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8th February 2019
Everybody Likes SpikeDislike!!
Views 268, Upvotes 13  
Daily Blog
Scoring Blog
7th February 2019
Scoring is now in, along with the typical swooshy points that flail across the screen.
Views 119, Upvotes 23  
Daily Blog , 604
5th February 2019
In order to get SpikeDislike Classic (or is it Classic SpikeDislike?) to work as universally as I can, there's been a lot of Delta Timing tweaks, alongside a bunch of 3DS Scaling-Issue related stuff that had to be done.
Views 117, Upvotes 21  
Daily Blog , 604
#1022 - 5th February 2019
Views 34, Upvotes 5  
4th February 2019
This will be SpikeDislike Classic, and as such will be a back-to-basics approach. Nobody seemed to like the wonderful new additions that I made to SD3, so they'll all be scrapped in favour of the good old "Ball bounces along the ground, dodging spikes, full stop" mechanic that everybody loves.
Views 129, Upvotes 11  
Daily Blog , 604
#1021 - 4th February 2019
Views 30, Upvotes 4  
3rd February 2019
For the past few months, I've been back and forthing on a way to get this to look half-assed on the 3DS. The main issue is with the Starfield, vs the 3DS's LED "haze" (Or maybe that's because I'm using a Original 3DS as my Homebrew unit!?) The slow-to-react LED is causing really horrible "clarity" issues. When you moved, the stars turned to a dark grey whilst the screen tries to catch up. If you stopped, and it has time to draw them fully, they become hard and white. The constan...
Views 93, Upvotes 14  
604
Tricky Path Pixelart
#1418 - 18th November 2018
Views 112, Upvotes 26  
Spikes
16th November 2018
As I release each game, folk from all over the web chip in with their thoughts. Let's see what RSKGames thought of the new-improved complete edition of JNKPlat! Warning : Spoilers ahead You can Download JNKPlat 2018 here, or at GameJolt or on itch.io

RSKGames

Gameplay: After a few levels using one hand for WASD and another for JKL, I got used to the controls and it became easier and smoother to move and jump around with ease and speed. Thi...
Views 635, Upvotes 50  
Player Thoughts , Jnkplat2018 , 575
23rd October 2018
As I continue to make further tweaks to the server, a couple of major tweaks have been added.
Views 72, Upvotes 9  
Daily Blog
#884 - 21st September 2018
Views 46, Upvotes 5  
4th September 2018
Those blocks need shifting. Get back to work.
Views 224, Upvotes 37  
Release , 576
5th August 2018
I took the day off from coding, yesterday. Ten years is more than enough. I opted instead to just sit around and watch as Twitter went crazy with "AGameAWeek 10" Tweets.
Views 53, Upvotes 13  
Daily Blog
3rd August 2018
You can Download the "Gold - 10" collection from itch.io. It has 11 games in it, one for each of the 10 years I've been doing this..!?!
Views 262, Upvotes 11  
Daily Blog
8th July 2018
Each week, a massive influx of comments are sent from all players all over the world! ... Let's see what RSKGames thought about this week's game. You can Download Pogo the Fridge here.

@RSKGames

Overview: ''Pogo the Fridge'' is the Jumping platformer cousin of ''Squashly Boop''. This is a much harder game than the ''Squashly Boop''.
Views 224, Upvotes 54  
Player Thoughts
Enemies! Blog
29th June 2018
What kind of baddies attack a fridge?! What would be the arch rival of a chiller cabinet!??!
Views 49, Upvotes 8  
Daily Blog , 570
27th June 2018
Progress : The ball has gone. Now the main character hops up and down, instead.
Views 74, Upvotes 8  
570
16th June 2018
I got all of the compiles done, late last night, but was too tired to then upload everything, so that'll be today's task. Uploading isn't so easy, nowadays, as I've oodles of places to upload to. Here, GameJolt, Itch.io, and then crossposting links to SoCoder and GBATemp, each one with their own set of images that need posted, and other such gubbins.
Views 71, Upvotes 9  
Daily Blog
9th June 2018

JNKPlat 2018

A new JNKPlat 2018 adventure is in the works.
Views 182, Upvotes 12  
Daily Blog
5th June 2018
God damnit, Apple..
Views 130, Upvotes 46  
Daily Blog , 2018 Framework
23rd May 2018
Blockman Gets "Something" Spike Dislike JNKPlat 2018 Three classic AGameAWeek games that I really think should exist on the 3DS, more than anything. An Alien Deathmatch would be nice, too
Views 43, Upvotes 14  
Daily Blog
13th May 2018
After each game's release, my inbox is filled with the writings of all the people who bothered to play it. Let's see what @RSKGames thinks of this weeks game! You can Download Franken Hopper here.

@RSKGames

Overview: In Franken Hopper you Hop and catch the flying creatures and avoid the blazing flames from the statues to the side and the fireballs from the big statue's eyes. The platforms help to climb higher to get creatures with more points(Lowest level 5 points, Mid level 2...
Views 289, Upvotes 51  
Player Thoughts
10th February 2018
Plenty of stuff got done, yesterday.
Views 163, Upvotes 47  
Daily Blog , Flappadiddle-doo
8th February 2018
I spent a bit of time looking into Pico-8, yesterday, (Spurred on by SkyBerron posting this teeny weeny version of SpikeDislike) but it's a wildly different language than I'm used to. Lots of little bytesized bits of code, and a methodology that I'm just not used to. I'm sure that, with a little more poking and prodding, I might learn to code well in the language, but for now I think I'd much rather be sticking with my new C++ Framework. But the bug is already starting to niggle awa...
Views 236, Upvotes 29  
Daily Blog
7th February 2018
Over on the Lexaloffle forums (!?), SkyBerron has done an even smaller version of SpikeDislike than my CPC 10-Liner version, from the other day. Managing to cram all the playability into just 278 characters, the game's missing even more of the combo system than my 10 liner edition. It's not easy, adding combos, when the code is that cramped! Head on over, give it a play, and be sure to give it a like whilst you're there.
Views 173, Upvotes 36  
Spikedislike
Pico-8? Blog
5th February 2018
In a reply to yesterday's Ideas post, Michael Adcock (@adcockm) suggested I look into Pico-8 development. He then (via Twitter) brought up the fact that I couldn't do it with my new C++ framework, so the idea of attempting it is a little less appealing.
Views 145, Upvotes 30  
Ideas , Suggestions
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