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6th December 2013
The Windows edition of NeonPlat Extreme has just been updated, and hopefully everything works properly, this time. Gamepad support should work properly.. Although it's still refusing to work on my laptop, it is at least working for other testers, so .. um.. I'll just assume it's working fine!! Music's in.. Was it in, last time? I can't remember! There's also a few other nips and tucks, and other little tweaks, to help keep the game running smoothly. *blimey* You can (URL "https://AGameAWeek.com/Gam...
Views 27, Upvotes 10  
Daily Blog
5th December 2013
The OUYA edition of our great big Neovember game is now available in the OUYA Sandbox. You can grab it from the discovery doohickey. Simply search for "NeonPlat" and you'll find it. The Windows edition will be updated at some point in the next few days, and I'll be hopefully submitting the iOS edition to Apple some time later today. There's still lots of little tweaks to do for the touchscreen controls, but otherwise it's all running nicely. *phew* So much to do! Crazy times ahead!! (URL "https...
Views 37, Upvotes 10  
Daily Blog
5th December 2013

My first experience

Me and Spinal were discussing OUYA. He'd just bought one, and was trying to get Monkey to work with it. I dared to mention OUYA in a tweet, and so was instantly followed by OUYAForum's tweetbot, @OUYAForum_com "Nnngh. A generic bloody tweetbot. Can't these companies behave properly?" I thought, and I otherwise ignored it and carried on. A few days later, another minor mention of OUYA on Twitter sparked a second following by OUYAForum's tweetbot. "Hmmm.. Didn't they ...
Views 59, Upvotes 11  
Daily Blog
26th November 2013
Awww.. Nuts. Today was supposed to be the great big release day, but annoyingly, one or two annoying issues have annoyingly cropped up. <img src="https://AGameAWeek.com/complete/NeonPlat_Extreme_20131126B.png"> First and foremost.. and quite bizarrely.. My Monkey games no longer appear to be working with Gamepads!! At first I thought I'd retweaked NeonPlat until my code no longer worked, but upon searching through my archive, it appears that they're all equally as broken. Either it's my Laptop...
Views 122, Upvotes 20  
Release
26th November 2013
Views 1662, Upvotes 55  
Platdude , Action , Arcade , Remake , Neoplat
25th November 2013
Nah, not quite. But for a fair bulk of this year, I did manage to keep up the rate. 2013's not been too bad, considering.. Towards the end of January, I finished off my new Monkey Framework, and set about coding with that. Since then, I continued to code games at a rate of one a week, up until the first stumbling block struck in April. I initially intended to code a new word game, each week, and create a huge Stringy Things mega-game during April, but it all went to pot when the Image-Data-Loader did...
Views 30, Upvotes 10  
Daily Blog
19th November 2013
In the third of our NeonPlat Extreme tests for Neovember, we're playing against giant enemies! Each of the "Bosses" requires three hits to kill. Nothing massive, nothing awesome, just a screen full of great big bad guys. You can (URL "https://socoder.net/monkey/NPETest3/MonkeyGame.html">Play NeonPlat Extreme : Test Three : Bosses) in your browser.
Views 30, Upvotes 11  
Daily Blog
12th November 2013
Neovember is a month in which I'm taking the engine from NeonPlat Raw, and playing about with it to create a bunch of different gameplay styles. Once we're done, I'll bundle everything back into a package, and pop it up on all the different systems. This week's experimental gameplay mode comes courtesy of Blockman. Not the hungry-pellet-eating version of Blockman, the classic platforming/collection form. You start the game as you normally would, with you, some balls, and some bad guys. There's also a...
Views 41, Upvotes 10  
Daily Blog
10th November 2013
(URL "https://socoder.net/uploads/1/NeonPlat_Editions..jpg"><img src="https://socoder.net/uploads/1/NeonPlat_Editions._thumb.jpg"> Click for MASSSIIIIVVVE) Haze inquired as to why there's no NeonPlat Raw on iOS. The answer is simply because, a full year earlier, iOS got it's own special little NeonPlat. In February 2012 (Just before my whole hospital saga!) I released NeonPlat on iOS. It featured tilt-controls, and 3 difficulty levels, and stands out as it's own special little version of the...
