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10Dislyk Blog
30th January 2018
Over on Twitter, earlier, @Magic_bane suggested that I should enter this competition.
Views 534, Upvotes 42  
Amstrad Cpc , Spikedislike
23rd January 2018
A familiar set of spikes to dislike, and a nice variable path to follow. Next will be adding in other objects to play with!
Views 131, Upvotes 27  
Gamedev , Flappadiddle2
17th January 2018
Our new server overlords have been chosen. AGameAWeek and Socoder now exist on a Kloudhost server.
Views 80, Upvotes 8  
Daily Blog
1st January 2018
1. Finish the framework! This is the biggest item on the list. I'm currently considering cobbling together a half-assed version so that I can start releasing my first few Windows games.
Views 561, Upvotes 19  
Daily Blog
5th November 2017

Warning : Waffle ahead!

I really need to get back to working on Sheep Goes Right. It's really not a good idea to leave it half-finished like that, but I'm kinda enjoying working on the new Framework so much that I've not had much time to look back at older things.
Views 58, Upvotes 8  
Daily Blog
Focus Day Blog
22nd October 2017

Developments

I decided not to work on the Framework, yesterday, and instead focus on the more immediate issues.
Views 77, Upvotes 7  
Daily Blog
#547 - 21st October 2017
Views 47, Upvotes 8  
15th October 2017

Developments

With the basic dungeon generator up and running, I spent most of yesterday adding in enemies. At the moment, the game is FAR too difficult, and definitely needs some kind of balancing.
Views 135, Upvotes 10  
Daily Blog
9th October 2017
Each week, players send in their thoughts for that week's game. Or, at least, RSKGames does! If you want to submit your own thoughts, stick 'em in the comments, or email them in. This week's game is Sheep Goes Right

RSKGames

Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''...
Views 266, Upvotes 51  
Player Thoughts
9th October 2017
Views 1184, Upvotes 85  
Spikedislike , Jump , Platform
9th October 2017
It's about flamin' time!!
Views 291, Upvotes 22  
Release
3rd October 2017

Developments

Most of the elements of the previous Sheep Goes Right are now in place in the new version. Today I need to add back in the Spike Cage (That line of spikes that drop down to block your path momentarily) and then that's all the original obstacles back into place.
Views 289, Upvotes 15  
Daily Blog
2nd October 2017

Developments

Sheep Goes Right is coming along nicely, but a quick test on the iPhone, revealed a terrible terrible issue.. The issue, isn't entirely obvious, but it's definitely there.
Views 90, Upvotes 3  
Daily Blog
#528 - 2nd October 2017
Views 60, Upvotes 8  
1st October 2017

Developments

This week's game is scrapped. The idea seemed sound. Take random obscure animal, try to make a game from it.
Views 125, Upvotes 10  
Daily Blog
Fish?! Blog
28th September 2017
I drew and animated a fish, last night. Granted, a fish isn't that hard to draw, or animate, but after a "What game can I do next" session, that seemed like a good idea.
Views 91, Upvotes 9  
Daily Blog
23rd September 2017

Server Developments

For about an hour, yesterday, this site was inaccessible due to "Error 508 - Resource Limit Reached" I asked the hosts what was up, but the reply wasn't all that helpful.. Or at least, they didn't specify what it was, that was using up all the resources.
Views 112, Upvotes 7  
Daily Blog
#515 - 19th September 2017
Views 67, Upvotes 9  
29th August 2017
Oops! Should've headed to bed around about 11'ish. Was still slightly awake around midnight, but starting to drift off. Then an Email. "New Episode available for download" Dark Matter's 12th and final Season 3 episode was available, and who was I to leave it until tomorrow!!
Views 166, Upvotes 8  
Daily Blog
FOCUS!! Blog
25th August 2017

Developments

After finishing off yesterday's (URL "https://socoder.net/?Newsletter=331">SoCoder Newsletter), I spent another few hours roaming around Hyrule, before settling down to do some more work on SpikeDislike.
Views 45, Upvotes 7  
Daily Blog
23rd August 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/08/Simulator-Screen-Shot-21-Aug-2017-13.45.36.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/08/Simulator-Screen-Shot-21-Aug-2017-13.45.36-1024x768.png" alt="" width="750" height="563" class="alignnone size-large wp-image-7903" /> Thwackity Puttz is now available (URL "https://itunes.apple.com/app/thwackity-puttz/id1273729273">on iOS devices, from the AppStore)
Views 53, Upvotes 5  
Daily Blog
22nd August 2017
Unclaimed Garden

Developments

Thwackity Puttz is uploaded to Apple, and is now "Waiting for Review"
Views 47, Upvotes 5  
Daily Blog
20th August 2017
<img src="https://socoder.net/uploads/1/IMG_7588.jpg"> Enter the code "VDVQS3QJ" into Smile Basic on the 3DS, and you should find a lovely little rendition of SpikeDislike. Be sure to let me know if it works!
Views 19, Upvotes 3  
Daily Blog
20th August 2017
( width="640" height="360" src="https://www.youtube.com/embed/pP746eY6coQ?rel=0" frameborder="0" allowfullscreen>>

Developments

Smile Basic Release Dates Japan - November 19, 2014 US - October 15, 2015 Europe - August 17, 2017 Gee, thanks, guys..
Views 403, Upvotes 6  
Daily Blog
7th August 2017
Over the past 3 or 4 weeks, I've been slowly getting back into the swing of doing iOS games. Two releases so far, (Quadoban and Letter Lattice) and today's AGameAWeek (Bugsplodings) has just, within the past hour or so, been uploaded for Apple Review. I thought I should write a blog about why these three have been created, and also explain why I've not yet gone "FULL PROMO!!!" about the games. (Warning : Long waffling post!)
Views 24, Upvotes 5  
Daily Blog
26th July 2017
Two years ago, I was riding high. I was preparing to launch the biggest and (IMHO) best EVER version of SpikeDislike. SpikeDislike3 was due to be, without a doubt, one of my most important releases EVER. I'd put months of work into it, and if anyone knows me, they know that that's a HUGE amount of effort from me. It was ready, it passed Apple Review, it launched, and then I released the Android one. All was good! All was golden!! \o/hurray for mobile gaming\o/
Views 356, Upvotes 58  
Daily Blog
21st July 2017

Developments

I started a new spreadsheet the other day. Oooh, Excite!!!
Views 80, Upvotes 11  
Daily Blog
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