rd June 2018
<iframe width="100%" height="300" scrolling="no" frameborder="no" allow="autoplay" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/452912940&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>
Views 32, Upvotes 5
Daily Blog
Pathfinder Project
Blog
2nd June 2018
I've got a quick pathfinder working on Blockman Gets "Something", now, so all levels should be bearable, with targets that make sense and are indeed possible.
Might be insanely hard to find that path, but I'm fairly confident that it's working the way it oughta be.
Views 132, Upvotes 17
564
Still no "Arcade"
Blog
2nd June 2018
I spent most of yesterday trying, over and over, to get the regular standard mode to feel right.
After hours (literally hours!) of playtesting, I'm fairly sure now that the basic levels are at least mostly beatable.
Views 68, Upvotes 12
564
Balancing Blockman!
Blog
1st June 2018
I spent ages yesterday finding the right balance.
Playing Blockman Gets and Blockman Gets More, there's a distinct feeling that something's missing from More.
Views 94, Upvotes 15
Daily Blog
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564
A day of Blocks
Blog
31st May 2018
A rather productive day, today, as most of the audio got finished off, the level creation worked out well, and 3DS controller tests now feel much more comfortable.
I'm now trying to come up with interesting concepts that might expand the basic game, but as usual I'm worried that doing so might break the very logic of the game. I'll really need to think hard about what does and doesn't work in the game, and might even split it into its own "arcade mode", rather than break the main game...
Views 96, Upvotes 11
564
A Day of Silence
Blog
31st May 2018
I mostly switched off, yesterday.
Views 36, Upvotes 8
Daily Blog
error_log
Blog
30th May 2018
It seems that if you have a .php file inside a folder, then it gets its own error_log file, meaning all this time I've been having a little error log grow inside an old abandoned folder, because I forgot it had a broken .php file in there!
.. Oops!!
Views 74, Upvotes 11
Daily Blog
Lazyman's GUI
Blog
29th May 2018
Spent most of today trying to find the right feel for the controls.
I'm still not 100% happy with them.
Although they feel ok with the tapping of keyboard keys, they feel totally wrong when trying to play with a DPad, which is odd, because I tend to think of those two things as being very much the same thing.
Anyhoo, other than that, the game seems to be coming along nicely, although I've yet to add anything new into the mix.
I'm currently trying to think of interesting ways to add a bit m...
Views 98, Upvotes 18
564
Formulating a GUI
Blog
29th May 2018
The gameplay fits nicely into multiple screen resolutions, but what do I do about the main GUI?
Views 87, Upvotes 14
Daily Blog
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564
Doodling Mazes
Blog
28th May 2018
Boy, it's not fun trying to doodle a bunch of mazes for Blockman games.
I HOPE that I'm sticking with the current 25x15 maze size, because having to remake all these maps would drive me slightly crazy.
Views 80, Upvotes 14
Daily Blog
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564
27th May 2018
Going through my list of "games I probably should do using the new C++ Framework"..
I should probably do something a bit like this..
Thoughts?!
I think I'll strip it back to the original "just a plain puzzle game" mechanic, and then see where I can go from there.
Possible titles : Blockman Gets Retro, Blockman Gets Classic, Blockman Gets Deluxified...
*shrugs*
Views 35, Upvotes 7
Daily Blog
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