Views 30, Upvotes 10  
Daily Blog
OUYA! Blog
9th November 2013
OK, I'll admit it, I'm enjoying the OUYA. You can keep up with (URL "https://www.ouyalytics.com/developer/Jayenkai/">all my OUYA games here). There's currently 5 of them, and there's oodles more to come! (URL "https://AGameAWeek.com/wp-content/uploads/2013/11/icona.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/11/icona-150x150.png" alt="" title="icona" width="150" height="150" class="alignnone size-thumbnail wp-image-3272" /> (URL "...
Views 36, Upvotes 12  
Daily Blog
5th November 2013
This month is all about NeonPlat Extreme, as I slowly bulk up a minimalistic game with tons of brand new features! Woot! To celebrate, here's a lovely great big wallpaper! (URL "https://AGameAWeek.com/wp-content/uploads/2013/11/Wallpaper_Neovember.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/11/Wallpaper_Neovember-1024x1024.png" alt="" title="Wallpaper_Neovember" width="590" height="590" class="alignnone size-large wp-image-3252" /> Click for massively oversized version (32...
Views 35, Upvotes 11  
Daily Blog
5th November 2013
Welcome to Neovember, the month of NeonPlat, where I take the original NeonPlat Raw engine, and gradually upgrade it, adding new gameplay elements, features and modes. By the end of Neovember, we'll have a lovely big Extreme version of NeonPlat, and we can all sit around and play it for days/weeks/months at a time! In this first week, I've decided to tackle the task of bringing over the NeonPlat Adventures enemies, and popping them into the new gane. So far I've managed the first 35 enemies, ranging ...
Views 34, Upvotes 10  
Daily Blog
1st November 2013
Right, time for a new plan. The last plan fell apart, and I'm struggling to come up with new games that work with all the possible targets, nicely. Grrr! So, instead, I've opted to do something that I initially planned to do months and months ago. When I created "NeonPlat Raw" back in June, I purposely gave it the name "Raw" so that a future (premium?) expansion could be called "Extreme!" For Extreme, I'm thinking something along the lines of how NeonPlat 2 was a HUGE leap from NeonPlat 1. Different...
Views 30, Upvotes 11  
Daily Blog
29th October 2013
Yesterday saw the launch of BlastTrax on OUYA. Since I've yet to figure out all that nasty Tax gubbins (I know, I know!!... eventually!!) I've not yet managed to add any IAP stuff to any of my games. Since an OUYA game is freely available as a download, and then the .apk gets reproduced all over the entire internet via robot-spammy-feed sites, you either have to do 100% free, or buttloads of IAP stuff. There's no mid-point, no way to create a "Demo vs Full version", or anything else like that. Since...
Views 37, Upvotes 11  
Daily Blog
27th October 2013
(URL "https://itunes.apple.com/gb/app/blasttrax/id689619329?mt=8">BlastTrax is currently (27th October 2013) free on the iOS AppStore) I really do find myself in a bit of a baffled state over this one. As the AGameAWeek guy, I'm certainly used to shrugging off failed releases, and in many ways this one should be exactly the same. This is simply one of many releases that I've made this year, and over the course of the year, pretty much all the games have had a day or two of interest, and then quickly...
Views 48, Upvotes 14  
Daily Blog
21st October 2013
Since I just answered this on the Monkey Forums, and created a nice little image to illustrate it, I thought it might be useful to repost my description here. Here's roughly how I achieved the Glow effect on NeonPlat. First, draw your sprite in a RAW form, then make a copy, make it bolder, then blur it all up a bit. Finally, load both the RAW and the BLUR into your game, draw the Raw first, then draw the blur over the top. It really is a simple effect, and depending on how large your blur-sprites ar...
