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A Happy Neon Day
Blog
19th October 2011
On Tuesday, things had started to go annoyingly slowly..
That part where the number of bug fixes grossly outweighs the number of fun happy additions you can be enjoying adding to your game.
But I did a lot of fixes on Tuesday!
Views 40, Upvotes 8
Daily Blog
Evil Doodles
Blog
11th October 2011
One of the hardest things about adding baddies to this game is, surprisingly for me, not actually drawing things!
With NeonPlat I've created a weird skewed world, where nothing looks exactly as it should.
This gives me a little artistic license with my artwork. .. or rather, I can be shit, and nobody'll notice!
If something looks a little too odd, I simply make it look odder in the animation, and it somehow cobbles together nicely.
Want an example?
The Bats don't flap, they kinda invert-...
Views 78, Upvotes 10
Daily Blog
Slow Down......
Blog
19th September 2011
Much as I expected, the initial burst of NeonPlat Adventure building, has now dropped to a stupidly slow rate.
I'm currently flicking through all the possibilities for standard baddies, and super-evil-mega-boss baddies.
Will the boss baddies be entirely seperate entities?
Or will they, like previous NeonPlat games, be the same baddies, but megasized!?
And what enemy types will work!?
I've already cut out the unpopular "squishy" baddy.
People didn't like him, because he wasn't catchab...
Views 65, Upvotes 11
Daily Blog
Lack of Blogging...
Blog
5th September 2011
Sorry folks, kinda ran out of oomph again, there!
Now, Where were we?
Views 68, Upvotes 8
Daily Blog
Thinking of Munky
Blog
31st August 2011
I had planned a post, earlier.
I was thinking the text through whilst walking to work..
I'm now home from work, and have sat down to write it.
.. I need to learn to jot things down, because I can't remember what it was..
Views 38, Upvotes 9
Daily Blog
Ooops, got a 3DS!
Blog
26th August 2011
Instead of my regular blog, today I'll retweet all the random whinging I posted to Twitter today!
Views 28, Upvotes 7
Daily Blog
12th August 2011
Too tired..
Instead, I've been working on Sheep Goes Left DS, which is proving 17,000,000,000% more popular than it's iOS rival.
Quite why, I don't know, but the fact that it's being mentioned quite a bit is a good sign.
Views 55, Upvotes 14
Daily Blog
Today's Doings..
Blog
5th August 2011
I've been very very sleepy today, so I had a nap!
Views 34, Upvotes 11
Daily Blog
nngh..
Blog
4th August 2011
I wrote tonight's Socoder Newsletter earlier today, so that I didn't have to do it tonight.
The Plan?
Get home, head to the Mac, Code some Daisy Chains..
The Reality?
Get home, head to the Mac, answer emails, post tweet replies, forums stuffs, and then my phone started yelling at me because I haven't posted today's blog yet.
FFS!!
Sod it, let's blog a rant then..
.. you wanna know what I don't get..?
Views 38, Upvotes 8
Daily Blog
Damn, it's gone...
Blog
20th July 2011
I had a decent topic in mind for the blog, earlier.... *shrugs*
Should've wrote it down..
No matter, I can randomly waffle for 10 minutes! I usually do ok with that...
Views 29, Upvotes 8
Daily Blog
18th July 2011
I keep meaning to do a screengrab of me making a game, but I always forget. My memory sucks!
So, tonight, I decided to screengrab a quick little none-game.
Head inside to watch me go "hmmm... " and accidentally hit the wrong key a couple of times
![]() PlayMyCode no longer works
Views 29, Upvotes 7
Daily Blog
17th July 2011
Today I coded a nice <a href="https://AGameAWeek.com/?p=1601">Tower Defence</a> game, and then started to implement Template 2, for the next bunch of AGameADay games.
PlayMyCode no longer works
Template 2 honestly isn't that much different than Template 1 was.
In fact, if I wasn't writing this blog, I'm not 100% sure that anyone would notice that much.
There's been a number of background changes, though, and since I'm...
Views 31, Upvotes 9
Daily Blog
Loving PlayMyCode
Blog
10th July 2011
I've always found Flash slightly more complicated than it needs to be.
For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.
Views 60, Upvotes 11
Daily Blog
Bits and pieces
Blog
8th July 2011
Got the Google Plus thing today and spent about an hour or so playing about with it's features.
