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Grrr... Blog
20th April 2018
128Mb Ram.. That's what the specs on Wiki says that the 3DS should have.
But all these complications I'm having.. The whole thing seems to be tripping up on pretty much anything I throw at it.

Views 27, Upvotes 3  
Daily Blog
19th April 2018
Spent most of this morning working on Error Messages.

Views 56, Upvotes 14  
3ds Homebrew , 2018 Framework
19th April 2018
Whilst working on this week's game, I'm constantly testing it on the 3DS to ensure everything's working correctly.

Views 47, Upvotes 11  
Daily Blog , 558 , 3ds Homebrew
18th April 2018
Turns out, the memory was perfectly fine!

Views 53, Upvotes 9  
3ds Homebrew
18th April 2018
I need to double check, but I think the big Grid[] array might be having issues.

Views 75, Upvotes 16  
Daily Blog , 558
17th April 2018
I said I was going to work on a Mini Clampett sequel this morning, so I cloned the project folder and opened it up, and then went "Hey, I bet I know what's wrong with the 3DS Engine.."

Views 44, Upvotes 10  
3ds Homebrew
17th April 2018
3DS Homebrew is all kinds of broke, right now, and I'm doing my nut trying to figure it out.
I decided, last night, after the millionth crash of the day, that I'd instead focus on something else for the rest of the week.

Views 66, Upvotes 13  
Daily Blog , 558
16th April 2018
Bah, humbug!
After spending hours writing a lovely function, the other week, which takes .png images and chops them down to 1/16th their size, so that they work better in the 3DS's memory, it seems that the memory required to load those initial images before chopping is actually too much for the poor little 3DS to cope with.
After having tried the same engine with the same images, but pre-scaled down, the whole framework is running a LOT better.
This means that..
A ) I'm goin...
Views 39, Upvotes 6  
3ds Homebrew
16th April 2018
Yeah, I really don't have a lot of RAM to play with in the 3DS, do I!?!

Views 61, Upvotes 15  
Daily Blog , 3ds Homebrew
15th April 2018
It's weird how many people have flooded my Twitter Inbox offering help on how to get various emulators and pirated games to run on my 3DS.
I appreciate that most people hack their 3DS for such purposes, but I'm not that guy. I'm LITERALLY only doing this for my own games!

Views 72, Upvotes 16  
Daily Blog
14th April 2018
Today's challenge.. Can't seem to get colours working. Hmm..

Views 89, Upvotes 14  
Daily Blog , 3ds Homebrew
13th April 2018
It works, but like I said this morning, I really need to fix the scaling quite a bit to get everything working properly.
But, yeah.. Our familiar Framework Menu! Woot!

Views 66, Upvotes 16  
3ds Homebrew
13th April 2018
Can't seem to get a grip on the texture switching stuff.
I've started a topic at GBATemp, and hopefully someone out there can figure this one out. Not sure.
In the meantime, the sprite-changing is at least working in "Immediate" mode, so.. until I can fix this, that'll just have to do.
The next step will be to have a play with my scaling routines.
Although this one single test has a decent-enough line of text, it's not exactly the world's most readable font, and...
Views 44, Upvotes 13  
3ds Homebrew
13th April 2018
Today's task will be to try and get multiple textures to work. I'm fairly sure it should be an easy task. They really can't have made it too complicated, right!?

Views 66, Upvotes 15  
Daily Blog , 3ds Homebrew
Ooooh!!! Blog
12th April 2018
OK, step 2 complete.. Only took about a week!!

Views 111, Upvotes 17  
3ds Homebrew
12th April 2018
If I toggle on the texture drawing, the three squares disappear.
At this point, it could be any of the following.
1. The Loader isn't loading the images correctly.
2. The drawing routine's slightly wrong.
Views 50, Upvotes 12  
Daily Blog , 3ds Homebrew
11th April 2018
Three little squares..

Views 51, Upvotes 15  
3ds Homebrew
Hmm.. Blog
11th April 2018
Had a rather frustrating day of GameDev yesterday, as I struggled to get any further than the blue screen.

Views 40, Upvotes 8  
Daily Blog , 3ds Homebrew
10th April 2018
Although the screen is still just blue, I have at least managed to get it to now load the image data without the emulator freaking out and throwing up as many errors.
The nasty looking purple error messages are gone, and all the errors that remain appear to be showing up on the examples, so I'm not "too" worried about that.
Next step is figuring out why on earth the images still aren't showing up on the screen.
Hmmm..
Views 25, Upvotes 6  
3ds Homebrew
10th April 2018
OK, today's aim is obvious.
Extra Squishiness in the Bug Department!!

Views 51, Upvotes 9  
Daily Blog , 3ds Homebrew
9th April 2018
Success!!

Views 36, Upvotes 8  
3ds Homebrew
9th April 2018
I did a rather large bulk of coding, yesterday. Enough to get the top-screen on the emulator to finally change colour!

Views 29, Upvotes 6  
Daily Blog , 3ds Homebrew
8th April 2018
All appears to be going OK on the 3DS front, but now I need to take the loaded image data and shift it over to video-ram.
And this is where things start to break down!

Views 31, Upvotes 7  
Daily Blog , 3ds Homebrew
7th April 2018
I can now launch, quit, relaunch, requit, re-relaunch, home, resume, sleep, resume, and quit the 3DS Framework, over and over, without it crashing!!
Turns out, I had "gfxInitDefault();" occurring twice. Such is the chaos of my framework, took me bloomin' ages to find the bug.

Views 79, Upvotes 14  
3ds Homebrew
7th April 2018
So, the R4 3DS i Gold + (or something) turned up last night, at around 6pm, and I spent the next two and a half hours faffing about to get the Homebrew Launcher installed onto my old 3DS.

Views 47, Upvotes 5  
Daily Blog , 3ds Homebrew
6th April 2018
This racing game really doesn't seem to be going anywhere.

Views 28, Upvotes 4  
Daily Blog , 557
5th April 2018
Spent most of today rewriting the track converter tool.

Views 33, Upvotes 4  
557
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