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Basic Logic
Blog
14th February 2019
The "Grab card from pile" and "Add card to pile" functionality now appears to be mostly functional.
You can Test Shoebox Here.
Views 39, Upvotes 6
Daily Blog
Next Steps...
Blog
14th February 2019
Today I need to start getting the rules of Spider Solitaire to work, but as always will be looking for ways to reuse this code for all the future games.
Views 66, Upvotes 5
Daily Blog
Dragging
Blog
13th February 2019
With any luck, you should now be able to drag the cards around between columns, but with a few issues..
Shoebox Test
Views 167, Upvotes 33
Gpsog
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Shoebox
WordList
Blog
13th February 2019
Just to be extra sure that it'd work in the slightest, I added a quick test loader to Shoebox for the WordList functionality.
Views 127, Upvotes 25
Daily Blog
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Gpsog
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Shoebox
Loader Test
Blog
12th February 2019
I've added JNKsg's Multi-Loader functionality into Shoebox.
You can Test it here.*
Views 763, Upvotes 34
Gpsog
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Shoebox
Space Test
Blog
12th February 2019
Over the next few days, I'll be doing various tests and things, as I try to determine the best methodology for the games.
First up, Setting a grid size based upon a couple of values.
Views 143, Upvotes 27
Daily Blog
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Gpsog
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Shoebox
Shoebox - Beginnings
Blog
11th February 2019
Taking a significant chunk of the Foldapuz/Unfolded, and JNKsg code as the basis, I've managed to get a fairly decent drawing engine up and running.
Text, Ovals, Rects, Lines, Plot, and the all important DrawImg are all in, and functioning as expected, albeit without any recolouring for DrawImg. (Since I'm using basic Javascript and HTML5, I'm forfeitting the ability to recolour my sprites)
Views 183, Upvotes 34
Gpsog
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Shoebox
11th February 2019
A very Platdude styled set of cards are ready to be used, but there's no game for them to go into, yet.
Today will be about starting a new framework to cope with them.
Views 137, Upvotes 35
Daily Blog
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Gpsog
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Shoebox
Combinations
Blog
10th February 2019
Added the new game Combinations to the fold.
Fill in each of the two puzzles using only numbers 0 to 9, without any repetition.
Each row and column has a total which you should attempt to achieve whilst filling in the grid.
I'm not 100% sure how solvable these might be, so do let me know if they're insanely hard!
Views 651, Upvotes 35
Foldapuz Blog
PlatKing of Diamonds
Blog
10th February 2019
I'm not 100% convinced that this will be the end style of the face cards, and still have a boatload of drawing to come, but ..
For now, at least..
The PlatKing of Diamonds!
Views 302, Upvotes 30
Gpsog
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Shoebox
Planning Ahead
Blog
10th February 2019
Yesterday I got an email with an idea for a game.
A "simple" card game that could work fairly well.
Views 161, Upvotes 44
Daily Blog
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Gpsog
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Shoebox
9th February 2019
Each week, a huge influx of emails and comments and thoughts flurry into view, as @RSKGames plays the game!
But RSK has competition, this week, as Spinal's joined in with some feedback, too!!
You can Download Classic SpikeDislike here.
@RSKGamesOverview: Back to basics Classic Spike dislike is as enjoyable and addictive as the previous versions of the game.Views 320, Upvotes 65
604
iOS Attempt
Blog
9th February 2019
I tried, yet again, to get the iOS side of my Framework to run, last night.
Views 124, Upvotes 35
Daily Blog
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Ios Dev
8th February 2019
Everybody Likes SpikeDislike!!
Views 268, Upvotes 13
Daily Blog
Cake!!
Blog
8th February 2019
Wednesday was my Mum's 60th birthday, so she spent a couple of days over with my Sister.
She arrived back, yesterday, and as a surprise I decided to attempt to bake her a cake!!
Views 63, Upvotes 26
Daily Blog
Scoring
Blog
7th February 2019
Scoring is now in, along with the typical swooshy points that flail across the screen.