Views 26, Upvotes 9  
Daily Blog
17th October 2013
Late last night, NeonPlat Raw appeared on the OUYA Dashboard for the very first time. This is kind of a big deal, in that it's the first time one of my games has officially been released on an actual physical home-console. True, it's not a "PROPER" console, but .. Hey, it's a box with a controller that plugs into my telly. And it's got my games on it! So, Hell yeah, It's proper enough to me!! If you have an OUYA, you can grab (URL "https://www.ouya.tv/game/NeonPlat-Raw">NeonPlat Raw) for it. It's...
Views 39, Upvotes 11  
Daily Blog
11th October 2013
Want a nice free game to play on your tiny OUYA console?! How about NeonPlat Raw?! Since I'm still learning the OUYA ropes, and still trying to figure everything out, I've not yet got my whole OUYA-Dev-Account stuff fully sorted. (erk, Tax forms!!?) So, in the meantime, we'll have to resort to throwing random crap online for free! o/yeayo/

(URL "https://socoder.net/NeonPlatRaw_OUYATest.apk">NeonPlat Raw : OUYA Test (.apk : Grab it on your OUYA!))

<img src="https://AGameAWeek.co...
Views 28, Upvotes 8  
Daily Blog
27th August 2013
Thankyou for waiting patiently, as 95% of the internet inexplicably got to play this yesterday, before I posted it to my own website!! *sigh* Ah well, lessons learned, must organise things a wee bit better in future. Doing worldwide launches at 10 in the morning, isn't all that easy! Anyhoo, this one's a corker, so it's well worth the wait!
Views 158, Upvotes 24  
Release
BlastTrax Game
27th August 2013
Views 6371, Upvotes 98  
Neon , Retro , Shoot-em-up
28th July 2013
Yet again, my lack of forward planning has resulted in me coding myself into an awkward corner. This time with NeonPlat. NeonPlat 1 & 2 occurred on the PC. NeoPlat exists on the DS and is features entirely different gameplay mechanics. NeonPlat Adventures takes things even further! NeonPlat Classic is on iOS and uses Tilt controls.. And then there's NeonPlat Raw on Android/Windows which uses touch/key controls, but has no moving platforms. There's a whole lot of variety for a single game! I have,...
Views 59, Upvotes 14  
Daily Blog
2nd July 2013
1I had planned to make a semi-sequel to NeonPlat, this week. I'm not really sure why that didn't happen! Instead, we have a nice swimming floating game, which is in no way inspired by the diving in Animal Crossing.. ... AT ALL!!!!
Views 128, Upvotes 19  
Release
25th June 2013
I wanted to have made a nice big super-sized sequel, this week, but I got sidetracked. For starters, I played a lot of Animal Crossing, so there's that!! But that wasn't all, as this week's game took an alarming amount of time to settle into a groove. (URL "https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2981" />Views 184, Upvotes 29  
Release
25th June 2013
Views 2459, Upvotes 90  
Platdude , Action , Arcade , Remake , Neoplat
8th June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and trawls through the Jayenkai Archive to see if I've previously released any interesting games, today, in the past. It's like playing around with a time machine, but without the risk of destroying the entire universe, simply because you happened to sneeze near a butterfly, or something! Today, we find two great classics.
Views 86, Upvotes 26  
Agameaweek Gold
8th March 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle. Then one day, I spotted a bright blue stripy box. "Blitz 2.0!??? Oooh! I'd been using AMOS ever since I got it free on an Amiga Format coverdisk, but this was finally a chance to buy a fully fledged programming language. I whipped it up. .. I say that. ...
Views 43, Upvotes 16  
Daily Blog
22nd February 2013
For the past couple of years, my birthday has been "SpikeDislike Freebie Day". This year, that's not going to happen The final version of SpikeDislike2 is REALLY close, but not quite close enough. SpikeDislike will be made free for a few days when SpikeDislike2 is released, in a couple of weeks time. Meanwhile, though, my first iOS Monkey game has managed to blunder it's way through Apple's review team, and is all nice and active on the AppStore, j...
Views 32, Upvotes 9  
Daily Blog
304 results 0 1 2 3 4 5 (6) 7 8 9 10 11
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