Twitter Lists seems the closest thing to it, in that you follow people, separate them into different groups, then flick through the groups to read/interact.
Unlike Twitter Lists, though, here the grouping works both ways.. Now I could happily clump a bunch of iOS reviewers into a single group and quickly fire off a PR'ish spam bucket to all of 'em at once, without pissing off all my regular "we want chat, not s...
Views 42, Upvotes 9
Daily Blog
iOS Making Steps
Blog
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!
Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 98, Upvotes 30
Ios Dev
Whoopsy!
Blog
30th June 2011
I'd already got bogged down into doing the Socoder Newsletter, there, when my beepy alarm reminded me to do my new daily bloggy thing!
Good job I set that, or there'd be no blog today!
Views 86, Upvotes 11
Daily Blog
Nearly There...!
Blog
2nd May 2011
Today I'm battling the forces of evil.
Microsoft have "updated" my system so that all my games now run at about 1/3rd their normal speed.
Thanks, Microsoft! You're AWESOME!!!
...
Views 65, Upvotes 9
Daily Blog
Bye Bye Barry Bee!!
Blog
14th April 2011
I'm thinking, I'm switching, I'm testing and tweaking, and nothing so far seems good.
D'oh!!
Barry Bee looks ok, but plays like a bag of crap.
I'll leave it where it is, though. At some point in time, I might manage to make a playable game out of it.
Not now though. Not in the mood!
Views 75, Upvotes 12
Ios Dev
6th April 2011
Today, another one of those mindbogglingly annoying issues that stops you, makes you scratch your head, then makes you go "Well sod that then!" and enjoy the sun for a bit.
I'll do this again, tomorrow!
Views 33, Upvotes 12
Daily Blog
1st April 2011
Today I've been continuing to fiddle about with all the framework's drawing methods.
The engine seems rather fickle, and will sometimes do a bunch of big sprites, and other times do a buttload of tiny ones.
I've currently got the settings to a nice middleground.
It can handle quite a bit, so long as you don't give it mountains of giant sprites to contend with!!
<a href="https://AGameAWeek.com/wp-content/uploads/2011/04/photo-1.png"><img src="https://AGameAWeek.com/wp-content/u...
Views 47, Upvotes 14
Ios Dev
...STOP!!!!
Blog
31st March 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/HammerTime.png" >
Views 36, Upvotes 12
Daily Blog
So.. ...
Blog
30th March 2011
Well, that was a lovely little blip, there, wasn't it!
I've written half-a-framework three times in a month!
*sigh*
It finally showed this week, when a crazy chaotic week of newness became a horribly pathetic week of giving up.
No matter.
I'll use this time to make things better.
I've finally re-re-re-re-restarted my Cocos2D framework (another framework) and will be coming up with some kind of new-ness for the BlitzMax framework.
.. yup, might as well stick with Blitz.
Blitz wo...
Views 77, Upvotes 20
Ios Dev
Stroke My Munky!
Blog
10th March 2011
<a href="https://agameaweek.spreadshirt.co.uk/stroke-my-munky-A10741539/customize/color/4">I just thought of a really good game..</a>
but... .. Not entirely sure how doable it'd be.
.. hmm.. another time perhaps..
Anyhoo, Monkey.
So far so good.
A .. "nice".. looking frontend, with a quick top-10 list, and a swooshy menu.
It'll get fixed up as time goes by, but for now I'm going to push on and try to build a quick test game.
Since Monkey can cope with Web/Desktop/Mobile ...
Views 114, Upvotes 36
Monkey-x
,
Glbasic
,
Monkey_or_glbasic
Oh, heck!
Blog
28th February 2011
I've gone nearly a whole week without posting anything.
That's not like me at all!
This week was my birthday, and although that day was nice and quiet, the rest of the week's been utter chaos, with 110 different things to be done..
No matter..
I just about got this week's AGameAWeek done, and although it's a bit of a short one, it's still nice and fun in a "Randomly darting around the screen" kind of way.
<a href="https://AGameAWeek.com/wp-content/uploads/2011/02/Mr-Swing...
Views 51, Upvotes 14
Daily Blog
1st February 2011
Note : PlayMyCode is no longer available
![]() Views 48, Upvotes 16
Release
This Week...
Blog
16th January 2011
The story so far...
Jay buys Mac
Main PC Dies
Jay worries not
Jay uses Mac.
Views 53, Upvotes 14
Daily Blog
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