Views 119, Upvotes 23
Daily Blog
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604
Synchronicity
Blog
6th February 2019
(YouTube)
Today I've been poking and prodding at the game's timing, trying to find the best way to get things running as smoothly as possible.
Currently the ball's trail is a little wonky, mostly down to the delta timing involved throwing it off a little.
But for the most part, things are looking really quite compatible between versions.
This also goes for versions with a low framerate, too.
In the video above, there is audio for both the 3DS Homebrew edition and the laptop's vers...
Views 68, Upvotes 12
604
More To Do..
Blog
6th February 2019
You might've noticed that, since yesterday, the Poetry Corner now has a little crappily designed scroll image.
Views 137, Upvotes 21
Daily Blog
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Site Tweaks
Linjat
Blog
5th February 2019
Added a new logic puzzle, Linjat, to the Fold.
Dots show areas that must be covered, whilst the numbers suggest the length of a "line" which must be placed either horizontally or vertically.
There's an online version of the game here, created by the author of the puzzle.
Permission to duplicate the puzzle type has, of course, been asked for and granted by the author Juho Snellman
Views 190, Upvotes 39
Foldapuz Blog
Much More..
Blog
5th February 2019
In order to get SpikeDislike Classic (or is it Classic SpikeDislike?) to work as universally as I can, there's been a lot of Delta Timing tweaks, alongside a bunch of 3DS Scaling-Issue related stuff that had to be done.
Views 117, Upvotes 21
Daily Blog
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604
Spike Plan
Blog
4th February 2019
This will be SpikeDislike Classic, and as such will be a back-to-basics approach.
Nobody seemed to like the wonderful new additions that I made to SD3, so they'll all be scrapped in favour of the good old "Ball bounces along the ground, dodging spikes, full stop" mechanic that everybody loves.
Views 129, Upvotes 11
Daily Blog
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604
3rd February 2019
After each release, an influx of a comment bombards the pages of the site, and we get to see what people thought of the game.
This week, RSKGames has decided to chip in, with thoughts of the gravity based, planet blasting game, Orbital Annihilation.
You can play Orbital Annihilation here.
RSKGamesIn Orbital Annihilation the player has to wait till the planets are aligned at the right positions in the orbits to fire and destroy the selected planet. Takes a bit of patience and timing to ...Views 191, Upvotes 31
Player Thoughts
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603
A Familiar Scene
Blog
3rd February 2019
For the past few months, I've been back and forthing on a way to get this to look half-assed on the 3DS.
The main issue is with the Starfield, vs the 3DS's LED "haze" (Or maybe that's because I'm using a Original 3DS as my Homebrew unit!?)
The slow-to-react LED is causing really horrible "clarity" issues.
When you moved, the stars turned to a dark grey whilst the screen tries to catch up. If you stopped, and it has time to draw them fully, they become hard and white.
The constan...
Views 93, Upvotes 14
604
Day Zero Defeat
Blog
3rd February 2019
I've just spent the past couple of hours trying to fix a really stupid bug in the game logic.
All of a sudden, enemy rooks could leap over your pieces.
I looked into the code, and ... Yeah, I can see how that's happening.
The issue being, of course, that to fix it I'd need to rewrite a significant chunk of the movement code, and probably break a whole bunch of other things along the way.
I don't often give up on a project due to complexities like this.
Usually if I DO give up, its ...
Views 207, Upvotes 38
605
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Abandoned
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Failure
Not a Looker
Blog
3rd February 2019
All the focus for this game has been on its balancing, and I've barely touched the graphical style at all.
Views 93, Upvotes 23
Daily Blog
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605
Focus...
Blog
2nd February 2019
2 days to go, and the Chess Game is finally starting to get a little more .. interesting!
Views 125, Upvotes 27
Daily Blog
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605
Getting Somewhere
Blog
1st February 2019
Today's tweaks have finally made the Chess game a bit more lively.
A bit more fiddling and, hopefully, I should be able to get the difficulty back to something fairly decent.
Right now it's still a little bland, and games can carry on for far too long without much of a threat, so a little more "look ahead" and things should be golden!
Views 125, Upvotes 31
605
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It's Alive
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